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VALVE!!! Please, let mappers without RTX cards make their own maps for CS2!

  • bruja
  • October 1, 2023 at 11:07 AM
  • bruja
    • October 1, 2023 at 11:07 AM
    • #1

    This is incredibly cruel, how Valve literally ruined mapping for thousands of mappers, who dont even have some potato computer, they just don't have fancy RTX-feature.

    You have already done lightmap feature without RTX, in Half-Life Alyx Workshop Tools, then why you ruined it in CS2 Workshop Tools!? I mean, you could just literally leave two options for light compiling, one for non-RTX cards, with lower light quality, and one for RTX-cards, with higher light quality. Some feature like "Fast/Full Compile" that you already have.

    I bet, many CS:GO mappers now have this problem too, they just can't continue make their own maps, because they don't have RTX-card.

    Please, FIX IT!!!

  • Serialmapper
    • January 25, 2024 at 2:59 PM
    • #2

    Lo siento, pero no se puede. Hay que comprar rtx. No hay otra opción.

  • Thrik
    • March 3, 2024 at 12:31 PM
    • #3

    It does feel sad as it puts a barrier to entry in place which is the last thing needed in a hobby that already few developers bother to support nowadays, but I think within a year or few almost everyone will have some form of RT-capable card so it’ll cease to be an issue.

    Might as well just jump in now, an entry level RTX can be had for quite cheap on eBay. I sold my 2070s not long ago and somebody got a great deal on that.

  • S.martin
    • March 12, 2024 at 7:53 AM
    • #4

    Apparently, there is a workaround via cmd (I haven't tried it myself yet)

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  • Human Doctor
    • March 12, 2024 at 1:59 PM
    • #5

    The Valve lightmapper takes decades to bake anyway. I don't know how you expect to be able to make anything remotely good looking without an RTX card. Get another hobby. Try Roblox. Roblox has good mapping tools. Or get a dog or something.

  • Deh0lise
    • March 18, 2024 at 2:53 PM
    • #6

    I have the same issue as the OP, old PC (GTX970, i7-4790K) and changing it would be only because of mapping, not for games.

    A new 4060 would be enough and fast compillng? (with bottleneck on PCIE 3), or it would take ages to compile?

  • Lizard
    • March 22, 2024 at 11:03 AM
    • #7
    Quote from Deh0lise

    On 3/18/2024 at 3:53 PM, Deh0lise said: I have the same issue as the OP, old PC (GTX970, i7-4790K) and changing it would be only because of mapping, not for games.

    A new 4060 would be enough and fast compillng? (with bottleneck on PCIE 3), or it would take ages to compile?

    @Squidski Made a google form which compiles a lot of results from the community. You can see what rig have the best results in terms of compile times. I bet it can come in handy when someone is planning to upgrade their PC https://docs.google.com/spreadsheets/d…#gid=1995078957

  • Serialmapper
    • March 22, 2024 at 9:59 PM
    • #8

    @Deh0lise i have a 4060 and it does not take ages. For example my last map which is quite complex, was compiled in 1 hour and 55 minutes at a lightmap resolution of 4096 (final quality settings). The majority of the compile it is done by the GPU. Also i have a i7 7820x.

  • Deh0lise
    • March 23, 2024 at 4:22 PM
    • #9

    Thanks Lizard!, difference among the ones I was looking for is narrow, a 4060 ti seems good enough.

    That's a good reference @Serialmapper, thank you, I can wait 2h. I just don't want to leave it at night to compile (like in old css days).

  • Lizard
    • March 23, 2024 at 9:09 PM
    • #10

    @Deh0lise no problem mate! Planning to port de_rails or working on something totally new?

  • Deh0lise
    • March 25, 2024 at 11:37 AM
    • #11

    Something new and a fast(I hoped) port of rails with minor changes. Facing more challenges than expected though.

  • Lizard
    • March 25, 2024 at 8:10 PM
    • #12
    Quote from Deh0lise

    8 hours ago, Deh0lise said: Something new and a fast(I hoped) port of rails with minor changes. Facing more challenges than expected though.

    Fingers crossed man! Rails was a map that pushed me to work on my own stuff back then.

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