1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. yausoku

Posts by yausoku

  • De_Clubtop [WIP]

    • yausoku
    • June 16, 2020 at 12:21 AM

    Hi there. I can't find a workshop link on your post anywhere unless I'm missing it haha. I looked the map up on the workshop and found it but it is outdated with the version you have here. Are you looking for feedback just on the images you provided?

    Never mind. I found it. I searched for de_clubtop instead of just Clubtop. I will just link it here for anyone else: https://steamcommunity.com/sharedfiles/fi…/?id=2124468909

  • Tranquility (my entry)

    • yausoku
    • December 1, 2017 at 7:35 AM

    Tranquility will act as my entry for the contest. I'm very much aware the map is without a radar, has unfinished clipping, unfinished parts of the map and you may just deem it as unplayable right away and that is fine with me. I completely underestimated how much time I would have to work on this and because of that wasn't able to finish for the deadline, unfortunately. If this doesn't make it into the contest which I'm very certain it will not considering there are many other beautiful maps who people used their time much more wisely to finish and make look fantastic, I will still continue to work on this map and finish it.

    Workshop link: http://steamcommunity.com/sharedfiles/fi…/?id=1217335889

    below are some images of layout changes I wasn't able to implement in time either.

    Submitting topic in 3... 2... 1... YIKES. I've never been more ready to be put down and criticized.

  • [CS:GO] Tranquility v1 (WIP)

    • yausoku
    • October 21, 2017 at 12:00 AM

    a new version of the map has been released here.

    here is the overview:


  • [CS:GO] Tranquility v1 (WIP)

    • yausoku
    • August 26, 2017 at 3:31 PM

    hello, i'm looking for feedback on my new map which i've been working on for a while now. any and all feedback is greatly appreciated. this is my first map that i have put a great deal of work into and i want to make something for myself to remember. the theme of the map is the city of kyoto inside of japan. if you have any questions feel free to ask.

    workshop: http://steamcommunity.com/sharedfiles/fi…/?id=1119074998

    below is an image of the overview of the map so you can get an idea of the layout. i'm totally aware the overview isn't pretty, it was my first time making one. if anyone wants to help me out by teaching me how to make a nice one that'd be awesome.

  • [CS:GO] [WIP] de renovation v4.2 Feedback Request

    • yausoku
    • August 25, 2017 at 4:27 AM

    i would just like to say that your map is very good as is. i wasn't able to find very much to critique, nice work.

    i feel as B doesn't have many places to hide. you could possibly open up the hut on B with a doorway on either side to allow people to enter it similar to the one on cobblestone. i'm not sure about making it so it can be shot through though, that's up to you. also, this is just a suggestion of course, don't feel obligated to make this change because someone said they thought it was a good idea.

    second, small complaint here, consider adding a clip brush on the truck on A. i found the top of the truck to be finicky to walk on considering it's not flat, even getting myself stuck a few times.

    there's a spot on B where you can stand that let's you you see the main T entrance to B with little of yourself showing. i'm not sure if this was intended or not but i definitely don't think it's a fair spot nor should it exist.

    the building that CT's come from when entering A site have large windows above the doorway. from the inside, you could boost a teammate on your head to see through the window and for the most part, entirely see the A bomb site. i don't have a solution to this without entirely removing the windows themselves.

    below is an image tying back to the spot on B that lets you see on to main T entrance of the site because i feel like it would be hard to explain the exact point of which i'm speaking about. as well as a short video of myself finding a few ridiculous places you can parkour to which should be patched up with some clip brushes.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™