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  3. neptune

Posts by neptune

  • Cappadocia

    • neptune
    • November 25, 2019 at 8:45 PM
    Quote from Tynnyri

    9 minutes ago, Tynnyri said: The one thing from that radar image that I can see as a problem is that it seems like you can wallbang from T spawn/Office into CT spawn?

    Due to the slope and buildings, wallbang is impossible in the conditions you said.

  • Cappadocia

    • neptune
    • November 25, 2019 at 2:41 PM

    Some artworks for Cappadocia. I am very hardly working for Cappadocia's patterns. I have drawn too many shapes and I share some of the artworks for yours.

  • Half-Life Alyx

    • neptune
    • November 21, 2019 at 9:06 PM

    Gg for me

  • Half-Life Alyx

    • neptune
    • November 20, 2019 at 9:00 PM
    Quote from blackdog

    2 hours ago, blackdog said: What if the game is HL2+Episodes from Alyx perspective? ?

    On a more serious note: can we ma w we map for it?

    Probably Hl:Alyx will release like Blue Shift

  • de_grotto [WIP]

    • neptune
    • November 16, 2019 at 11:10 AM

    Nice props keep developing.Just one things. Door fracture may be better if it disrupts flatness.

  • Cappadocia

    • neptune
    • November 16, 2019 at 9:42 AM

    Film equipments for Cappadocia. I have completed in the period which I didn't share anything, custom model sets and some interesting information about the map will announce. If you have any questions about map, feel free to ask.

    Equipment sets include 8 static 1 phys prop

  • Cappadocia

    • neptune
    • November 14, 2019 at 5:06 PM
    Quote from JorisCeoen

    18 minutes ago, JorisCeoen said: Wow, pretty cool! I like the overall feel to the theme ? The only thing (purely based off the screenshots provided) is that it looks relatively dark in many areas, especially in the first screenshot. Do make sure to account for player visibility!

    Great work man, good luck with future development ?

    Thank you for your comment. Issue of darkness areas is known issues and i ll fix until release.

  • Cappadocia

    • neptune
    • November 14, 2019 at 2:47 PM

    Map Diary 2

    Firstly I'm sorry about didn't share anything about map situation. Until November I was trying to developing the map. I got feedbacks about map's layout (Thank you for SE and Mapcore Discord feedbackers) and I fixed feedbacks issues. But lastly I decided redesign layout (reason: some areas optimization problem, timing and some area very advantageous for snipers).Last 2 week I redesign and fixed lots of new layout bugs.

    Layout

    Firstly I can share to you old and new layouts. In old layout T have a some vision advantege. Also CT timing to hostage is not well. (Min Arrive time:22 sec. Max. Arrive time:32 sec.)

    Spoiler

    New layout is better than old layout about optimization, timing, balance. (Min arrive time:18 sec Max arrive time: 27 sec.)

    Spoiler

    Screenshots

    Here some screenshots about Cappadocia. I am very hard working to making sunrise lighting hopefully you will like it. Some models and textures is not ready. therefore i used Dev textures and referance Valve models.Also I didn't start to make detail some rooms so you can see some area empty. I will publish 1 or 2 weeks later this map on Workshop. Until this time I will fixing other bugs and making priority custom models. If you any feedback (layouts, models, lightings, bugs, improvement etc.) please post here.

    Spoiler

  • WIP in WIP, post your level screenshots!

    • neptune
    • September 27, 2019 at 12:56 PM

    Based on Hostage Rescue mode, Cappadocia. Still working, balancing and fixing...

  • Cappadocia

    • neptune
    • July 21, 2019 at 9:48 AM

    @snaileny Thank you for advice. Before when I planning map location i searched all location on Cappadocia and i decided Goreme. Goreme is very convenient side for hostage rescue mode(also Urgup). Map layout nearly complete. And lastly Uchisar Castle, fairy chimneys, flyings ballons will add this map's 3D skybox.

  • Swamp

    • neptune
    • July 19, 2019 at 9:23 PM

    L4D3 confirmed.

  • Cappadocia

    • neptune
    • July 7, 2019 at 12:47 PM

    Map Diary 1

    Status

    I already developing map and map is not ready for compile (%75 complete for compile ). Reasons for long development:

    • I'm doing the whole project by myself.
    • I have other works besides this project.
    • Maps plan changes

    As soon as possible I will share map's WIP version.

    Contents

    Map is already developing but some textures (especially tiles) is ready. Considering the place where the map bases, I plan to build a appropriate lighting for the magical atmosphere of Cappadocia. I started by designing custom glow effects. Here photos.

    Plan

    Firstly previous layout I shared is now obsolete. I changed many things. For examples CT Spawn and surrounding area completely changed. Some textures ready but I didn't start make custom models but I can some referance photos about custom models. And lastly I planning add new mechanic for hostage mode. I didn't share more details temporality but my plan is this mechanic can be ready with WIP version.

  • [CS:GO] Custom Playermodel Script, Easy replacements.

    • neptune
    • June 12, 2019 at 10:49 AM
    Quote from ZooL

    On 6/8/2019 at 11:40 PM, ZooL said: tm_balkan Brown Leather, Fullfinger gloves, Turkish accent

    The Balkan use Slavic accent (probably Serbian or Chechen). Not Turkish

  • Cappadocia

    • neptune
    • June 11, 2019 at 5:02 AM

    I will share ws link when I finish WIP version. Referance photos maybe help for real map view

  • Cappadocia

    • neptune
    • June 10, 2019 at 7:55 PM

    Layout, place names and story is finally ready. Lots of props position is not certain. (After realese wip version, all prop position can finalize.) If you any feedback for map design please tell me.

    Story

    Terrorists learned that a rich businnesman and family go on vacation to Cappadocia, Turkiye. They decided took this businessman and family hostage for money. Terrorists found the hotel and attacked in sunrise.

    A few minutes later police learned this hostage crisis. In a short time police, and special forces has been arrived and closed surrounding areas. Terrorist want to 3 Million $ , helicopter for safety exit in return hostage. Police refused this offer and preparing intervention.

  • Cappadocia

    • neptune
    • June 6, 2019 at 10:27 AM

    Here some referance photos. Map based hotel and this map will hostage rescue map. Map plan is not ready.

  • Cappadocia

    • neptune
    • June 5, 2019 at 8:26 PM

    Map plan is not ready but probably this map will build hostage rescue map

  • [CS:GO] Crossfire Remake

    • neptune
    • May 17, 2019 at 2:16 PM

    @Freaky_Banana I noticed and i ll change next update.

  • [CS:GO] Crossfire Remake

    • neptune
    • May 16, 2019 at 2:32 PM

    Map updated.

    • Building designs revised.
    • Interior designs revised by color harmony.
    • Some custom models revised.
    • Added new unique custom models and textures.
    • All Interior lighting revised.
    • Helicopter propeller animation and soundFX no longer work on Competitve, Casual and Wingman mode.
    • Bot navigation improved and updated.
    • Added new details.
    • Some place name changed.


  • Dome Modeling Pains

    • neptune
    • May 2, 2019 at 11:48 PM

    I think this icon would be helpful

    vector icon

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