Quote from WD5 hours ago, WD said: It's part of the workflow max has, most, if not all of modifiers are non-destructible so that you can always come back to tweaking the starting values of that primitive where you started off.
Though there are very few cases while modeling where you need to do that but it becomes much more handy when doing scenes with lots of repeatable stuff.
I thought it was so hilarious that it was a modifier that I didn't bother to look for other ways to do it. There seems to always be one extra step in 3ds max but I was wrong this time
. How has blender been for you VS max? I don't really use any crazy workflows or features, I just use vanilla addons to make a model here and there.