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  3. michal3210

Posts by michal3210

  • WIP in WIP, post your level screenshots!

    • michal3210
    • April 8, 2020 at 1:35 PM

    some screenshots from my latest project, on which im working on in free time! It still needs some improvements, but it looks good in current state I think

    dz_Arctic!

    [Blocked Image: https://i.imgur.com/ugO0EBu.png]

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  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • March 2, 2020 at 5:03 PM
    Quote from JorisCeoen

    On 3/1/2020 at 4:58 PM, JorisCeoen said: Can I ask you how long you've spend developing this map? Congratulations on making it into the game ?

    The whole map took about 4-5 months with some breaks

    first 1,5 month - getting assets, making collision meshes for models, planning, learning dz entities in editor etc

    rest is map making in hammer

    Thank you!

  • [CS:GO] dz_severo (Danger Zone)

    • michal3210
    • December 20, 2019 at 11:11 AM
    Quote from Wintrius

    11 hours ago, Wintrius said: Not to discourage you from your current project, but if I were you, I'd definitely still focus on Jungle. There's definitely a lot of valid criticism to be had about the map, and as it is already in CS:GO, I see no better time to work on it. If you aren't willing to go back to Jungle, I'd suggest getting another experienced mapper to polish it up.

    Otherwise, this new map looks interesting, but I hope it does not suffer from the same visual issues as the previous map. That's not to say it looks bad, it just doesn't fit Valve's style as much as I would like. Either way, I wish you luck.

    Also: How long do these maps take you to make?

    Yes, now I want to focus on Jungle, so don't worry!

    maps takes me about few months (with brakes), few hours of work per day

  • [CS:GO] dz_severo (Danger Zone)

    • michal3210
    • December 19, 2019 at 10:53 AM

    Project is pre-released!

    https://steamcommunity.com/sharedfiles/fi…/?id=1939985059

  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • November 27, 2019 at 12:21 AM
    Quote from fewseb

    21 hours ago, fewseb said: Im really sorry man, but I got to be honest this map just isnt very good. I saw the first screenshots and I thought yeah that looks a little odd. I never got around to actually check the map out until now with the operation. Let me just say right off the bat lighting makes or breaks a map and it really broke yours. It looks hot and gross which I get goes with the theme but its too hot and gross, it doesnt feel like it would actually exist. Especially right next to bright blue water. It just looks like someones mod for the original farcry.

    Its also just awful to play. There are some many large tower structures and scaffolding that anyone can be on any part of. Its like you saw the water tower on blacksite and said yeah lets do like 5 of those. The map is filled with steep cliffs that are sometimes able to be climbed, sometimes not. All of these tiny rocks have collisions and get in your way. The amount of less then waste high wire fences hidden in tall grass is just irritating. The buildings are clunky to navigate do to a lack of clipping. All of the props seem to have incorrect collisions models. The amount of grenades ive thrown that somehow get snagged in thin air is just ridiculous.

    This map is filled with custom assets and none of them look up to par with anything. Overly detailed detail layers low res base textures, too much repetition. That giant crane looks like its straight out of gta 3. Complete with stair case you cant use but it still accessible why? Cars without their glass props, turret crates without their label card and a radar that looks like it was made by flying high in the air and taking a screenshot just makes it seem like you dont know what your doing but it seems like you do?

    You put a lot of effort into this for sure but I dont feel like this map is up to scratch with regular maps. Its just not fun and doesnt look good. Not good enough even to justify the awful frame rate. Youve been rewarded for youre effort but we have all been inadvertently punished as a result. Normally if I dont like a map I just dont play it, but because valve is forcing everyone to play this map every 10 minutes and there are missions that require us to play danger zone im forced to waste my time zipping around at 6 FPS before I get killed by a guy who is blending in with the sand because the atrocious HDR settings let the orange jumpsuits blend into the environment.

    I dont like that I have to say this but please do something, anything to make this map run better and not look so nauseating. The only reason this got in the game was because it was the first community danger zone map completed, not by merit of gameplay or look and now that its there and we all are forced to play it, it needs heavy work.

    Thank you for such a big feedback, it means a lot to me ? I will take all this into my heart when do feature updates. Some things you mentioned are already fixed in update

    Thanks!

  • [CS:GO] dz_severo (Danger Zone)

    • michal3210
    • September 15, 2019 at 10:22 PM

    Hey, I'm working on my new Danger Zone map. It's called Severo

    Map is still W.I.P


    ABOUT

    Action takes places on a fictional desert island somewhere in America. There's a lot of america's houses, gas station, motel, and more to explore for equipment to fight!

    Every feedback is appreciated

    Some ss:[Blocked Image: https://i.imgur.com/QKueYxs.jpg]


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    Also I made animations for some models, to make map more "alive"

    [Blocked Image: https://media.giphy.com/media/RiPgKcvGUmLVypTd7Q/giphy.gif]


    [Blocked Image: https://media.giphy.com/media/jTw3DSJaucsZ6CHf4Q/giphy.gif]

  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • July 17, 2019 at 3:54 PM

    Map is released!

    Every feedback would be appreciated!

    https://steamcommunity.com/sharedfiles/fi…/?id=1813326589

  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • July 2, 2019 at 11:35 AM

    Map Overviews for deployment section and tablet!



  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • May 19, 2019 at 4:56 PM

    UPDATE

    Started working on map undergrounds, caves with some new assets :D

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  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • April 17, 2019 at 5:41 PM

    Update: New Industry region to make map less boring! Also Some new models!

    [Blocked Image: https://i.imgur.com/dsjlVjx.jpg]


    [Blocked Image: https://i.imgur.com/GfIswHa.jpg]

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  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • April 16, 2019 at 10:17 PM
    Quote from text_fish

    On 4/14/2019 at 9:50 PM, text_fish said: Great theme, and it's good to see people mapping for Dangerzone!

    To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are.


    All in all, liking what I see so far.

    Yeah, seagulls are part of in-game soundscapes, but in game they are much much quieter. I just made them louder for video purposes :D. Thanks for feedback and advices!

  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • April 7, 2019 at 5:25 PM

    Update

    I made a short showcase video, map is almost done!

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  • [CS:GO] dz_junglety (Danger Zone)

    • michal3210
    • March 27, 2019 at 11:47 PM

    Map is released!

    Every feedback will be appreciated!

    https://steamcommunity.com/sharedfiles/fi…/?id=1813326589


    Hey,

    I'm working alone on one of the biggest projects in my life! I'm trying to make danger zone map. I want to show you some my work!

    My idea is tropical style, I haven't seen similar style in CS:GO yet.

    On the map you will be able to explore a lot of regions: beaches, tropical villages, bamboo platform, cliffs, and planning also some caves and more!

    I realize, that there probably will be a lot of bugs, because It's very hard to make huge danger zone map without bugs, so I'm really looking for testers, if someone is interested in, just invite me on steam.

    Models and textures some are self-made, and some I Have bought on sites with models


    Here's some screenshots from some map regions

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    PS: I don't know if Valve support this mode already, but I love making open worlds! and I wanted to try myself.

  • WIP in WIP, post your level screenshots!

    • michal3210
    • March 26, 2019 at 12:12 AM
    Quote from esspho

    1 hour ago, esspho said: looks cool. what's it gonna be?

    Danger zone ?

    I will create new topic with this project soon

  • WIP in WIP, post your level screenshots!

    • michal3210
    • March 25, 2019 at 8:33 PM

    [Blocked Image: https://i.imgur.com/aNLO2sQ.jpg]

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