The visuals looks great, you should post more screenshots here on the thread!
Posts by z0ro4rk
-
-
Final Update Before the Stage 1 Deadline
Thank you to everyone who reacted to my posts, left comments, and viewed my updates. I'm excited to announce that the layout for Monastero is finalized.
However, there were issues generating the radar with RadGen, resulting in an incomplete radar in the current version. As I won’t be updating the map before the jury's decision, the radar will remain as is for now.
The map is now available in the Steam Workshop, and I would love to receive your feedback either here or on the Steam Workshop page: https://steamcommunity.com/sharedfiles/fi…/?id=3303089399
Special thanks to @tomo2515x for his excellent assistance with all my Source 2 questions.
The past six months have flown by, and I am very happy with the outcome. I hope to continue into Stage 2.
Good luck to all the other participants!
-
Nice one!
-
-
Nice work, keep it up! Some areas appear a little too open right now.
-
-
-
Hey! Try to make your box of your cubemap slightly larger than the area it should cover. Otherwise models are not properly lit when you come too close to the border of the cubemap box.
-
-
Looks amazing!
-
I can't yet say which direction the visuals will take, but blockout has unique and interesting shapes!
-
Nice progress! I imagine this theme is very difficult to artpass. Good luck!
-
Looking nice so far! What are those buildings with just the facade?
-
Neat drawing on your initial post! You are building your map in S2, right? Idk what it is but the lighting and shading reminds me so much of the default Unity shader.
-
-
-
-
-
-
The brushworks looks amazing 🔨