I will be working on a 5v5 defusal map, the map will has inferno hard site take vibe with lot of choke and height place to look at. The map has mid that not really like other mid, but still very important to take control, which you will see how/why in the final product. CT has to be aggressive than other map in the pool right now, if they want info/map control. But still without the info they are still very safe to cover the site. Rotate is very easy, but that also involve on how T control the map. The map will feature vent/ladder/stair and ramp, stair will be act as the main star of this map gameplay and tricks. The two site are very difference but still hold something that will be very similar. That's the intro of this map. I took the gameplay vibe heavily from inferno/mirage/cobblestone and anubis. . (By vibe, I might have very different meaning apart from what other people have on their mind. It was base on my gameplay analysis. : this is write to avoid misunderstood of copyright or whatever that I'm not intend to do that might appear later)
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For the visual(even though I'm not sure if I have that ability of that level to do it): I have a few in my mind. For CT/A site it will be play inside historical type building style, B site will happen to be on outside of the city which lead to the field/flower/farm. and other part of the map will be fill with city in the mix some part will be still under-construct/repair. I don't have any city style in particular yet since I know very few of geographic stuff.
People might ask me why name it de_gnoll? Welp, it doesn't mean anything in particular. I just can't get out of the fantasy world of RTS xD, So I end up with another fantasy name, but it might actually be good cause I don't think there are map that use this name yet
(Actually, it was name of the first map I made back in csgo. So yea first map of cs2, so why not? That map has never ever be released anyway.) . map link: https://steamcommunity.com/sharedfiles/fi…/?id=3259196440 . Idea Picture: from day 7 progress, a line of choke-point, where T/CT will met: (some part of the map is already change during the process, but the timing is very similar, I don't think I will update those timing any soon)