looks great! keep it up
Posts by xsanE-
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Fuck man the accuracy ?
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You still have time to fix it!!
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Amazing step up in detail, I love it!! I think this might be one of my favorite entries

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Gives me very nice Origins vibes (that was the reference as well amiright)! Map's great!
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https://steamcommunity.com/sharedfiles/fi…/?id=1982705659
Link to the workshop version!
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https://imgur.com/a/AweT1rj here's an Imgur album of the map. I've had some polishing issues and couldn't finish the entirety of the map, but hey, I've still got something

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What about de_savano? Savano means shroud in greek
Great job so far -
Neat! The B connector looks much better now.
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Here are some of the final pictures that I have for you guys. I think I might JUST finish the playable space before the deadline, but I've got doubts about that. The map is currently not as polished as I want it to be, but I'm mostly happy with what I've got in my hand for now. This is the final push!
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The tank on the playermodel's back looks a bit flat in terms of shade compared to the rest of the model. Other than that, looks great!
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Quote from Tynnyri
6 hours ago, Tynnyri said: Looks great but there's a lot of props and textures in this map that stick out for not using the hr counterpart. There's a hr texture for blue tarp. Use that with some displacements and you can make very realistic looking tarp very easily. You're using cobble's grass/dirt blend. It's fine, but there are a lot of 4-way-blends from hr_massive that you should check out, they might really work with your theme better. The lighting on every foliage prop in the map looks out of place. You should check out some different foliage lighting settings. I like to just take every foliage prop, put them into a new map file with some ground beneath them and then copy paste them into multiple sets that I can compile all at once with different lighting settings. Different props really look better on different settings and it's hard to know those settings without some testing.
Thank you Tynnyri! I will take all of those things into consideration. A few things though - I am not using a lot of un-hr textures. In fact, I think there might be only a few, and I'll get rid of them soon. And for the cobble grass blend, no, I am not using that texture xd. I am using a hr_massive texture there. I'll try to fix the lighting on the foliage.

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The map is still way too big and corridory. Your layout has issues, changing the gamemode won't solve your issues...
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Can't wait to just run around the finished version and be in awe of all the amazing work that has been put into this map ?
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Tooo dark.
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Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??
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What is the map's setting? I don't really get the 'exotic' vibe off of it. It doesn't mean that it's bad though - it looks pretty decent!
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Keep going!
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Wow, keep it up!