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[CS:GO] dz_junglety (Danger Zone)

  • michal3210
  • March 27, 2019 at 11:47 PM
  • michal3210
    • March 27, 2019 at 11:47 PM
    • #1

    Map is released!

    Every feedback will be appreciated!

    https://steamcommunity.com/sharedfiles/fi…/?id=1813326589


    Hey,

    I'm working alone on one of the biggest projects in my life! I'm trying to make danger zone map. I want to show you some my work!

    My idea is tropical style, I haven't seen similar style in CS:GO yet.

    On the map you will be able to explore a lot of regions: beaches, tropical villages, bamboo platform, cliffs, and planning also some caves and more!

    I realize, that there probably will be a lot of bugs, because It's very hard to make huge danger zone map without bugs, so I'm really looking for testers, if someone is interested in, just invite me on steam.

    Models and textures some are self-made, and some I Have bought on sites with models


    Here's some screenshots from some map regions

    [Blocked Image: https://i.imgur.com/W9wgJ8i.jpg]


    [Blocked Image: https://i.imgur.com/XybKmnH.jpg]


    [Blocked Image: https://i.imgur.com/3vMu0z1.jpg]


    [Blocked Image: https://i.imgur.com/iXaEQUL.jpg]


    [Blocked Image: https://i.imgur.com/DQQY0SU.jpg]


    [Blocked Image: https://i.imgur.com/gLyQQs4.jpg]


    [Blocked Image: https://i.imgur.com/InvwKxl.jpg]


    [Blocked Image: https://i.imgur.com/aTdE24z.jpg]

    [Blocked Image: https://i.imgur.com/LFrblI0.jpg]

    [Blocked Image: https://i.imgur.com/7tvithp.jpg]


    PS: I don't know if Valve support this mode already, but I love making open worlds! and I wanted to try myself.

  • Radu
    • March 28, 2019 at 2:28 PM
    • #2

    The fact that Valve doesn't even have a workshop category for it, but has one for flying scoutsman, should tell you how much they support it.

    The map is looking good though. Great job putting it together!

  • fewseb
    • March 28, 2019 at 9:19 PM
    • #3
    Quote from Radu

    6 hours ago, Radu said: The fact that Valve doesn't even have a workshop category for it, but has one for flying scoutsman, should tell you how much they support it.

    The map is looking good though. Great job putting it together!

    It took them like a year after Wingman and Flying Scoutsman were added to add workshop support for them. Maybe now that there are maps that are being made for DZ they'll add support.

  • michal3210
    • April 7, 2019 at 5:25 PM
    • #4

    Update

    I made a short showcase video, map is almost done!

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  • fewseb
    • April 7, 2019 at 10:33 PM
    • #5

    Trailers a big eeehhhh, for me dog

  • neptune
    • April 10, 2019 at 9:56 PM
    • #6

    Looks nice good job

  • text_fish
    • April 14, 2019 at 8:50 PM
    • #7

    Great theme, and it's good to see people mapping for Dangerzone!

    To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are.


    All in all, liking what I see so far.

  • michal3210
    • April 16, 2019 at 10:17 PM
    • #8
    Quote from text_fish

    On 4/14/2019 at 9:50 PM, text_fish said: Great theme, and it's good to see people mapping for Dangerzone!

    To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are.


    All in all, liking what I see so far.

    Yeah, seagulls are part of in-game soundscapes, but in game they are much much quieter. I just made them louder for video purposes :D. Thanks for feedback and advices!

  • michal3210
    • April 17, 2019 at 5:41 PM
    • #9

    Update: New Industry region to make map less boring! Also Some new models!

    [Blocked Image: https://i.imgur.com/dsjlVjx.jpg]


    [Blocked Image: https://i.imgur.com/GfIswHa.jpg]

    [Blocked Image: https://i.imgur.com/AeaIVp8.jpg]

    [Blocked Image: https://i.imgur.com/7ti43Nr.jpg]

    [Blocked Image: https://i.imgur.com/TwbDp8x.jpg]

    [Blocked Image: https://i.imgur.com/Uk7jQms.jpg]

    [Blocked Image: https://i.imgur.com/e8LE2al.jpg]


    [Blocked Image: https://i.imgur.com/WIbMrFc.jpg]


    [Blocked Image: https://i.imgur.com/i4wJ19a.jpg]

  • FMPONE
    • April 17, 2019 at 7:22 PM
    • #10
    Quote from michal3210

    1 hour ago, michal3210 said: Update: New Industry region to make map less boring! Also Some new models!

    [Blocked Image: https://i.imgur.com/dsjlVjx.jpg]


    [Blocked Image: https://i.imgur.com/GfIswHa.jpg]

    [Blocked Image: https://i.imgur.com/AeaIVp8.jpg]

    [Blocked Image: https://i.imgur.com/7ti43Nr.jpg]

    [Blocked Image: https://i.imgur.com/TwbDp8x.jpg]

    [Blocked Image: https://i.imgur.com/Uk7jQms.jpg]

    [Blocked Image: https://i.imgur.com/e8LE2al.jpg]


    [Blocked Image: https://i.imgur.com/WIbMrFc.jpg]


    [Blocked Image: https://i.imgur.com/i4wJ19a.jpg]

    Display More

    Looks nice but very detailed. Not sure that is going to perform well given the size of Danger Zone levels

  • SmityHead
    • April 19, 2019 at 7:36 AM
    • #11

    Looks fantastic! Making a danger zone map is really hard. I stopped working on my danger zone map after i barely finished with the layout lmao

  • michal3210
    • May 19, 2019 at 4:56 PM
    • #12

    UPDATE

    Started working on map undergrounds, caves with some new assets :D

    [Blocked Image: https://i.imgur.com/8N4RjLv.jpg]

    [Blocked Image: https://i.imgur.com/bEcuCWy.jpg]


    [Blocked Image: https://i.imgur.com/a9bpNgt.jpg]


    [Blocked Image: https://i.imgur.com/2QpsQY2.jpg]


    [Blocked Image: https://i.imgur.com/IxELBsd.jpg]


    [Blocked Image: https://i.imgur.com/CCsesYq.jpg]

    [Blocked Image: https://i.imgur.com/WBNdcQN.jpg]

  • michal3210
    • July 2, 2019 at 11:35 AM
    • #13

    Map Overviews for deployment section and tablet!



  • michal3210
    • July 17, 2019 at 3:54 PM
    • #14

    Map is released!

    Every feedback would be appreciated!

    https://steamcommunity.com/sharedfiles/fi…/?id=1813326589

  • RA7
    • July 19, 2019 at 4:50 PM
    • #15

    very nice work!!!

  • Furiosa
    • November 19, 2019 at 6:40 AM
    • #16

    I didnt expect that Valve will include Danger Zone map from the community so fast. Congrats! Now, please make tutorial :D

  • Byron
    • November 19, 2019 at 9:08 AM
    • #17

    I really dig this, perfect addition to the dz map pool. I do think the underground needs more enterances and maybe some markings on the map, as I played 5 or 6 games and had no idea it even existed. Maybe add a few ladders to the buildings above or something. Other than that, really cool!

  • Radu
    • November 19, 2019 at 12:37 PM
    • #18
    Quote from Radu

    On 3/28/2019 at 4:28 PM, Radu said: The fact that Valve doesn't even have a workshop category for it, but has one for flying scoutsman, should tell you how much they support it.

    Well, shieet.

  • fewseb
    • November 26, 2019 at 3:48 AM
    • #19

    Im really sorry man, but I got to be honest this map just isnt very good. I saw the first screenshots and I thought yeah that looks a little odd. I never got around to actually check the map out until now with the operation. Let me just say right off the bat lighting makes or breaks a map and it really broke yours. It looks hot and gross which I get goes with the theme but its too hot and gross, it doesnt feel like it would actually exist. Especially right next to bright blue water. It just looks like someones mod for the original farcry.

    Its also just awful to play. There are some many large tower structures and scaffolding that anyone can be on any part of. Its like you saw the water tower on blacksite and said yeah lets do like 5 of those. The map is filled with steep cliffs that are sometimes able to be climbed, sometimes not. All of these tiny rocks have collisions and get in your way. The amount of less then waste high wire fences hidden in tall grass is just irritating. The buildings are clunky to navigate do to a lack of clipping. All of the props seem to have incorrect collisions models. The amount of grenades ive thrown that somehow get snagged in thin air is just ridiculous.

    This map is filled with custom assets and none of them look up to par with anything. Overly detailed detail layers low res base textures, too much repetition. That giant crane looks like its straight out of gta 3. Complete with stair case you cant use but it still accessible why? Cars without their glass props, turret crates without their label card and a radar that looks like it was made by flying high in the air and taking a screenshot just makes it seem like you dont know what your doing but it seems like you do?

    You put a lot of effort into this for sure but I dont feel like this map is up to scratch with regular maps. Its just not fun and doesnt look good. Not good enough even to justify the awful frame rate. Youve been rewarded for youre effort but we have all been inadvertently punished as a result. Normally if I dont like a map I just dont play it, but because valve is forcing everyone to play this map every 10 minutes and there are missions that require us to play danger zone im forced to waste my time zipping around at 6 FPS before I get killed by a guy who is blending in with the sand because the atrocious HDR settings let the orange jumpsuits blend into the environment.

    I dont like that I have to say this but please do something, anything to make this map run better and not look so nauseating. The only reason this got in the game was because it was the first community danger zone map completed, not by merit of gameplay or look and now that its there and we all are forced to play it, it needs heavy work.

  • michal3210
    • November 27, 2019 at 12:21 AM
    • #20
    Quote from fewseb

    21 hours ago, fewseb said: Im really sorry man, but I got to be honest this map just isnt very good. I saw the first screenshots and I thought yeah that looks a little odd. I never got around to actually check the map out until now with the operation. Let me just say right off the bat lighting makes or breaks a map and it really broke yours. It looks hot and gross which I get goes with the theme but its too hot and gross, it doesnt feel like it would actually exist. Especially right next to bright blue water. It just looks like someones mod for the original farcry.

    Its also just awful to play. There are some many large tower structures and scaffolding that anyone can be on any part of. Its like you saw the water tower on blacksite and said yeah lets do like 5 of those. The map is filled with steep cliffs that are sometimes able to be climbed, sometimes not. All of these tiny rocks have collisions and get in your way. The amount of less then waste high wire fences hidden in tall grass is just irritating. The buildings are clunky to navigate do to a lack of clipping. All of the props seem to have incorrect collisions models. The amount of grenades ive thrown that somehow get snagged in thin air is just ridiculous.

    This map is filled with custom assets and none of them look up to par with anything. Overly detailed detail layers low res base textures, too much repetition. That giant crane looks like its straight out of gta 3. Complete with stair case you cant use but it still accessible why? Cars without their glass props, turret crates without their label card and a radar that looks like it was made by flying high in the air and taking a screenshot just makes it seem like you dont know what your doing but it seems like you do?

    You put a lot of effort into this for sure but I dont feel like this map is up to scratch with regular maps. Its just not fun and doesnt look good. Not good enough even to justify the awful frame rate. Youve been rewarded for youre effort but we have all been inadvertently punished as a result. Normally if I dont like a map I just dont play it, but because valve is forcing everyone to play this map every 10 minutes and there are missions that require us to play danger zone im forced to waste my time zipping around at 6 FPS before I get killed by a guy who is blending in with the sand because the atrocious HDR settings let the orange jumpsuits blend into the environment.

    I dont like that I have to say this but please do something, anything to make this map run better and not look so nauseating. The only reason this got in the game was because it was the first community danger zone map completed, not by merit of gameplay or look and now that its there and we all are forced to play it, it needs heavy work.

    Thank you for such a big feedback, it means a lot to me ? I will take all this into my heart when do feature updates. Some things you mentioned are already fixed in update

    Thanks!

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