This is my new wingman map (or better layout) for the source engine discord 2020 wingman contest. Currently it has no decorations, because im still focusing on the layout. Here is the workshop link to the wip map: https://steamcommunity.com/sharedfiles/fi…/?id=2118265586 The map will be located in a japanese castle (砦 (toride) is japanese for fort (if you can trust google translate)) I would appreciate any help or suggestions on the layout and playability of it.
Posts by mr.jogurt
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Quote from esspho
17 hours ago, esspho said: After a moderator has moved this thread where it belongs, you should post the content of your qc-file.
sorry..
here is the qc-file:
$modelname de_eldorado/torch.mdl $model "Body" "torch.smd"
$staticprop $cdmaterials "models/de_eldorado/" $surfaceprop "torch"
$sequence "idle" "torch.smd" $collisionmodel "torch.smd" { $concave }
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i followed this tutorial and copied every file he had in the video description and of course changed the names and the paths accordingly, but somehow my model in the model viewer is completly black (although the model viewer doesnt show any error messages) and inside the map it switches bewteen completly black and black/white dotted
I have not a single clue why this is and could use some help..
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So finally got more time to work on the map.
Updates coming soon. I will work on the layout and work in the feedback i got and then schedule a playtest. I want to make the architecture more like it will be, when it's finished but maybe i will wait with that until after the playtest.
I will in the following days update the workshop page and start modeling some basic stuff (im completly new to 3d modeling so don't expect anything grand)
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oh my this looks nice! i really like the view of the layout. the train could be an interesting part to boost over
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Quote from text_fishDisplay More
On 7/8/2019 at 10:29 AM, text_fish said: People keep employing me (don't they know I have a very important mapping competition to lose?) which has slowed down progress, but I got a chance to experiment with my English seaside village aesthetic the last few days:
[Blocked Image: https://i.imgur.com/TqklIlO.jpg]
I want to add a bit more volume to that wisteria tree, but it's already heavier on the poly's than I intended so I'm going to need to get a bit more creative with it.
[Blocked Image: https://i.imgur.com/W4ivRzE.jpg]
Not too happy with that fence, but it's important to control movement and sight-lines. I might try raising the wall and if all else fails I'll add "Slightly less ugly fence" to my ever-growing list of assets to create.
[Blocked Image: https://i.imgur.com/R6aMlf1.jpg]
The beginnings of a seaside ice cream stand. The finished piece will have a nicer base, and some signage.
[Blocked Image: https://i.imgur.com/Fu8tZ5D.jpg]
Salty's Wholesale Fishing Supply Co. because in another life people know me as Salty instead of Text Fish. Gotta change that horrible orange text at some point. To the bottom left you'll see where I've been experimenting with hacky ways to make a sea-wall out of displacements and Valve props, but I think I just need to open Blender and make something bespoke.
That's all for now folks, see you next time.
holy shit gimme more of that ❤️
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@Ynel thanks for your feedback i will have a playtest on TopHatWaffles server in a view hours and will consider what you said in the further work after the playtest.
Update probably coming in 2 weeks because i have a exame in a week
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nice! maybe consider to give each part of the map a kind of own color for the lighting to separate them from each other and make pathfinding more easy?
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I changed the name officially changed to "El Dorado"
The map is now public and can ne played found here.
Here is tue current overview:
Here is a gif that shows the layout changes of alpha testing:
i will try to get a playtest eithere here on mapcore or on tophatwaffles site.
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I think your overview update pic is broken
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Quote from Karthoum
On 6/18/2019 at 5:16 PM, Karthoum said: I think he could do a mild push trigger upwards to make "artificial" zero G environment where you sorta float in a direction?
then he should just do that @TECHNICKER
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Quote from JonyDrake
12 minutes ago, JonyDrake said: I actually only have 2/3 hours a day to work on the map, bc I'm on my finals. But my pal @Samwow does most of the changes on the day, and since his brush work is pretty amateur, When I'm back home at night I just refine his brush work and the layout (that has been our way of working since last week). I really recommend working in a team.
thats actually great but i think this wouldn't work for me because of several resons (e.g. my perfectionism and that i don't like giving work to others and probably the biggest problem is that i don't really know anyone who is into mapping or wants to take part in this competition). But when i have the time to work on the map i get quite much done so i think this won't be that big of a problem.
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im pretty excited
altough the first two images look really dark.. maybe you could tweek the brightness in these areas? -
name change from de_inca to de_eldorado. I think it sounds better. do you agree?
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Quote from Quotingmc
2 hours ago, Quotingmc said: https://steamcommunity.com/sharedfiles/fi…/?id=1769160834
it doesn't exist on the workshop
maybe you made it private? -
im looking forward to playing this map.. this could be a hellalalot (hey philip) of fun
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you sure know how to keep people interested. i love it! wish i had more time to work on my map