Quote from nikkoshipOn 28/07/2016 at 1:43 PM, nikkoship said: Glad you enjoyed it, and thanks for playing! Spawn camping was something that came up during playtests, admittedly I hadn't found a solid solution to the problem. Originally I had it so the spawnroom was entirely separate from the rest of the map (and you would teleport out) but it just felt kind of clunky (especially if you wanted to play defense or snipe), although if I play around with that idea a bit more - I think it might solve the issue. Blockers and auto trigger_teleports do the job except the flag carrier could just hide behind the corner and you could never really kill him/return your flag.
I was thinking about it a bit earlier this morning, like maybe there could be a "one-way" broken elevator/broken staircase leading to the "hut" so you can drop into the hut and snipe/defend but you can't go back into the spawn room and camp with the flag/grief. That way snipers can still gear up and go snipe, and rushers/offense players can just use the teleporter in spawn like they always did.
Right now I'm working on a new map for the mod and testing out a "speed boost" powerup. The next large update to Grotto will probably have some fix for this issue.
See day of defeat source for solutions, generally they use one way drops as they flow well.