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Posts by z0ro4rk

  • de_bath [WIP]

    • z0ro4rk
    • August 10, 2024 at 11:49 AM

    The visuals looks great, you should post more screenshots here on the thread!

  • Monastero

    • z0ro4rk
    • August 4, 2024 at 11:26 PM

    Final Update Before the Stage 1 Deadline

    Thank you to everyone who reacted to my posts, left comments, and viewed my updates. I'm excited to announce that the layout for Monastero is finalized.

    However, there were issues generating the radar with RadGen, resulting in an incomplete radar in the current version. As I won’t be updating the map before the jury's decision, the radar will remain as is for now.

    The map is now available in the Steam Workshop, and I would love to receive your feedback either here or on the Steam Workshop page: https://steamcommunity.com/sharedfiles/fi…/?id=3303089399

    Special thanks to @tomo2515x for his excellent assistance with all my Source 2 questions.

    The past six months have flown by, and I am very happy with the outcome. I hope to continue into Stage 2.

    Good luck to all the other participants!

  • de_brood

    • z0ro4rk
    • August 1, 2024 at 7:52 PM

    Nice one!

  • Monastero

    • z0ro4rk
    • July 31, 2024 at 10:01 PM

    Early bird tickets available on 4th August 2024 at 11:59 PM Eastern Standard Time (EST)!

    Today I worked on the box office that will lead to the main attraction aka B site. Stay tuned!

  • Stronghold

    • z0ro4rk
    • July 30, 2024 at 9:35 PM

    Nice work, keep it up! Some areas appear a little too open right now.

  • Monastero

    • z0ro4rk
    • July 29, 2024 at 10:08 PM

    T spawn finally got a radio! Apart from that I continued working on A site.

  • Monastero

    • z0ro4rk
    • July 28, 2024 at 9:37 PM

    In this update, I worked on the connecting path to the A Spot and the A Spot itself. The theme of the A Spot is a boat garage with an integrated workshop. The blockout of the A Spot has not yet been completed.

  • Weird compile error

    • z0ro4rk
    • July 25, 2024 at 10:02 PM

    Hey! Try to make your box of your cubemap slightly larger than the area it should cover. Otherwise models are not properly lit when you come too close to the border of the cubemap box.

  • Monastero

    • z0ro4rk
    • July 25, 2024 at 9:53 PM

  • Minas

    • z0ro4rk
    • July 25, 2024 at 7:48 PM

    Looks amazing!

  • [CS2] Citadel

    • z0ro4rk
    • July 25, 2024 at 7:46 PM

    I can't yet say which direction the visuals will take, but blockout has unique and interesting shapes!

  • de_volcano

    • z0ro4rk
    • July 22, 2024 at 9:08 PM

    Nice progress! I imagine this theme is very difficult to artpass. Good luck!

  • Fachwerk

    • z0ro4rk
    • July 22, 2024 at 9:04 PM

    Looking nice so far! What are those buildings with just the facade?

  • Copper WIP

    • z0ro4rk
    • July 22, 2024 at 9:01 PM

    Neat drawing on your initial post! You are building your map in S2, right? Idk what it is but the lighting and shading reminds me so much of the default Unity shader.

  • Monastero

    • z0ro4rk
    • July 22, 2024 at 7:16 PM

  • Monastero

    • z0ro4rk
    • July 21, 2024 at 7:40 PM

    In this update I've worked on the spiral staircase leading to mid and reworked the entire middle of the map.

  • Monastero

    • z0ro4rk
    • July 18, 2024 at 12:26 PM
    Quote from MrTrane18

    14 hours ago, MrTrane18 said: Well looking through your progress gave me future ideas, thanks! Wish you best of luck with the project!

    Thank you, all the best for your map!

  • Monastero

    • z0ro4rk
    • July 17, 2024 at 9:45 PM

    Today I worked on the roof of the monastery. It still has a few iterations to go through, but it's a start. The monastery will be an important landmark, making it easier for players to find their way around the map.

  • Monastero

    • z0ro4rk
    • July 15, 2024 at 7:58 PM

    This area will change considerably, as it is currently still far too open.

  • Canopy [WIP]

    • z0ro4rk
    • July 15, 2024 at 6:30 PM

    The brushworks looks amazing 🔨

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