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  3. MrTrane18

Posts by MrTrane18

  • de_Tildza

    • MrTrane18
    • June 17, 2024 at 10:26 PM

    Small 17.06.2024 Update. (The update should be live any second now!)

    Spoiler

    • - Added vent system for the car repair building.[/b]
    • - Worked with light_omni2 and light_barn in the A plant building.[/b]
    • - Worked with light_omni2 and light_barn in the B plant building. ( Minimal )[/b]
    • - Changed the overall brightness. (light_environment)[/b]
    • - Added material on faces.[/b] More updates will follow. I will try to fix the lighting problems I have with the map. If you have any suggestions or feedback on it. I am all ears!

    Spoiler I tried two version of blended material for the floor. Both seem to contain water. Whats your advice on this kind of blend used for floors?

    Spoiler The second material seems to have a smaller puddle area!

    Stay safe and stay mapping! #MRTRN

  • Matinee

    • MrTrane18
    • June 17, 2024 at 6:28 PM

    Spoiler

    Spoiler

    Two more posters! Hope they are useful!

  • Matinee

    • MrTrane18
    • June 17, 2024 at 6:25 PM

    On the day of the update, I decided to check up on the map. I bring you the 2nd Showcase of the map. Version 17.06.2024 Love what you're doing here, McFly haha! The poster frame in the lobby of the cinema reminds me of a project I started some time ago. The map was meant to be set in a theater, with some posters in the lobby. I lost the .vmap file of it. Don't ask me. We all make mistakes.

    Spoiler But I do have a video of the map-building process. If you wish to see what I am talking about. I prepared some costume posters (1024x1024)

    Spoiler The posters were made mostly about Military Conflict: Vietnam game. Just with some fun to it. And the people mentioned there are people from the game Discord community. If you don't know what to add for a poster on a certain frame in your map. You are more than welcome to use one of these!

    Spoiler

    Spoiler

    Spoiler

  • de_phish

    • MrTrane18
    • June 17, 2024 at 7:47 AM

    Best of luck!

  • de_gnoll

    • MrTrane18
    • June 16, 2024 at 8:45 PM
    Quote from Zucth

    2 hours ago, Zucth said: Thanks man! I appreciate it! But I don't think this map will last long. I mean we have a playtest a few hours ago, and it doesn't goes well. Which I have realize for a while. See you on de_phish I would say.

    Well. You gain knowledge and friends while at it. Grow and increase your working possibilities. The contest is seeing a lot of mappers and their works. Collabs in projects. So being apart of it. Is something a mapper will always benefit from. You can connect with me. And I can showcase your other maps as well. Just keep pushing yourself with this project. There is still time. There is till ways to level up! Eagle One Development Team - You can always find help there. Source 2 101 - Hammer Crash Course #1 : Good workflow habits - Always! Stay safe and stay mapping!

  • de_Tildza

    • MrTrane18
    • June 16, 2024 at 3:23 PM

    Spoiler Radgen mini-map (Radar) Vesrion 16.06.2024

    I want to put in work in the project as much, as possible. Another update is here. Currently under review by Steam. Be sure to check out the map once they approve it! 16.06.2024 Update

    • - Added roof to car repair shop building.
    • - Added another easter egg to the map. Go hunt!
    • - Worked on the RadGen radar.
    • - Cliped the map.
    • - Worked to fix lighting issues and cube map issues of the map.
    • - Added func_breakable and highlighted it.
    • - Worked on the details of the map.
    • - Removed the clutter around A bomb plant.

    Spoiler

    Spoiler

    After multiple complains about this part of the map. Finnaly this building has a roof. Well, I always planned to add it. But to answer you all. It has been added in this update. I will work on the light inside of it, next!

    Spoiler @Olaftw Hopefully now the lighting of the map is working. Thank you for pointing it out!

    The update of 16.06.2024 should be live any second now. I will add another time-lapse short video of the mapping building process if you wish to learn more about this project!

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    Spoiler

    I am thinking about adding plywood like this on top of the pillars in the B bomb plant building. In my version of the location, this building has it's third/fourth story being constructed. And these plywood planks, are the result of the floor being prepared to be made. Thoughts? @JCK-1

    Stay safe and stay mapping! #MRTRN

  • de_gnoll

    • MrTrane18
    • June 16, 2024 at 9:25 AM

    Hey @Zucth I've taken a look at the map. Well, I am a bit behind, I am talking about the 05.06.2024 version of the map.

    Spoiler When the map radar looked like this!

    But I hope that the video showcase will be useful. When you want to look back at how the map was at a certain time. Maybe for that?

    • Showcase video Stay safe and stay mapping!
  • de_Tildza

    • MrTrane18
    • June 16, 2024 at 8:16 AM
    Quote from JCK-1

    3 hours ago, JCK-1 said: Those stripe shadows seem super distracting but I might love them.

    I am thinking about how to change that situation actually. Maybe add a plank under the wooden pillars. Maybe not?

  • de_Tildza

    • MrTrane18
    • June 16, 2024 at 12:20 AM

    Spoiler

    15.06.2024 Update

    More work has been put inside the map!

    • - Moved CT spawn to middle of the map.
    • - Moved T spawn to the side of the map.
    • - Worked on Radgen mini-map (Radar)
    • - Added more light_omni2 to the map.
    • - Added more material on top of faces.
    • - Worked with prop_static
    • - Worked on B bomb plant.
    • - Added more cover to the map. (RadGen mini-map)
    • - Added one easter egg.
    • - Adjusted the clipping of the map.

    I am looking forward to hearing your feedback. The update should be live any second now. About the plants, spawn points, and radar. Anything will come in handy!

    There is also a second time-lapse video of the building process. This one is an early-early building process. For those who wish to see more of the building of this project.

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Take a look at some screenshots of de_Tildza

    Spoiler

    New T Spawn.

    Spoiler

    Sorry, Waki I could not fit in the pillar inspiration idea. The pillar had to go. More changes will also follow. The B plant will see an update in the future, a bigger one! I wanted to imply a pillar idea. I took inspiration from Military Conflict Vietnam map - Remastered U.S. Embassy. The pillar in my opinion could be used for amazing layout ideas! Well. Just not in this case. I will try to fix the ''clutter'' problem I have around the map. Feedback has been heard! Thank you!

    Spoiler

    Thoughts what to add? Change? Remove? Thank you!

    Take a look at - de_Tildza on Steam Workshop. Stay safe and stay mapping!

  • de_Taisha

    • MrTrane18
    • June 15, 2024 at 7:37 PM

    Hey guys! I see you have made amazing changes to the map. I wish to give you, the 3rd Showcase video with an extra Instagram showcase. I could not fit everything in the video. Haha. My bad! Best of luck in the future updates of the map! Do not forget about the naming of your .vmap file if it is on MapCore hubs. Heads up. Stay safe and stay mapping!

  • de_fore

    • MrTrane18
    • June 14, 2024 at 10:34 PM

    Amazing work you have put in this map!

    Best of luck in the future!

  • de_jura WIP

    • MrTrane18
    • June 14, 2024 at 10:09 AM

    Ja pierdolé!

  • de_aero [WIP]

    • MrTrane18
    • June 13, 2024 at 6:09 PM

    Best of luck on the project! I've made a Showcase video of the map. Version 09.06.2024 Hope it boosts some motivation in the future!

  • de_Tildza

    • MrTrane18
    • June 12, 2024 at 11:09 PM

    Spoiler

    I've been putting some more work on the map. While working on it I figured, why not ask help from the community? On-the-spot naming of the map. While floating around the map and fixing a few things. @Olaftw Given feedback helped a lot! Thanks! I started to wonder how to name each place. Which calling would suit the best for each place? What each place could be called? Thoughts?

    Spoiler

    Spoiler

    Spoiler

  • de_bounce

    • MrTrane18
    • June 12, 2024 at 5:59 AM
    Quote from lamarrite

    On 6/9/2024 at 9:39 PM, lamarrite said: Sorry mods i thought it would be funny, bounce is looking good robi!! bobi!!!

    I think you are nailing it this one. Maybe the author will post this overlay/decal in the map.

  • De_contact

    • MrTrane18
    • June 11, 2024 at 11:14 PM

    Since then, the map has seen some changes. I came back here with another Showcase video. Tried out something new. Stay safe and stay mapping!

  • de_affinity

    • MrTrane18
    • June 11, 2024 at 5:45 AM

    Best of luck on the project!

    When possible I will take a look at the map!

  • Saguaro

    • MrTrane18
    • June 10, 2024 at 9:05 PM

    Trying to capture moments of this contest. Showcase captures the map at 09.06.24 Looking forward to seeing what you guys have planned! Stay safe and stay mapping!

  • Fachwerk

    • MrTrane18
    • June 10, 2024 at 11:48 AM

    Love where the map is going!

  • De_contact

    • MrTrane18
    • June 9, 2024 at 7:47 PM

    Best of luck with the project and current playtest! Hope it brings a huge amount of feedback to work with,

    Showcase , video is out there. With the version 09.06.2024 Stay safe and stay mapping!

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