Threads by Thrik
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About our archived forums
- Thrik
June 30, 2026 at 2:12 PM - Archived Forums
- Thrik
June 30, 2026 at 2:12 PM
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Christmas Steam sale
- Thrik
December 26, 2023 at 7:57 PM
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Somehow, Tribes returned 7
- Thrik
December 4, 2023 at 1:27 PM
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Blue Planet II 16
- Thrik
January 10, 2018 at 11:16 PM
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Black-Mesa Disaster on one map
- Thrik
September 16, 2017 at 3:08 AM
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[Article] Creating a Single-Player Combat Space
- Thrik
May 10, 2016 at 12:03 PM
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Some staff organisation changes 28
- Thrik
November 26, 2015 at 4:31 AM
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[Article] Source Lighting Technical Analysis: Part One
- Thrik
July 22, 2015 at 7:23 PM
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PlanetSide 2 1
- Thrik
June 30, 2015 at 1:22 AM
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[Article] Making Agency, the popular CS:GO map
- Thrik
June 4, 2015 at 9:54 PM
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[Feature] Exploring Unreal Engine 4 Scripting: Part Two
- Thrik
May 12, 2015 at 10:46 PM
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[Feature] Announcing the winners of our RaiseTheBarVille Half-Life mappi...
- Thrik
May 9, 2015 at 6:23 PM
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[Feature] Exploring Unreal Engine 4 Scripting: Part One
- Thrik
April 8, 2015 at 8:36 PM
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[Feature] RaiseTheBarVille, our joint Half-Life Mapping Challenge
- Thrik
March 19, 2015 at 11:18 AM
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MapCore and RunThinkShootLive Half-Life Challenge 8
- Thrik
March 18, 2015 at 11:20 PM - Mini Challenges
- Thrik
May 9, 2015 at 12:29 PM
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[Feature] A MapCore and RunThinkShootLive Mapping Challenge
- Thrik
March 12, 2015 at 11:44 AM
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- 860
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[Feature] 2014: MapCore's Year in Review
- Thrik
February 3, 2015 at 2:14 PM
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[Feature] MapCore's Quake 3 15th Anniversary Contest Winners
- Thrik
December 22, 2014 at 8:43 PM
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[Feature] Level Design in The Last of Us: Part Three 1
- Thrik
December 11, 2014 at 5:03 PM
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[Feature] Level Design in The Last of Us: Part Two
- Thrik
December 7, 2014 at 8:45 PM
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