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  4. Counter-Strike 2 Big Adventure Contest

de_eruption

  • Saulc
  • May 22, 2024 at 1:08 PM
  • Saulc
    • May 22, 2024 at 1:08 PM
    • #1

    Hello everyone Since the 25/04/2024 update let us host workshop maps as we were able to in CSGO, the idea of making my first CS2 map popped in my head. Mapcore 2024 contest is my best opportunity to stay motivated along the whole project. So after a few shitty test projects, many topics and video watched, I started my journey on the 11/05/2024. I will use this thread to keep track of my progression and share my inspiration and issues along the way. Map link: https://steamcommunity.com/sharedfiles/fi…/?id=3244308289 I'm fully aware of TulioBRr de_volcano map entrie for the contest and hope it won't lose me too many points on the creativity criteria. Anyway my map is inspired by my trip to Guadeloupe and my unconditional love to TF2, so expect to see lots of tropical scenary, a mix of "poor town", jungle, cave and some secret base. It can remind you of various maps, such as Biome, Ancient, Agency, Seaside, and Ruins. The more I think about it the more it looks like it could be a first operation csgo map.

    I'm currently doing most of my playtests on CS France discord but I'm considering moving to mapink, mapcore and source engine when my layout will be more refined.

    Calandar: 11/05/2024: First release

  • Saulc
    • May 22, 2024 at 1:10 PM
    • #2

    Inspiration post:

  • Saulc
    • May 22, 2024 at 1:36 PM
    • #3

    11/05/2024: First release

    Whole map made out of blocks with mostly no walls, custom textures weren't pack as intended but we get fun anyway


    !

    (ingame screenshot if from the 2nd or third version, sadly i didn't take one the day one)

  • Saulc
    • May 22, 2024 at 2:16 PM
    • #4

    12/05/2024 and 13/05/2024 map was still made out of blocks XD

    * overall layout upgraded * added first volcan * added water t spawn * added light to stop full black zone * more layout structure * Big change on B layout * Fix custom texture (take me a while to understand how cs2 work) * first minimap :D

    Window top mid for CT


    Imagine having this as a minimap 😅 (12/05/2024)

  • Saulc
    • May 22, 2024 at 2:35 PM
    • #5

    14/05/2024 Time to redraw the layout on paper cause it wasn't easy to explain my ideas to my friends, Now it's still hard to explain but they now make fun of my drawing skill

    * Added upper B, acces only via B main for T



    In the mean time i started redrawing the map using faces instread of cube, I also make the map less blocky with some round sweet angle, I started to fall in love with Hammer x5

    I also took a look at my compiler getting slower and slower after time: Generated clusters for 100078 regions in 27.18 seconds 456163 clusters generated Distance merged regions (7815 merged to 7664) pre-merged to 456012 clusters

    Not a big fan of the new vis visualisation in hammer, kinda hard to spot problematic cluster

  • Saulc
    • May 22, 2024 at 2:50 PM
    • #6

    15/05/2024 Made the whole map with brush instread of csgo cubes xd Lower my 400.000 cluster down to 80.000 🙏

    make the map way rounder thanks again @jizzuscry for sharring me this video:

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    * Upper B acces moved to top mid * various bug fixes you know

    The minimap:

  • Saulc
    • May 22, 2024 at 3:11 PM
    • #7

    16/05/24:

    Lot of changes due to previous day playtest, most complain were:

    • Split pink A ramp in half
    • Make angle tighter on B main, easier for PM


    it was too easy to hold A from CT lobby

  • Saulc
    • May 22, 2024 at 3:32 PM
    • #8

    17/05/2024: various fixes and improvements of the geo

    you can play the 7 diff game

    • Useless things added, team intro, deathmatch spawn
    • CT spawn smaller
    • lobby window frame
    • B pit and cover
    • black stairs room widden
    • remove hidding spot under pink stears
    • con new material, new entrance location for T
    • B main green to top con yellow line blocked
    • Balconi wall added on B and so many small fixes

  • Saulc
    • May 22, 2024 at 3:40 PM
    • #9

    18/05/2024 changes

    • Black ramp to Upper B is now a ladder room
    • Lobby and CT spawn are now rotated by 15° to reduce angle from A
    • more cover on A
    • Various fixes and changes with how angle works

  • Saulc
    • May 22, 2024 at 4:09 PM
    • #10

    21/05/2024 changelog:

    After 18 and 19/05 playtests i get lot of review, so i added more options to spice up the gameplay

    • Window mirador for T holding CT pushing toward B
    • Fix most of the boost to go out of the map

    • Added windows
    • Remove ugly pink arches
    • Added temporary boxes
    • Curtain to bring light in CT spawn
    • Adjust truck bomb site to nerf awp
    • New backalley
    • Ramp to help T to get upper banana control without jumping (not included in sceenshot)


    • Added back minimap

    I also created my first "props structure made of brushes"

  • Saulc
    • May 22, 2024 at 4:19 PM
    • #11

    22/05/2024 changelog

    • close acces to con from T spawn
    • more foliage
    • adjust angle on B
    • Lower B site to make retake easier
  • TulioBRr
    • May 23, 2024 at 11:39 PM
    • #12

    looks fun ! Very great ideas there =D

  • Saulc
    • May 27, 2024 at 7:40 PM
    • #13

    24/05/2024 changelog

    * add detail over the map * fix various bug for today playtest * B height changed, give some fresh air * first custom props it work !!!! * first test of valcano made of displacement We were looking at 2 player falling off the map and trying to kill each other in the void

    26/05/2024 cahngelog * fix vis bug on B, player cannot play B cause none of the entrance were showing due to vis leak

  • Saulc
    • June 3, 2024 at 7:12 AM
    • #14

    26/05/2024 changelog: Fixed vis bug on B that make the site unplayable

    27/05/2024 main update * new curved corridor leading to B * ramp mid on T side to hold CT pushes * various fix due to feedbacks * updated minimap * fix 2 way to leave the map

    Spoiler

    Spoiler

  • MrTrane18
    • June 3, 2024 at 9:17 PM
    • #15

    Hey bro! Thanks for the kind words! I was actually making a showcase when you left the comment! Stay safe and stay mapping!

  • Saulc
    • June 9, 2024 at 5:04 PM
    • #16
    Quote from MrTrane18

    On 6/3/2024 at 10:17 PM, MrTrane18 said: Hey bro! Thanks for the kind words! I was actually making a showcase when you left the comment! Stay safe and stay mapping!

    Thanks a lot for this time capsule, even if a lot of places looks broken it goes strait to my heart ❤️

  • MrTrane18
    • June 9, 2024 at 5:18 PM
    • #17

    My goal is to save as much, as I can from the mapping pool. To have multiple versions for each if possible. Hopefully, it would come in handy for people who would want to see how a certain map looked before. Showcasing them. Just showcasing.

  • TulioBRr
    • August 18, 2024 at 7:31 PM
    • #18

    looks like none of the volcano island maps made it trought the next fase keed working 👍

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