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  3. MrTrane18

Posts by MrTrane18

  • cs_hotel WIP

    • MrTrane18
    • July 4, 2024 at 9:44 PM

    Hey! @Valera I've checked out the map. And showcased on my YouTube page. Hope it is worth your time!

    Spoiler The showcase video is off the map in the 22.06.2024 state.

    The idea of Mansion map-inspired entry for competition may bring you some challenges for sure! Best of solving them. The way your making for sure will bring you decent results.

    Spoiler The opened and extended space compared to the original Mansion map. Feels better! +REP!

    Spoiler Maybe make one of the pools half-ball shaped? Leave a skateboard inside it!

    Stay safe and stay mapping! #MRTRN

  • cs_frost [WIP]

    • MrTrane18
    • July 3, 2024 at 10:26 PM

    Hey @atziri I've taken a look at the map. Well, a bit older version. 22.06.2024 and made a showcase video for it—something I like to do. Hope it boosts motivation and whatnot! In the end? The point is to keep video versions of the maps, in their states on certain periods. To have the ability to see their growth in more ways. Hopefully, I will return to this map later with another showcase!

    Spoiler

    Stay safe and stay mapping! #MRTRN

  • De_contact

    • MrTrane18
    • July 3, 2024 at 11:00 AM

    Amazing details show up on the map. Some wild conspiracy fanatics are gathering there? Though looking at it, reminds me of a game Postal 4, the cliffs, the general vibe of the map. Keep up the good work!

  • de_Tildza

    • MrTrane18
    • July 1, 2024 at 9:52 PM

    01.07.2024 Update

    Spoiler

    Made a few changes to the map.

    • - Remove the vent prop in the car repair building.
    • - Changed and moved T Spawn. ( Currently is not clipped )
    • - Added boost to side roof for CT spawn

    What should I change about the T spawn? What should I remove? Add? What about CT spawn? What other feedback you could give?

    Spoiler Spoiler

    @Dredileas It is open! Thanks! I will try to make clean as possible!

    Spoiler Spoiler

    Spoiler

    Spoiler

    Spoiler Spoiler I hope the tree won't negatively affect the map. More clipping to it will follow!

    Spoiler

    Spoiler

    Spoiler

    Stay safe and stay mapping! #MRTRN

    Spoiler

  • De_Moss (WIP)

    • MrTrane18
    • July 1, 2024 at 5:49 PM

    Hey bro, I just recently tried out Chivalry 2 , a medieval genre game. Amazing sword fights and whatnot. This map can maybe take inspiration from the game. I love how wide and open the areas are. The theme can really let you build places like this. Cobblestone. Another amazing example of it.

    Spoiler However, I would not suggest adding religious stuff to the bomb site. Maybe make them bigger and move it to the side of the area? I mean. People could get offended by it. Just saying.

    I've made a showcase video. For the map. Hope you find it worth your time! The version of the map seen in the video is from 22.06.2024

    Spoiler

    Stay safe and stay mapping! #MRTRN

  • DE_C17 [Block out complete] [Updated]

    • MrTrane18
    • June 30, 2024 at 1:48 PM

    Amazing map you have here! The vibe of the combine is on every corner of the map. It feels like your trying to tell a story of how slowly, combine took over humanity. Deleting their everyday life. Culture. Everything that could be deleted. Till the oceans are dry to say. I've made a showcase video of the map. In 30.06.2024 version of it.

    Spoiler Radar - 30.06.2024

    Spoiler Amazing work done with the lighting of the map!

    Stay safe and stay mapping! #MRTRN

  • Crossing

    • MrTrane18
    • June 28, 2024 at 5:19 AM

    El Keep it groingo!

  • Tundra [WIP]

    • MrTrane18
    • June 26, 2024 at 9:12 PM

    Spoiler The map version in the showcase video is 22.06.2024

    Hey guys! The map is absolutely amazing in its design and visuals! The snow theme really brings something else to the table. Also the snowed caves. Those ones caught my eye the fastest. Keep on working on the map. I made a showcase of the map.

    Stay safe and stay mapping! #MRTRN

  • de_Tildza

    • MrTrane18
    • June 25, 2024 at 2:43 PM

    Spoiler 25.06.2024 Small update.

    Since the #1 playtest of the map it has seen some changes. The feedback and gameplay I've received helped me to change the layout of the A bomb site. As well to make some important changes to the map. The removal of the car repair shop. @Dredile Thanks once again for the support and feedback!

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    The update list of 25.06.2024

    • - Worked on A bomb site. Spoiler
    • - Worked on A bomb site ceiling.
    • - worked with light_barn + light_omni2 for the lighting of A bomb plant building. Spoiler

      Stay safe and stay mapping! #MRTRN

  • DE_C17 [Block out complete] [Updated]

    • MrTrane18
    • June 25, 2024 at 12:01 PM

    This one @Dredile gold! I am looking forward to trying it out! Best of luck with this amazing project! P.S The map link to workshop is not working!

  • de_Tildza

    • MrTrane18
    • June 24, 2024 at 10:38 PM

    Spoiler 24.06.2024 - Update , update should be live any second now!

    Another small update. Got some more feedback, and A-bomb site in the near future will see more changes. As well as the B site. Any suggestions on that?

    • - T Spawn side, cover area re-worked. Spoiler
    • - A bomb site re-worked Spoiler
    • - (A building outer wall) material ''de_overpass/concrete/concrete_12_blend_2'' changed to vertigo_concretewallb_blend
    • - Adjusted light_environment placement Spoiler

    If you have any feedback, let me know!

    Stay safe and stay mapping! #MRTRN

  • Tomb

    • MrTrane18
    • June 23, 2024 at 3:23 PM

    Broken creeper, about to explode!

  • de_Tildza

    • MrTrane18
    • June 23, 2024 at 8:50 AM

    Spoiler

    23.06.2024 Update

    • - Worked on the navigation of the map.
    • - Worked with VIS groups.
    • - Match win animation position changed.

    If you have any feedback, let me know!

  • de_3000

    • MrTrane18
    • June 23, 2024 at 8:15 AM

    Another amazing cyberpunk-styled map! Keep it up!

  • de_Tildza

    • MrTrane18
    • June 22, 2024 at 3:50 PM

    Spoiler 22.06.2024 Update

    • - urban_glass_03 for windows material changed to hr_glass_001_fresnel
    • - Windows on the second floor have been shut with plywood boards. Spoiler
    • - Adjust some heights for AC vent units. So they can be used properly. Spoiler

      Spoiler

    • - vertigo_concretefloorc_blend (A building outer wall) material changed to de_overpass/concrete/concrete_12_blend_2
    • - I added scaffold tarp on the front outside wall of a bomb plant building. Spoiler
    • - Removed some useless prop_static
    • - Changes made for B bombsite plant area.

    Thank you, MapINK for providing me a playtest. The time spent in the test gave me ideas to work with! More will follow! If you guys have any type of feedback,let me know! Stay safe and stay mapping! #MRTRN

  • Tomb

    • MrTrane18
    • June 22, 2024 at 2:27 PM

    Spoiler The map version in this showcase video is from 22.06.2024

    Hey! I've taken some flying around the map and I love it! Made a small showcase video as well. Best of luck on the project!

    Stay safe and stay mapping! #MRTRN

  • de_Tildza

    • MrTrane18
    • June 20, 2024 at 5:29 PM

    20.06.24 Update.

    Spoiler

    • - Moved A plant. Spoiler
    • - Clipped the mechanic shop building off. Spoiler
    • - Clipped the map.
    • - Moved T Spawn.
    • - Added more cover possibilities to the map.
    • - Worked on the layout of the map.

    Tried to fix and imply more things on the map. The biggest one out of them could be the removal of the car mechanic building. Should I keep it like that and add it to 3D skybox?


    Spoiler

    @Dredile Thanks for the given feedback! City 17.5 is proud to have you! Stay safe and Stay mapping! #MRTRN

  • de_Tildza

    • MrTrane18
    • June 19, 2024 at 10:45 PM

    Spoiler RadGen mini-map (Radar) - 19.06.2024 I've have started to add the second floor of the map.


    • - Worked more on the clipping of the map.
    • - Worked more on the RadGen mini-map. ( Radar )
    • - Worked more on the lighting of the map. ( light_omni2 )
    • - Added more cover possibilities.
    • - Added teamwork places to the map.
    • - Added temporary 3D skybox for the middle of the map.
    • - Added logo on the map as graffiti.
    • - Added a few more materials on faces. Update should be live anytime now!

    Spoiler I hope the background wall. Will help to see and locate players if fight took place in the middle of the map.

    I am looking forward to any type of feedback to work with. Will you provide one?

    Spoiler

    Spoiler Well, since @FMPONE mentioned stuff about places like this. In this amazing video. I thought, at least try to imply them in the map! Have you seen the video?

    Spoiler

    I will add a fence, some private residences and a street with small parking in this side of the map for the 3D skybox. This temporary mesh work will change!

    I also prepared another small behind-the-scenes of the building process video. For those who wish to know more! Early footage!

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    Stay safe and Stay mapping! #MRTRN

  • de_cyberbunker

    • MrTrane18
    • June 19, 2024 at 10:16 AM

    Best of on the project.

    Cyberpunk style can let you make wild stuff with mesh work. Props and everything else. The Fiat with light is like a flying budget car.

  • De_contact

    • MrTrane18
    • June 18, 2024 at 6:04 AM

    TF x Black Mesa , Gordon Calhoun and Barney Freeman together with G-Vance as the main protaganists of the map.

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