I've made a script to easily swap playermodels through the list of all the current models available in the game.
Simply add bots, exec the cfg and you're all set!
[Blocked Image: https://cdn.discordapp.com/attachments/48…f3874a61931.gif]
Features:
- You can easily add and remove models you don't want to test by editing a file.
- Doesn't require to be added in the map, a simple command will load it and will take care of everything.
- You can't load it more than once per map, and it can be used between rounds, see it as a Singleton.
- Carefully precache each model one by one, it doesn't generate more than one entity at once. Don't worry about your edicts.
Issues:
- The initial precache takes a bit of time... About a few seconds... I don't see how to make it faster for now.
- If an update comes out, you'll have to add the models that get added.
- You can't do it if you're not the server. Use it locally.
Installation and usage:
- Unzip the file inside your csgo folder.
- Load your map
- Type in the console: exec PlayerModelChecker
- Once it's done precaching, you can place bots wherever you want to check playermodel visibility with bot_place or pmc_place
- Use pmc_next and pmc_prev to load playermodels from the list
- If you want to add or remove playermodels, edit "scripts/vscripts/zool/PlayerModelChecker/PlayerModelList.nut"
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