Introduction Hello all! I would like to introduce this map submission that is set in the Half Life universe. For this map you the Player are Combine Defending sites, or you are the Resistance attacking a Combine outpost try to take back City 17. This takes place during the Half-Life 2 timeline when the Resistance is rising up and taking parts of the city back.
Combine Radio Chatter
Combine does feature radio chatter if you are set on the default CT skin, it's still early but call out, throwing out grenades, Reaction to enemies all have VO lines for combine
Combine overwatch When bomb is planted in one of the sites Alarms will sound off along with over watch VOs over the speaker
Level Mechanics Combine Confiscation Fields
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Gameplay Goals for Confiscation Fields Goals for this is to reward players on being smart how they use these fences, do lock down a route? Do you leave the fence off and go hunt in risking Resistance using them if the hunt fails? Do you allow you friends to go through and shut the door behind them? A Counter to the fence is to buddy jump over the fence, another counter I wanted to put in is to use a taser to temporarily disable the fence for a few seconds, unfortunately the latest tuning of the taser does not have any penetration so it cannot interact with objects in the game now. Shadows
There will be selected lights that will cast shadows which is self-explanatory, but for one part of the map will have tarps draped over chain link fences, when casting a shadow onto these Tarps players on the back side will be able to see the shadow.
While this map is a nighttime map keep in mind combine will be White to combat hard to see areas, gameplay take priority during the art phase of the map. One of the main goals I had for this project was to make a fun and engaging competitive level, while exploring something new for Counter Strike that isn’t invasive to the current gameplay. Hopefully the level mechanics that reward players for being creative and creating depth for within the map re-playability Level Layout
Known Issues
If you Join mid round during warmup as a CT, combine model can break, this will not happen during a real game.
Intro, character select, outro will not show combine models.
Sky Box has not been set up yet, vis pop ins happen in the sky box on a certain area, no vis issues in the play space.
Audio will make a terrible scratch sound on the start of each round (I am so sorry) this is something we are currently working on getting a fix
Players can get stuck inside of a Confiscation Field when turned on. exiting the prototype phase this will be polished to not happen.
Combine head will not look down sights of weapons properly.
Map Link https://steamcommunity.com/sharedfiles/fi…/?id=3267403750 Note for the Judges: The map Core Banner keeps flagging my workshop file and takes couple of days for the listing to reappear, currently right now the map link works but I will not put the banner in risk losing a working map link for judging, if this passes phase 1 I will find a solution during the next phase, sorry about that. Note: If anyone plays the map and wants to share their experience, I would love to hear it!
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[Blocked Image: https://i.imgur.com/FI0crcu.jpg] Special Thanks @Broken @Chief @Froddoyo MankinJarlkin @Gulfbones @ORB-NRG Smokey H8yse Blue Heaven @Saulc @SmurftYours Trignate @ShmeeGrim iFrostyRIP @Gunnar Kafel Bozo @AlphaOwl Certified Champ TheSlammerss Thank you everyone for your input and feedback! @JimWood Thanks for being the Radgen wizard @Chimonahehe and thank you for all the hehes If I didnt list anyone on here please let me know!!!