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  3. R_Yell

Threads by R_Yell

    1. Title
    2. Replies
    3. Last Reply
    1. Source - VMPI tool available 4

      • R_Yell
      • March 28, 2008 at 11:24 AM
      • Level Design
      • R_Yell
      • March 30, 2008 at 9:37 PM
    2. Replies
      4
      Views
      2.4k
      4
    3. e-freak

      March 30, 2008 at 9:37 PM
    1. Nowhere. 8

      • R_Yell
      • February 9, 2008 at 10:51 PM
      • Level Design
      • R_Yell
      • February 25, 2008 at 11:42 PM
    2. Replies
      8
      Views
      1.9k
      8
    3. R_Yell

      February 25, 2008 at 11:42 PM
    1. Fistful of Frags released! 40

      • R_Yell
      • December 21, 2007 at 1:49 PM
      • Off-Topic
      • R_Yell
      • February 27, 2008 at 3:09 PM
    2. Replies
      40
      Views
      4.4k
      40
    3. Thrik

      February 27, 2008 at 3:09 PM
    1. [Source]Black shadowed player models in some zones. 3

      • R_Yell
      • December 14, 2007 at 1:32 PM
      • Level Design
      • R_Yell
      • December 14, 2007 at 6:20 PM
    2. Replies
      3
      Views
      1.7k
      3
    3. R_Yell

      December 14, 2007 at 6:20 PM
    1. Three maps. 20

      • R_Yell
      • November 4, 2007 at 4:28 PM
      • Level Design
      • R_Yell
      • November 6, 2007 at 3:45 PM
    2. Replies
      20
      Views
      4.6k
      20
    3. dissonance

      November 6, 2007 at 3:45 PM
    1. Fistful of Frags looking for *smart* level designers. 8

      • R_Yell
      • October 1, 2007 at 1:30 PM
      • Non-Professional Recruitment
      • R_Yell
      • October 3, 2007 at 10:55 AM
    2. Replies
      8
      Views
      3k
      8
    3. R_Yell

      October 3, 2007 at 10:55 AM
    1. Game reviews as predictor of sales. 7

      • R_Yell
      • September 21, 2007 at 9:21 AM
      • Off-Topic
      • R_Yell
      • September 22, 2007 at 8:33 PM
    2. Replies
      7
      Views
      1.6k
      7
    3. Erratic

      September 22, 2007 at 8:33 PM
    1. [Source] Compiling maps under Vista = unresponsive system. 19

      • R_Yell
      • June 27, 2007 at 10:47 AM
      • Level Design
      • R_Yell
      • July 3, 2007 at 10:13 AM
    2. Replies
      19
      Views
      6.7k
      19
    3. R_Yell

      July 3, 2007 at 10:13 AM
    1. Hammer: lighting preview after EP2 22

      • R_Yell
      • June 14, 2007 at 9:35 AM
      • Level Design
      • R_Yell
      • June 16, 2007 at 6:27 PM
    2. Replies
      22
      Views
      7.8k
      22
    3. Defrag

      June 16, 2007 at 6:27 PM
    1. CryEngine 2: first mod images. 23

      • R_Yell
      • June 2, 2007 at 9:23 AM
      • Level Design
      • R_Yell
      • June 6, 2007 at 8:58 AM
    2. Replies
      23
      Views
      7.8k
      23
    3. Warby

      June 6, 2007 at 8:58 AM
    1. Fistful of Frags is recruiting. 6

      • R_Yell
      • May 20, 2007 at 6:44 PM
      • Non-Professional Recruitment
      • R_Yell
      • May 24, 2007 at 8:30 PM
    2. Replies
      6
      Views
      2.8k
      6
    3. R_Yell

      May 24, 2007 at 8:30 PM
    1. Source: making solid geometry outside Hammer. 8

      • R_Yell
      • March 22, 2007 at 12:12 PM
      • Level Design
      • R_Yell
      • March 23, 2007 at 9:01 PM
    2. Replies
      8
      Views
      3.6k
      8
    3. bitmap

      March 23, 2007 at 9:01 PM
    1. Outlaws&Lawmen looking for a character modeler and mappe 6

      • R_Yell
      • February 19, 2007 at 9:24 PM
      • Non-Professional Recruitment
      • R_Yell
      • March 16, 2007 at 9:25 PM
    2. Replies
      6
      Views
      3.3k
      6
    3. R_Yell

      March 16, 2007 at 9:25 PM
    1. Game design ideas. 13

      • R_Yell
      • January 30, 2007 at 4:34 PM
      • Off-Topic
      • R_Yell
      • February 9, 2007 at 1:27 PM
    2. Replies
      13
      Views
      3k
      13
    3. R_Yell

      February 9, 2007 at 1:27 PM
    1. Procedural textures, is this the future? 7

      • R_Yell
      • November 9, 2006 at 4:44 PM
      • Level Design
      • R_Yell
      • November 10, 2006 at 3:45 PM
    2. Replies
      7
      Views
      3.1k
      7
    3. Defrag

      November 10, 2006 at 3:45 PM
    1. Seamless normal map modeling, any tips? 10

      • R_Yell
      • October 10, 2006 at 1:28 PM
      • Level Design
      • R_Yell
      • November 2, 2006 at 4:06 PM
    2. Replies
      10
      Views
      5.6k
      10
    3. R_Yell

      November 2, 2006 at 4:06 PM
    1. Prop request: steam engine. 6

      • R_Yell
      • October 10, 2006 at 11:22 AM
      • Level Design
      • R_Yell
      • October 10, 2006 at 9:40 PM
    2. Replies
      6
      Views
      3.3k
      6
    3. Bic-B@ll

      October 10, 2006 at 9:40 PM
    1. El Paso [Outlaws&Lawmen] (updated 17 jan) 171

      • R_Yell
      • June 15, 2006 at 12:11 AM
      • Level Design
      • R_Yell
      • January 19, 2007 at 3:50 PM
    2. Replies
      171
      Views
      53k
      171
    3. Zeta

      January 19, 2007 at 3:50 PM
    1. emp_mvalley 15

      • R_Yell
      • June 5, 2006 at 10:24 AM
      • Level Design
      • R_Yell
      • July 16, 2006 at 11:39 PM
    2. Replies
      15
      Views
      72k
      15
    3. SnipaMasta

      July 16, 2006 at 11:39 PM
    1. [WIP] Presidio 137

      • R_Yell
      • December 13, 2005 at 7:12 PM
      • Level Design
      • R_Yell
      • August 19, 2006 at 4:46 PM
    2. Replies
      137
      Views
      50k
      137
    3. Minos

      August 19, 2006 at 4:46 PM
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