just updated the workshop
edit: it broke
edit: fixed it
just updated the workshop
edit: it broke
edit: fixed it
[Blocked Image: https://i.imgur.com/60HRCdw.png]
As the Security Guards protect a high-value data center and radio equipment, they suddenly hear footsteps above. They prepare for immediate contact. ---------------------- The Terrorists spawn on the top of the building and have good view down the lower levels. In the center of the building you find bombsite A. Easily accessible for Terrorist but very exposed. Around the back, the Terrorists have access to an other route. Not exposing them to the many eyes peaking the ledges to the upper levels. Here They find the bombsite B. It's an enclosed space with few entrances.
https://steamcommunity.com/sharedfiles/fi…/?id=3264034989
current version:
nice workflow! what addon do you use to paint the mesh in blender?
new version on the workshop now!
from what i know there is no sdk available for Source 2 and the only thing that would come close to that is s&box
it uses Source 2 and the programming language is C# which is also used by Unity. As long as Valve doesnt release some SDK, i would just look for other game engines like Godot or Unity
ive just pushed an update to the workshop with the changes to B and some changes to A. I reintroduced a window in the Church Entrance which can look down banana.
Hello Mapcore-Forum, de_santo is my first 5v5 defusal map for cs2 and really like how it turned out so far. I want to finish this map and move on to the next project. And this is where you guys come in.
Im looking for any feedback regarding gameplay and visuals.
Workshop-Link: https://steamcommunity.com/sharedfiles/fi…/?id=3070219079