Giving me some major Alien Isolation vibes, except far less scary, haha!
Posts by That50'sGuy
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Being able to see the rough lighting and particles in the editor is amazing! It finally feels like I'm using a (Somewhat) modern editor!
And being able to see the 3D Skybox in it as well is mind-blowing!
Though I still have no idea why sometimes my displacements turn blue at certain angles in the editor.
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Everyone always says Video Killed the Radio Star is the best song by The Buggles, but I've always liked Elstree more. Something about it reminds me of the year 2008 in particular...
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My friend from Denmark sent me a Danish flag in honor of Canada and Denmark now sharing a border (Look up "Hans Island" if you're out of the loop. It's an island that's now split between Canada and Denmark)
It's really nice, and so I attached it to my flagpole just for today. I just hope this doesn't mean my house belongs to the Danish now 😂
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I played around in it, and it was really fun! Not to mention, that the graphics were beautiful!
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So while I was at my grandmother's house last week, she showed me her cassette tape collection.
After that, I ordered my own blank tapes and a recorder and started making my own tapes. And I must say, it's extremely fun! Designing my own labels is cool too!
Narrating my thoughts between songs is something I've always wanted to do anyways!

Now if you'll excuse me, I'm off to go record some more!
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I love the color combo of blue and yellow! It gives me ocean vibes, and I don't know why. But it just works.
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Jesus Harold Christ on a bike up a pike! This looks incredible! Reminds me of where my father used to work in mining.
I personally like the current sky the way it is, but maybe it'd look rather nice in the early morning. Could be worth a try! ?

Also, thanks for the bread! Yummy yummy!
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This map is starting to remind me of the trainyard section of Half-Life: Alyx. Only without the antlions. Haha!
The visuals already look outstanding, I can hardly wait to see how this turns out!
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Quote from blackdog
23 minutes ago, blackdog said: I was more thinking of the HL mapping community, being able to integrate more with the most recent game, remaster some maps/mods or just allow people that don’t have Alyx to play something in theme with that would be great.
Gee, I didn't think of that! Seeing the HL2 maps remastered on the old engine with the new props/textures sounds like it would be nice to see!
Quote from blackdog23 minutes ago, blackdog said: You might accidentally become responsible for people recreating Alyx for the peasants that don’t own VR @That50'sGuy ?
Well this just boosted my motivation by 105%! Knowing that my simple job of porting HD Half-Life stuff to the old engine could result in something big sure fills me with determination! (No, the Undertale reference was not intentional, heh ?)
Quote from JorisCeoen12 minutes ago, JorisCeoen said: It's amazing to see how Valve has lately been using transparant textures as simple gradient overlays into displacements textures etc in CS:GO. Seeing that brick texture at the bottom edge of the brick wall, I'm wondering if it was a new texturing-modeling trick they simply ported to Dust 2's Kabash windows. Great work!
It is indeed an interesting thing to take note of. I actually thought the same thing looking back at Dust 2 after playing HLA.
Fun-Fact: That very brick trim model was what actually motivated me to start this project in the first place. It's really high-quality and comes with a 4k texture. And all of the bricks really pop on the model. It was seeing that model while exploring chapter 6 that got me thinking about what could be made with all these assets.
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Quote from csWaldo
18 minutes ago, csWaldo said: Its regular water that for sure no industrial waste has spilled into! I swear!
So hypothetically, if I were to drink it, I totally wouldn't get poisoned and die? That's good to know. It's totally not like I used it to make red snow cones or something... Oh dear, why does my stomach feel funny? Must have been something in the red wat-
Jokes aside, I love the blend texture that turns the snow red around the pools of liquid. It's very well done!
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I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric.
I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical?
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Quote from blackdog
1 hour ago, blackdog said: Awesome stuff @That50'sGuy, you planning on releasing a pack for mappers?
Sure should be fine, but have you checked that Valve won't get mad for this?
Releasing a pack was indeed my intention! I was amazed at all the content in the game and thought to myself "CS:GO mappers would have a field day with all this!".
As for your second question, that's actually something I never thought of. I've heard in the past that Valve doesn't have issues with people using Valve assets in other Valve-Made games. But I'll probably see if there's a way to ask them.
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I'm still workin' on porting HLA content to Source 1. It's not much, but it's coming along!
It's not really challenging, it's just time consuming to do since it's quite a long process for even just 1 model. Though textures can be rather quick.
Car models have proven to be most challenging since they have different textures for both the inside and outside. And they aren't separate like the car models in CS:GOs Dust 2. So I have to manually select every polygon that makes up the interior, and temporarily make the interior it's own model to add the texture. Then I can combine the two together again. It can take hours to do this, but I'd say it's worth it.
Foliage hasn't proven challenging. The only thing I have to do is try to re-create how the S2 wind effects look with the S1 $treesway technology. Having a high scrumble setting usually recreates the look well.
Dynamic props are the only thing I'm not sure I'll be up for. I have no idea how to port over the animations for the model. But if by some miracle I figure it out, I'll be one happy fella!
I'll update y'all soon! I hope your new year has been great so far!
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Quote from blackdog
7 hours ago, blackdog said: A new look at the liquid shader
I must admit, I probably spent a good 10 minutes in the hotel lobby staring at those bottles. I probably looked like a doofus!
The way the light reacts to the liquid is what impressed me the most. Putting the bottles up to the windows reflects the light in a very convincing manner.
Speaking of bottles, it was fun throwing bottles at Jeff and watch him flail around trying to figure out what hit him. That was great.
Spoiler Also, I can't be the only one who wants to have the funky wallpaper from Russell's lab in real life. It's so pretty!
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I really love all these ideas you're adding, it really looks like a map that'll play super differently! And might I say, I can tell already it's gonna look awesome when it's detailed. It gives me a slight Arkham Asylum vibe (After all, both are 1800's factories on islands)
Though I am a little worried about how pistol rounds will play. It looks like it'll be fun with rifles, but imagining the current layout with pistols only is a little hard to picture. Now I could be wrong since I haven't played it, but maybe the addition of more close-quarters areas would be a neat addition for players with less money saved up.
Best of luck!
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So I just learned something very interesting today...
There's an unused shader in CS:GO called ParallaxTest which allows for parallax mapping on textures with an alpha channel embedded in the base texture. It's actually super cool! But since it's not done and probably never will be, it's always FullBright.
It's a shame really, I'd love to use this. But I guess I'll have to pray that Valve fixes it someday. Imagine the possibilities with something like this.
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@will2k Those trees look incredibly realistic! Even trees I've seen in AAA games don't look as good as those ones!
Awesome job!

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Quote from will2k
On 7/2/2020 at 12:14 PM, will2k said: I think this applies to a lot of folks here

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Seriously, how does everyone buy so many games during sales that they forget to play them? Let alone forget you bought them.
I know the sales are cheap, but damn!