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[CS:GO] [WIP] de renovation v4.2 Feedback Request

  • WhatGrenadeWhere
  • August 24, 2017 at 9:14 PM
  • WhatGrenadeWhere
    • August 24, 2017 at 9:14 PM
    • #1

    Hello, been 8 months since my play test. Here is an update to the map after reviewing feedback.

    Currently seeking feedback on readability, game play. Need some new eyes so I can see what can be change and/or fixed before next play test. Thank you.

    Edits:

    .bsp file updated 8/30/17 re sub for current version

    screens updated 8/31/17 - changed time of day as well


    Screens:

    OV:


    Steam: http://steamcommunity.com/sharedfiles/fi…/?id=1118766272

  • yausoku
    • August 25, 2017 at 4:27 AM
    • #2

    i would just like to say that your map is very good as is. i wasn't able to find very much to critique, nice work.

    i feel as B doesn't have many places to hide. you could possibly open up the hut on B with a doorway on either side to allow people to enter it similar to the one on cobblestone. i'm not sure about making it so it can be shot through though, that's up to you. also, this is just a suggestion of course, don't feel obligated to make this change because someone said they thought it was a good idea.

    second, small complaint here, consider adding a clip brush on the truck on A. i found the top of the truck to be finicky to walk on considering it's not flat, even getting myself stuck a few times.

    there's a spot on B where you can stand that let's you you see the main T entrance to B with little of yourself showing. i'm not sure if this was intended or not but i definitely don't think it's a fair spot nor should it exist.

    the building that CT's come from when entering A site have large windows above the doorway. from the inside, you could boost a teammate on your head to see through the window and for the most part, entirely see the A bomb site. i don't have a solution to this without entirely removing the windows themselves.

    below is an image tying back to the spot on B that lets you see on to main T entrance of the site because i feel like it would be hard to explain the exact point of which i'm speaking about. as well as a short video of myself finding a few ridiculous places you can parkour to which should be patched up with some clip brushes.

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  • WhatGrenadeWhere
    • August 27, 2017 at 10:38 AM
    • #3

    @yausoku  Thanks man. Appreciate it. Good finds. I have some ideas for B from feedback on reddit. I'm kind of new to CS and map more than I play.

    "there's a spot on B where you can stand that let's you you see the main T entrance to B with little of yourself showing. i'm not sure if this was intended or not but i definitely don't think it's a fair spot nor should it exist." That is actually the secondary route for T. Slower by 3-5sec, if I remember correctly. The wall you see over will be closed up on both sides. From B behind the truck and booth you can see all the way to the down ramp for that route.

    Since I'm not a seasoned player, I can tell my clipping sucks. Never would have thought to jump to the wall at CT mid entrance. What do you think about the mid being open for CT to watch rotation? Some maps have it, some don't. And adding a timed link route from CT spawn to B site? I've thinking about it since the original map. Not sure if it would be too much.

    Thanks for your time. Happy you liked the map.

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