https://steamcommunity.com/sharedfiles/fi…/?id=1199504283
Wildwood is a work-in-progress 5v5 competitive defusal map set in the forests of the Midwestern United States. I originally sketched out a rough layout on paper after getting inspiration from a dream. There were some unique ideas I had in mind, and I did my best to translate them into a playable CSGO map. I've put in many interesting gameplay features that have been used sparingly, but with useful intention, in other maps.
I've just recently pushed this map into the greybox stage. It has gone through many, many changes in its layout as I've tinkered with elements like timings, chokepoints, and positional advantages.
There are plenty of visual additions I want to make:
- Edit the skybox to keep the orange sunset look, but add in a blue sky instead of the dull gray tones.
- Seperate three parts of the map into their own distinct "looks", all fitting into the general forest theme. T-Spawn will be a train station, A-site will be a manufacturing/factory area, and B-site was planned to be a log fort (might be subject to change).
- Create a custom redwood model for the A-site landmark.
- Lake with floating logs, connected to railroad. (Based on real life lumber mills)
If you have suggestions or critique for the map layout, feel free to comment about it
I'm looking forward to completing this map and designing it to be as fun to play as possible.