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  3. xsanE-

Posts by xsanE-

  • de_jura WIP

    • xsanE-
    • November 7, 2024 at 5:09 PM

    looks great! keep it up

  • Exotic Places CS:GO Mapping Contest 2019

    • xsanE-
    • February 11, 2020 at 11:38 AM

    Fuck man the accuracy ?

  • Hideout [WIP]

    • xsanE-
    • February 1, 2020 at 4:10 PM

    I saw everybody creating pins for their maps so here you go! :D

  • Victoria

    • xsanE-
    • February 1, 2020 at 9:11 AM

    You still have time to fix it!!

  • Victoria

    • xsanE-
    • January 31, 2020 at 11:27 PM

    Amazing step up in detail, I love it!! I think this might be one of my favorite entries :D

  • Anubis

    • xsanE-
    • January 30, 2020 at 11:19 AM

    Gives me very nice Origins vibes (that was the reference as well amiright)! Map's great!

  • Hideout [WIP]

    • xsanE-
    • January 29, 2020 at 11:52 AM

    ----------------------------------------------------------------------------------------------------------------

    https://steamcommunity.com/sharedfiles/fi…/?id=1982705659

    Link to the workshop version!


  • Hideout [WIP]

    • xsanE-
    • January 29, 2020 at 10:56 AM

    https://imgur.com/a/AweT1rj here's an Imgur album of the map. I've had some polishing issues and couldn't finish the entirety of the map, but hey, I've still got something :D

  • [WIP] Touristas (now) de_xenos

    • xsanE-
    • January 23, 2020 at 4:58 PM

    What about de_savano? Savano means shroud in greek :) Great job so far

  • Gongji

    • xsanE-
    • January 22, 2020 at 9:29 PM

    Neat! The B connector looks much better now.

  • Hideout [WIP]

    • xsanE-
    • January 21, 2020 at 5:25 PM

    Here are some of the final pictures that I have for you guys. I think I might JUST finish the playable space before the deadline, but I've got doubts about that. The map is currently not as polished as I want it to be, but I'm mostly happy with what I've got in my hand for now. This is the final push!

  • Submerged

    • xsanE-
    • January 21, 2020 at 5:19 PM

    The tank on the playermodel's back looks a bit flat in terms of shade compared to the rest of the model. Other than that, looks great!

  • Hideout [WIP]

    • xsanE-
    • January 16, 2020 at 4:56 PM
    Quote from Tynnyri

    6 hours ago, Tynnyri said: Looks great but there's a lot of props and textures in this map that stick out for not using the hr counterpart. There's a hr texture for blue tarp. Use that with some displacements and you can make very realistic looking tarp very easily. You're using cobble's grass/dirt blend. It's fine, but there are a lot of 4-way-blends from hr_massive that you should check out, they might really work with your theme better. The lighting on every foliage prop in the map looks out of place. You should check out some different foliage lighting settings. I like to just take every foliage prop, put them into a new map file with some ground beneath them and then copy paste them into multiple sets that I can compile all at once with different lighting settings. Different props really look better on different settings and it's hard to know those settings without some testing.

    Thank you Tynnyri! I will take all of those things into consideration. A few things though - I am not using a lot of un-hr textures. In fact, I think there might be only a few, and I'll get rid of them soon. And for the cobble grass blend, no, I am not using that texture xd. I am using a hr_massive texture there. I'll try to fix the lighting on the foliage. :)

  • [WIP] de_facility

    • xsanE-
    • January 13, 2020 at 3:08 PM

    The map is still way too big and corridory. Your layout has issues, changing the gamemode won't solve your issues...

  • Swamp

    • xsanE-
    • January 10, 2020 at 8:14 AM

    Can't wait to just run around the finished version and be in awe of all the amazing work that has been put into this map ?

  • [WIP] de_facility

    • xsanE-
    • January 10, 2020 at 8:10 AM

    Tooo dark.

  • Gongji

    • xsanE-
    • December 31, 2019 at 2:15 PM

    Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??

  • [WIP] De_kamou

    • xsanE-
    • December 29, 2019 at 8:46 PM

    What is the map's setting? I don't really get the 'exotic' vibe off of it. It doesn't mean that it's bad though - it looks pretty decent!

  • de_napoli WIP

    • xsanE-
    • December 28, 2019 at 8:52 PM

    Keep going!

  • Feast

    • xsanE-
    • December 28, 2019 at 8:50 PM

    Wow, keep it up!

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