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  3. Past Contests
  4. [CS:GO] Exotic Places Mapping Contest

de_zenith

  • KODIAK
  • June 17, 2019 at 2:00 PM
  • KODIAK
    • June 17, 2019 at 2:00 PM
    • #1

    We have been working on a map since years that we would like to enter into the competition, the alpha was released in 2016.

    https://steamcommunity.com/sharedfiles/fi…s/?id=737386777 Since then we have been playtesting it with a hand picked group of people. And it will hopefully be ready in a few months. This is the concept art for the map:

    Spoiler

    You can find more info here:

  • text_fish
    • June 17, 2019 at 4:38 PM
    • #2

    Sorry Kodiak I think this entry might fall foul of Rule 4 of the entry guidelines, which you can read here:

  • FMPONE
    • June 17, 2019 at 5:21 PM
    • #3
    Quote from text_fish

    46 minutes ago, text_fish said: Sorry Kodiak I think this entry might fall foul of Rule 4 of the entry guidelines, which you can read here:

    It does not. I've run around this map, it's basically some custom developer textures tinted to different colors, and some sprinkled around props. That doesn't rise to the level of significant art.

    We do appreciate people paying attention to the rules and keeping entries honest, though.

  • text_fish
    • June 17, 2019 at 5:28 PM
    • #4

    Thanks for the clarification!

  • KODIAK
    • September 7, 2019 at 3:07 PM
    • #5

    Zenith is finally published!

    Hope you guys like it.

    https://steamcommunity.com/sharedfiles/fi…/?id=1855652898

  • Vanx
    • September 7, 2019 at 4:03 PM
    • #6

    I like it, a lot of work has gone into this one

  • Wintrius
    • September 8, 2019 at 12:24 AM
    • #7

    I'm blown away. This map makes me jealous, impressed, and angry about how good it is all at the same time. Give the rest of us a chance!

    But for real, this is an incredibly nice map and I wish you the best of luck.

  • JorisCeoen
    • September 11, 2019 at 4:05 PM
    • #8

    ?

  • Interfearance
    • September 12, 2019 at 10:38 PM
    • #9

    Your prop design image needs to be pushed up from last on the workshop... it is so sick:


    Where would one make the "chalk" effect sketches?

  • KODIAK
    • September 16, 2019 at 5:56 PM
    • #10
    Quote from Interfearance

    On 9/12/2019 at 11:38 PM, Interfearance said: Your prop design image needs to be pushed up from last on the workshop... it is so sick:


    Where would one make the "chalk" effect sketches?

    They are scanned and inverted scetches rman made on paper with a pencil.

  • r.man MMXV
    • November 8, 2019 at 5:40 PM
    • #11

    The past months we have been fixed every known problems of Zenith. I published the latest update today so at this point I consider this project complete.

    The detailed lists of fixes can be found under the change notes tab:

    https://steamcommunity.com/sharedfiles/fi…elog/1855652898


    For some extra media content I planned to record progress with moving cameras back in 2016 when our beta series has started.

    In the end I saved 253 vmf files all together. Each of them were cleaned, optimized (too detailed brushwork because of proxy porps) and received the camera set.

    The most interesting part of this was to place the cameras and plan their movement in a way so that they won't clip thorugh the walls causing a black screen. (even in the early alphas when the geometry was morphing the most)

    It's meant to impress as a video first, so if you want to observe the details more don't forget to adjust the playback speed : ) Enjoy!

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  • ynel
    • November 9, 2019 at 12:45 PM
    • #12

    I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 )

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    And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.

  • DazRave
    • November 9, 2019 at 12:49 PM
    • #13

    As much as this map is absolutely incredible, like seriously amazing with a timelapse to-boot, I agree with @Ynel.

  • Vaya
    • November 9, 2019 at 1:43 PM
    • #14

    was looking at this map last night. Theme spaghetti; is it a visitor centre or a scientific outpost? why are the 2 things mashed together weirdly?

  • blackdog
    • November 10, 2019 at 9:57 AM
    • #15
    Quote from text_fish

    On 6/17/2019 at 4:38 PM, text_fish said: Sorry Kodiak I think this entry might fall foul of Rule 4 of the entry guidelines, which you can read here:

    Quote from FMPONE

    On 6/17/2019 at 5:21 PM, FMPONE said: It does not. I've run around this map, it's basically some custom developer textures tinted to different colors, and some sprinkled around props. That doesn't rise to the level of significant art.

    We do appreciate people paying attention to the rules and keeping entries honest, though.

    Mmh don’t want to be the one that is not even participating and just criticises, but how about the submission to the contest was done with a different account than the one closing the final version?

    Is there a public file history for workshop files?

    There’s always a way to find loopholes and in their defence they have been at least super transparent with even time-lapse, but one would like people to take advantage of the rule to pick back up a long abandoned map… this is exactly the “development in secret for years on end” people were concerned last time(?).

  • Interfearance
    • November 10, 2019 at 1:47 PM
    • #16

    Its kind of proof that the contest theme was shit, because basically anything new will fly. He followed the rules, blame the system.

  • fewseb
    • November 10, 2019 at 5:53 PM
    • #17
    Quote from Interfearance

    4 hours ago, Interfearance said: Its kind of proof that the contest theme was shit, because basically anything new will fly. He followed the rules, blame the system.

    Ok whats your logic here, this map takes advantage of a very obvious loop hole in the rules and some how the theme of the competition is too blame? The theme has nothing to do with anything, if this was the 2017 contest this map would still work. The exotic theme exists as more of an obvious way of telling people to stop making nuke and inferno rip offs and go for something original. You could still enter a nuke rip off and it would be valid, you would just lose points for re using an existing theme.

  • Interfearance
    • November 10, 2019 at 6:30 PM
    • #18

    From the get go it was pretty clear that something like this would occur due to multiple rule clarifications having to be made, and an overall lack of technicality in the rules. I would not even call this a loophole, because it is not a workaround or unforeseen trick. Rule 4 is just fundamentally flawed.

    If there was any degree of specificity in the competition name past "foreign" (the definition of exotic) there would be a minute chance that anyone actually had a map developed that fit the theme. In other words having a map that was in the making for years would be improbable. It may as well have been named "good map contest" at this point.

    Quote from fewseb

    31 minutes ago, fewseb said: You could still enter a nuke rip off and it would be valid

    No, rule 3 bars it.

  • Vaya
    • November 10, 2019 at 7:06 PM
    • #19

    This map has no advantage over any other in the contest; It's not like making a map has 'stretch goals' or anything. These guys need the next 3 months to refine what they have.

  • csWaldo
    • November 10, 2019 at 7:30 PM
    • #20
    Quote from Interfearance

    42 minutes ago, Interfearance said: If there was any degree of specificity in the competition name past "foreign" (the definition of exotic) there would be a minute chance that anyone actually had a map developed that fit the theme. In other words having a map that was in the making for years would be improbable. It may as well have been named "good map contest" at this point.

    Not sure what any of this has to do with the theme of the contest. Yeah, a really specific theme would have made less already in the works ideas eligible. So what? If the theme was more specific and this map happened to fit that theme, would that be ok because it was less likely? By your logic the way it currently is would be even more fair than a specific theme. If pretty much any map can be entered, then we all have the option to use our old ideas. It's not much of an advantage anyways. Everyone gets enough time to make a completely new, winning map from scratch.

    This is entirely down to the rules and they allow previously worked on maps by design. It'd be pretty much impossible to check whether a map had been in development or not. Right now the rules make it really easy to disqualify a map that had been largely finished already while still allowing older WIP projects in. I think this is much better than making it about who was able to hide their old projects best, just to be able to submit them here. There's a point to be made about the time lapse in this post. Clearly the map had pretty advanced art before the start of the contest, even if it hadn't been published.

    I wouldn't worry about it though. Anyone who deserves top 10 will get there, with this map in the contest or not. You probably don't have to worry about it stealing your spot.

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