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  4. [CS:GO] Exotic Places Mapping Contest

Cappadocia

  • neptune
  • June 5, 2019 at 8:26 PM
  • neptune
    • June 5, 2019 at 8:26 PM
    • #1

    Map plan is not ready but probably this map will build hostage rescue map

  • neptune
    • June 6, 2019 at 10:27 AM
    • #2

    Here some referance photos. Map based hotel and this map will hostage rescue map. Map plan is not ready.

  • neptune
    • June 10, 2019 at 7:55 PM
    • #3

    Layout, place names and story is finally ready. Lots of props position is not certain. (After realese wip version, all prop position can finalize.) If you any feedback for map design please tell me.

    Story

    Terrorists learned that a rich businnesman and family go on vacation to Cappadocia, Turkiye. They decided took this businessman and family hostage for money. Terrorists found the hotel and attacked in sunrise.

    A few minutes later police learned this hostage crisis. In a short time police, and special forces has been arrived and closed surrounding areas. Terrorist want to 3 Million $ , helicopter for safety exit in return hostage. Police refused this offer and preparing intervention.

  • Interfearance
    • June 11, 2019 at 12:06 AM
    • #4

    Prolly post WS link too, overlapping radars are difficult to interpret for feedback!

  • neptune
    • June 11, 2019 at 5:02 AM
    • #5

    I will share ws link when I finish WIP version. Referance photos maybe help for real map view

  • Freaky_Banana
    • June 11, 2019 at 6:41 AM
    • #6
    Quote from neptune

    10 hours ago, neptune said:

    Layout looks a bit bonkers in a good way! Already have a few thoughts, but will hold out until the greybox to confirm or disprove any hunches :)

    Doing a nice job so far!

  • neptune
    • July 7, 2019 at 12:47 PM
    • #7

    Map Diary 1

    Status

    I already developing map and map is not ready for compile (%75 complete for compile ). Reasons for long development:

    • I'm doing the whole project by myself.
    • I have other works besides this project.
    • Maps plan changes

    As soon as possible I will share map's WIP version.

    Contents

    Map is already developing but some textures (especially tiles) is ready. Considering the place where the map bases, I plan to build a appropriate lighting for the magical atmosphere of Cappadocia. I started by designing custom glow effects. Here photos.

    Plan

    Firstly previous layout I shared is now obsolete. I changed many things. For examples CT Spawn and surrounding area completely changed. Some textures ready but I didn't start make custom models but I can some referance photos about custom models. And lastly I planning add new mechanic for hostage mode. I didn't share more details temporality but my plan is this mechanic can be ready with WIP version.

  • snaileny
    • July 21, 2019 at 12:02 AM
    • #8

    I think you should add your map at least a part of the Derinkuyu Underground City. Underground city has tunnel entrances are under the old buildings/houses so you can make a passage or something like that. And maps skybox should definitely have the Uçhisar Castle.

  • neptune
    • July 21, 2019 at 9:48 AM
    • #9

    @snaileny Thank you for advice. Before when I planning map location i searched all location on Cappadocia and i decided Goreme. Goreme is very convenient side for hostage rescue mode(also Urgup). Map layout nearly complete. And lastly Uchisar Castle, fairy chimneys, flyings ballons will add this map's 3D skybox.

  • neptune
    • November 14, 2019 at 2:47 PM
    • #10

    Map Diary 2

    Firstly I'm sorry about didn't share anything about map situation. Until November I was trying to developing the map. I got feedbacks about map's layout (Thank you for SE and Mapcore Discord feedbackers) and I fixed feedbacks issues. But lastly I decided redesign layout (reason: some areas optimization problem, timing and some area very advantageous for snipers).Last 2 week I redesign and fixed lots of new layout bugs.

    Layout

    Firstly I can share to you old and new layouts. In old layout T have a some vision advantege. Also CT timing to hostage is not well. (Min Arrive time:22 sec. Max. Arrive time:32 sec.)

    Spoiler

    New layout is better than old layout about optimization, timing, balance. (Min arrive time:18 sec Max arrive time: 27 sec.)

    Spoiler

    Screenshots

    Here some screenshots about Cappadocia. I am very hard working to making sunrise lighting hopefully you will like it. Some models and textures is not ready. therefore i used Dev textures and referance Valve models.Also I didn't start to make detail some rooms so you can see some area empty. I will publish 1 or 2 weeks later this map on Workshop. Until this time I will fixing other bugs and making priority custom models. If you any feedback (layouts, models, lightings, bugs, improvement etc.) please post here.

    Spoiler

  • JorisCeoen
    • November 14, 2019 at 4:45 PM
    • #11

    Wow, pretty cool! I like the overall feel to the theme ? The only thing (purely based off the screenshots provided) is that it looks relatively dark in many areas, especially in the first screenshot. Do make sure to account for player visibility!

    Great work man, good luck with future development ?

  • neptune
    • November 14, 2019 at 5:06 PM
    • #12
    Quote from JorisCeoen

    18 minutes ago, JorisCeoen said: Wow, pretty cool! I like the overall feel to the theme ? The only thing (purely based off the screenshots provided) is that it looks relatively dark in many areas, especially in the first screenshot. Do make sure to account for player visibility!

    Great work man, good luck with future development ?

    Thank you for your comment. Issue of darkness areas is known issues and i ll fix until release.

  • neptune
    • November 16, 2019 at 9:42 AM
    • #13

    Film equipments for Cappadocia. I have completed in the period which I didn't share anything, custom model sets and some interesting information about the map will announce. If you have any questions about map, feel free to ask.

    Equipment sets include 8 static 1 phys prop

  • neptune
    • November 25, 2019 at 2:41 PM
    • #14

    Some artworks for Cappadocia. I am very hardly working for Cappadocia's patterns. I have drawn too many shapes and I share some of the artworks for yours.

  • RA7
    • November 25, 2019 at 4:54 PM
    • #15

    Geat work ?

  • neptune
    • November 25, 2019 at 8:45 PM
    • #16
    Quote from Tynnyri

    9 minutes ago, Tynnyri said: The one thing from that radar image that I can see as a problem is that it seems like you can wallbang from T spawn/Office into CT spawn?

    Due to the slope and buildings, wallbang is impossible in the conditions you said.

  • neptune
    • December 12, 2019 at 4:05 PM
    • #17

    Fairy Chimneys. More coming soon

  • RA7
    • December 12, 2019 at 4:50 PM
    • #18

    I like the lightning:-)

  • neptune
    • December 15, 2019 at 4:14 PM
    • #19

    Turkish Bath. One of the hostage areas.

  • blackdog
    • December 17, 2019 at 1:41 PM
    • #20

    Wow at first I thought I was looking at a reference photo

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