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  3. mtchromatic

Posts by mtchromatic

  • Counter-Strike: Global Offensive

    • mtchromatic
    • April 21, 2020 at 6:08 PM

    M4A1 price change trolls me every time in wingman when it's round two and I have $2850 after armor.

  • Valorant

    • mtchromatic
    • April 21, 2020 at 4:20 AM

    Trying to get a key.

    Is this and CS:GO going to be like Overwatch and TF2 was 4 years ago?

  • Half-Life Alyx

    • mtchromatic
    • March 26, 2020 at 4:20 AM

    What weapon upgrades are you people (that are playing this) getting? Autoloader and laser sight for the Combine SMG seemed like the best to me, but I couldn't afford the grenade launcher on the shotgun.

  • Corona Virus

    • mtchromatic
    • March 5, 2020 at 6:36 PM

    The paranoia creates such a stupid cycle. People buy stuff because they are afraid ---> people buy stuff because it's running out ---> people are afraid because stuff is running out.

  • Half-Life Alyx

    • mtchromatic
    • February 20, 2020 at 5:25 PM

    Hey the Half-Life 3 "actual release coincident with the rapture" bit has been removed from the Valve Time page on VDC. There's still the Game Awards showcase that didn't happen. Hope the planned March 23 release date doesn't end up here too.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • mtchromatic
    • February 14, 2020 at 12:11 AM

    If the 100-point criteria was used on all maps, will that be publicly released?

    Basalt is very nice.

  • Avalon

    • mtchromatic
    • February 6, 2020 at 3:03 AM

    The map feels very much made of brushes. All the buildings, dock, and things are big, thick, boxes. Theme also feels a bit mish-mashed, as a result of using only stock props. As for layout, the Terrorists get to A much faster than B, probably a result of it originally being wingman. Sites feel hard to defend from on the sites themselves. Overall looks nice for a first map, good displacement work, keep in mind, TopHatWaffle will teach you infinitely more about mapping than 3kliksphilip, especially in regards to making models.

  • [CS:GO] PlayerModelChecker - a VScript tool to check visibility on your maps

    • mtchromatic
    • February 4, 2020 at 8:53 PM

    Can Valve just give your steam account the ability to update CS:GO already?

  • Layout Feedback

    • mtchromatic
    • February 4, 2020 at 4:51 PM

    Retaking the left bombsite from the CT spawn area seems difficult, maybe connect this bit or put a box here if it doesn't mess up the timings. There are some sightlines around that look long based on the radar, have to check it out in-game to really see.

  • Half-Life Alyx

    • mtchromatic
    • February 3, 2020 at 10:28 PM

    Why does anyone think that Valve are at all worried about their games quality compared to Boneworks? Boneworks is fun, but it's short, easy, and has little enemy and weapon variety (at least for guns).

  • de_keg

    • mtchromatic
    • February 1, 2020 at 7:42 AM

    Welcome to Keg!

    https://steamcommunity.com/sharedfiles/fi…/?id=1849852026

    https://imgur.com/a/7KHeJiH

    Disclaimer: Steam workshop version may not have been approved yet.

  • Swamp

    • mtchromatic
    • January 28, 2020 at 5:27 PM

    Very nice foliage!

  • de_keg

    • mtchromatic
    • January 28, 2020 at 3:10 AM

    Still got a ton of work to do

  • What did youtube do?

    • mtchromatic
    • January 21, 2020 at 3:53 AM

    Just went and tested, not having this problem on Mapcore. I'm using firefox.

  • Anthem and the peculiarities of modern monetization.

    • mtchromatic
    • January 9, 2020 at 12:45 AM

    What's the distinction between smartphone and tablet games?

  • Pet Thread

    • mtchromatic
    • December 9, 2019 at 1:12 AM

    here's a picture of a friend's cat

  • [WIP] cs_Fever

    • mtchromatic
    • December 4, 2019 at 10:25 PM

    This looks super fun! Why not schedule it for a playtest?

  • de_keg

    • mtchromatic
    • November 30, 2019 at 2:27 AM
    Quote from DutchCrazyGamer

    20 hours ago, DutchCrazyGamer said: Did you try to use substance painter for texturing your models? It is free (for students) and easy to use (some of the shortcuts are weard but you can find them in the program). There are also some great tutorials for it.

    I did get a student license about a month ago, I'll definitely try that. They do not enforce any of the rules for those signups. It'll be fun to figure out how to make stuff shiny.

  • de_keg

    • mtchromatic
    • November 28, 2019 at 5:23 PM

    figured out how to get custom models working, thanks squidski for pointing out why it wasn't working as a static prop now i just need to make an actual texture and model

  • Counter-Strike: Global Offensive

    • mtchromatic
    • November 24, 2019 at 10:08 PM

    The new CT skins in general are just less compatible with maps. Skins having a variance of colors will let them have something to make them stand out, regardless of environment.

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