Sick top 10, Congrats to every artists and people who helped during playtests !
Posts by Saulc
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Congrats everyone it was a cool adventure
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Quote from MrTrane18
On 6/3/2024 at 10:17 PM, MrTrane18 said: Hey bro! Thanks for the kind words! I was actually making a showcase when you left the comment! Stay safe and stay mapping!
Thanks a lot for this time capsule, even if a lot of places looks broken it goes strait to my heart ❤️
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Sorry to announce this, but the contest is about making new adventure for player to trill.
Having a flat vertigo even with some fun gameplay features won't give you much originality points
My advice would be to move out from vertigo asthetic by adding custom texture and props
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24/05/2024 changelog
* add detail over the map * fix various bug for today playtest * B height changed, give some fresh air * first custom props it work !!!! * first test of valcano made of displacement
We were looking at 2 player falling off the map and trying to kill each other in the void 26/05/2024 cahngelog * fix vis bug on B, player cannot play B cause none of the entrance were showing due to vis leak
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22/05/2024 changelog
- close acces to con from T spawn
- more foliage
- adjust angle on B
- Lower B site to make retake easier
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21/05/2024 changelog:
After 18 and 19/05 playtests i get lot of review, so i added more options to spice up the gameplay
- Window mirador for T holding CT pushing toward B
- Fix most of the boost to go out of the map
- Added windows
- Remove ugly pink arches
- Added temporary boxes
- Curtain to bring light in CT spawn
- Adjust truck bomb site to nerf awp
- New backalley
- Ramp to help T to get upper banana control without jumping (not included in sceenshot)
- Added back minimap
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17/05/2024: various fixes and improvements of the geo
you can play the 7 diff game
- Useless things added, team intro, deathmatch spawn
- CT spawn smaller
- lobby window frame
- B pit and cover
- black stairs room widden
- remove hidding spot under pink stears
- con new material, new entrance location for T
- B main green to top con yellow line blocked
- Balconi wall added on B and so many small fixes
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15/05/2024 Made the whole map with brush instread of csgo cubes xd Lower my 400.000 cluster down to 80.000 🙏
make the map way rounder thanks again @jizzuscry for sharring me this video:
* Upper B acces moved to top mid * various bug fixes you knowExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.The minimap:
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14/05/2024 Time to redraw the layout on paper cause it wasn't easy to explain my ideas to my friends, Now it's still hard to explain but they now make fun of my drawing skill
* Added upper B, acces only via B main for T
In the mean time i started redrawing the map using faces instread of cube, I also make the map less blocky with some round sweet angle, I started to fall in love with Hammer x5
I also took a look at my compiler getting slower and slower after time: Generated clusters for 100078 regions in 27.18 seconds 456163 clusters generated Distance merged regions (7815 merged to 7664) pre-merged to 456012 clusters
Not a big fan of the new vis visualisation in hammer, kinda hard to spot problematic cluster
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12/05/2024 and 13/05/2024 map was still made out of blocks XD
* overall layout upgraded * added first volcan * added water t spawn * added light to stop full black zone * more layout structure * Big change on B layout * Fix custom texture (take me a while to understand how cs2 work) * first minimap

Window top mid for CT
Imagine having this as a minimap 😅 (12/05/2024)
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Hello everyone Since the 25/04/2024 update let us host workshop maps as we were able to in CSGO, the idea of making my first CS2 map popped in my head. Mapcore 2024 contest is my best opportunity to stay motivated along the whole project. So after a few shitty test projects, many topics and video watched, I started my journey on the 11/05/2024. I will use this thread to keep track of my progression and share my inspiration and issues along the way. Map link: https://steamcommunity.com/sharedfiles/fi…/?id=3244308289 I'm fully aware of TulioBRr de_volcano map entrie for the contest and hope it won't lose me too many points on the creativity criteria. Anyway my map is inspired by my trip to Guadeloupe and my unconditional love to TF2, so expect to see lots of tropical scenary, a mix of "poor town", jungle, cave and some secret base. It can remind you of various maps, such as Biome, Ancient, Agency, Seaside, and Ruins. The more I think about it the more it looks like it could be a first operation csgo map.
I'm currently doing most of my playtests on CS France discord but I'm considering moving to mapink, mapcore and source engine when my layout will be more refined.
Calandar: 11/05/2024: First release