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De_contact

  • Geno
  • April 13, 2024 at 8:55 AM
  • Geno
    • April 13, 2024 at 8:55 AM
    • #1

    Contact (5v5 Bomb/Defuse Scenario) Team: @Geno, @Dredile, @Karthoum, Jay from Chicago, @bman Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=3467065969 (Released)

    Contact is a map set upon high cliffs overlooking a sweeping canyon vista in the Southwest. Upon the edge, a scraptown was built around a mysterious derelict hangar. Artists, hippies, and Ufologists slowly added to the town over the years while studying the stars in what many call “The Last Free Place.” – their motto? The truth is out there… and it may be just around the corner.

    Gameplay

    Contact is a Bomb Defusal Map with an unconventional layout allowing for fast rotation and dynamic teamplay.

    A site sits in the middle. B lays close to the left. Mid sits on the outside of the map to the far right offering heavy tactical advantages for flanking the back of A site, or sneaking below A entirely through an Underpass to B. All while offering some unique trick jumps that encourage high risk, high reward gameplay.

    We also have smoke lineups annotations that you can download from Gamebanana to learn some basic smokes. Sadly steam workshop doesn't allow you to launch non-official maps with guides so it has to be installed manually. The instructions for the same are available on the gamebanana page.

  • Geno
    • June 4, 2024 at 1:01 PM
    • #2

    Early version Radar

    Latest radar (got rid of multilevel radar for now so that the new players see the whole layout at once)

  • MrTrane18
    • June 9, 2024 at 7:47 PM
    • #3

    Best of luck with the project and current playtest! Hope it brings a huge amount of feedback to work with,

    Showcase , video is out there. With the version 09.06.2024 Stay safe and stay mapping!

  • MrTrane18
    • June 11, 2024 at 11:14 PM
    • #4

    Since then, the map has seen some changes. I came back here with another Showcase video. Tried out something new. Stay safe and stay mapping!

  • Geno
    • June 17, 2024 at 7:03 AM
    • #5

    Added description to the original post. @Dredile will add some recent screenshots soon.

  • Geno
    • June 18, 2024 at 5:02 AM
    • #6

    Adding a few screenshots of progress till now.

  • MrTrane18
    • June 18, 2024 at 6:04 AM
    • #7

    TF x Black Mesa , Gordon Calhoun and Barney Freeman together with G-Vance as the main protaganists of the map.

  • Geno
    • June 19, 2024 at 8:03 PM
    • #8

    Updated radar.

    • Added a new 1 way path from CT to back of yard.
    • Removed the Balcony and the ladder from the T rotation path.
    • Added a catwalk from T base to the room where balcony used to be.
    • Adjusted cover on both the sites.

  • Dredile
    • July 3, 2024 at 8:07 AM
    • #9

    Been cookin

  • MrTrane18
    • July 3, 2024 at 11:00 AM
    • #10

    Amazing details show up on the map. Some wild conspiracy fanatics are gathering there? Though looking at it, reminds me of a game Postal 4, the cliffs, the general vibe of the map. Keep up the good work!

  • MrTrane18
    • July 16, 2024 at 9:03 AM
    • #11

    Spoiler The showcase video is off the map in 16.07.2024 state.

    Hey @Geno / @Dredile I've taken yet another look at the map. And guys, you are putting in that work! The map is slowly growing. Each time I visit it seems like it has changed a lot, but stayed true to the design. The 3D skybox is another thing I love about the map like it has a story to tell you. I've made a showcase video, for the third time. Slowly capturing the growth of the map. I hope.

    Spoiler

    Maybe future Half-Life Easter eggs could be seen there? For example, a crashed heli in the middle of the river? (HL:OP) , or the head of Gargantua showing somewhere in the sand, if you use AWP and scope you can see it? Or simple crowbar is half showing in the sand somewhere behind a fence, close to the playable area? Hangar 18 is the inspiration for the map if I am correct. (* False, just happens to be so..) Because of this map, I got to educate myself more on it, Hangar 18 in Call of Duty has a vision of the idea in their game as well. Since I only played War Zone, I did not know that. Or did not pay attention... happens. The movie Hanger 18 (1980) can also be watched if anyone is interested. I have not seen it myself though.

    Spoiler Stay safe and stay mapping! #MRTRN

  • Geno
    • July 18, 2024 at 10:14 PM
    • #12

    I just put 18 there because of the Megadeth song. Didn't know COD had a map with that name :D

  • MrTrane18
    • July 19, 2024 at 5:20 AM
    • #13
    Quote from Geno

    7 hours ago, Geno said: I just put 18 there because of the Megadeth song. Didn't know COD had a map with that name :D

    Yea, I found the song as well, did not add it on the lost, I just wanted to point out the amount of the stuff that is under Hangar 18 , and now Contact being there as well.

    And “Aghh shit, I thought 18 was meant for me… all over again..” 🤣

    aside that, map is growing and becoming amazing by each day, keep it up!

  • Geno
    • July 19, 2024 at 6:42 AM
    • #14
    Quote from MrTrane18

    1 hour ago, MrTrane18 said: Yea, I found the song as well, did not add it on the lost, I just wanted to point out the amount of the stuff that is under Hangar 18 , and now Contact being there as well.

    And “Aghh shit, I thought 18 was meant for me… all over again..” 🤣

    aside that, map is growing and becoming amazing by each day, keep it up!

    Also thanks for pointing at the hanger 18 conspiracy theory too. It's really a happy accident that it matches the map's theme. I had no idea at all.

  • MrTrane18
    • July 19, 2024 at 5:30 PM
    • #15

    Well, honestly that is one heck of outcome then. I thought both of you got some crazy ideas to combine that theory and C17 somehow, haha. Best of luck!

  • Dredile
    • July 30, 2024 at 4:19 AM
    • #16

    We have been fine tuning specific areas for gameplay and making small to medium tweaks. The whole map is constantly getting touched, but areas with the most consistent updates lately have been Yard/Outside. This area has been tricky since it's the lynchpin of this whacky unconventional map layout. We've given power to CT's, then power to T's, and back and forth, eventually reaching an equilibrium. We are really close to it being right where we want it. B site has been getting pretty regular tweaks as well and its also very close.

    Overall this has been quite the challenge making a layout like this work and I'm very proud I have gotten to work with Geno on this project. We will likely be making 1 or 2 updates before August 3rd and then not touching the map until the judging is done. Fingers crossed!

  • MrTrane18
    • July 30, 2024 at 6:46 AM
    • #17

    The crane supporting the ramp as it is holding is an awesome add to the map. It had crossed my mind when floating the Contact map. I actually was thinking about adding similar element, the crane but holding something else but for same gameplay reason to my map, once in the making.

    Best of luck on the project!

    #MRTRN

  • Dredile
    • August 3, 2024 at 7:55 AM
    • #18

    Numerous other tweaks have been made. Here are a few areas with some more detail, getting the final version uploaded shortly for judging and then fingers crossed!

  • Geno
    • August 3, 2024 at 12:04 PM
    • #19

    The final version for the phase one of the project is on the workshop now.

    If anyone wants to check it out once to see if there's any noticeable issue with the map, please let us know so that we fix it asap. Thanks! https://steamcommunity.com/sharedfiles/fi…/?id=3247503946

  • MrTrane18
    • August 5, 2024 at 7:53 PM
    • #20

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    Best of luck on the judging period! I cannot wait to see what you guys have planned for stage 2 of this contest! #MRTRN

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