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Posts by bruja

  • CS2 Hammer Raytracing

    • bruja
    • October 1, 2023 at 11:10 AM
    Quote from leplubodeslapin

    On 6/29/2023 at 12:33 AM, leplubodeslapin said: (correct me if i'm wrong !!)

    Technically there are commands to compile using your CPU instead of GPU, at the cost of extra compilation times. But this can become deprecated and removed/not supported in the future.

    There are also some updates on the light entities (light and light_spot are obsolete, replaced by light_omni2 and light_barn with the addition of an area light called light_rect). I've heard that these are fine and can be built with CPU as of today. However, materials that are selfilum can now be emissive and actually emit light over the environment, and i've heard that this is not something doable with a CPU compile.

    The RayTrace preview also requires a GPU that supports RT, and it's one of the best thing that came with CS2 tools, so you'd miss that too!


    In my opinion, it's worth getting a new GPU if yours doesn't fit this requirement, it's a good time. As you said, it needs to be a GPU that supports raytracing, so it doesn't have to be a RTX (from Nvidia), it can also be an AMD card. Depending on where you are, the used market can have some good cards at decent prices (~ 200-300 €).

    I have a RTX 2070 (which was the first gen of RTX cards) and all the features are working very well (including the low compilation times), it doesn't have to be the latest GPU on the market. The tools are very well optimized, it really just is a tech requirement and it's worth it (in my opinion).

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    Please, tell me what those commands are :)

  • VALVE!!! Please, let mappers without RTX cards make their own maps for CS2!

    • bruja
    • October 1, 2023 at 11:07 AM

    This is incredibly cruel, how Valve literally ruined mapping for thousands of mappers, who dont even have some potato computer, they just don't have fancy RTX-feature.

    You have already done lightmap feature without RTX, in Half-Life Alyx Workshop Tools, then why you ruined it in CS2 Workshop Tools!? I mean, you could just literally leave two options for light compiling, one for non-RTX cards, with lower light quality, and one for RTX-cards, with higher light quality. Some feature like "Fast/Full Compile" that you already have.

    I bet, many CS:GO mappers now have this problem too, they just can't continue make their own maps, because they don't have RTX-card.

    Please, FIX IT!!!

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