Still working on this map piece by piece! I haven't put too much time into it over the last month, but I've been balancing timings to B and changing the B-site chokepoints.
Here is the radar, as well as a demonstrative overview for how I wanted the map control at B to be distributed:
Player meeting points at B chokepoints:
Boost added to close off B-Lane:
Placeholder model (hopefully obvious), will be a small excavator/crane truck.
Had to lengthen CT-to-B path for chokepoint timing, so added an extended area to block sightlines from CT spawn.
(This view is looking from B-connector. CT's have to go through that snake-path to reach B-site)