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  3. Dea

Posts by Dea

  • Futuristic Suburb (Unity)

    • Dea
    • June 26, 2018 at 4:00 PM

    Cool! I agree with the lighting too, it's a bit dark. Some other things that stood out to me was: That the room you enter at 0.48 seconds in the video contrast the outside a bit much in my opinion. I like the grim city feel in the tunnel you start in but the inside feels like it's the inside of a Star Destroyer from Star Wars or something with those planet holograms and panels. It's understandable though if each area was done by different teams in your class but kind of looks like you didn't sync up about the different rooms a little bit.

    I also found it odd that you had placed a single enemy in the levels start. It makes me confused on exactly what the video wants to showcase but other than that it's a very compact space you guys have made to showcase all the assets and environment, good job!

  • Insomniac's Spiderman

    • Dea
    • June 12, 2018 at 11:18 PM

    So the Shocker is the sixth sinister Six member and the brain behind it all!

    Odd that they would show the final boss fight in a gameplay trailer.

  • Insomniac's Spiderman

    • Dea
    • June 12, 2018 at 11:46 AM

    Awesoooome! A bit happy about Mr Negative not being main villain and just a part of a Sinister Six. Still cool such a C class villain gets a chance to shine though. Would also be cool if they dared to do a Sinister Six without Doc Ock as leader but doubt it a bit.

    Only thing that has me a bit worried is the chase segment which gives me some Vietnam flashbacks to Ultimate Spider-Man.

  • Battlefield V

    • Dea
    • June 10, 2018 at 11:41 AM

    Since Fortnite had that mode where you could play as Thanos, EA has added a mode in BFV where you can play as Thor I see!

  • The Steam Sale Thread

    • Dea
    • June 7, 2018 at 11:47 AM

    SWEDISH SALE: https://store.steampowered.com/sale/madeinsweden/ Have been wanting to give SOMA and Mad Max a try for some time now so this was fun to see! Available til 19:00 GMT +1, Friday night apparently!

  • Marvel Cinematic Universe

    • Dea
    • June 6, 2018 at 4:15 PM
    Quote from blackdog

    On 6/1/2018 at 12:18 PM, blackdog said: Yeah I think the CG in Black Panther was pretty bad.

    I loved the environmental CG a lot in the movie! The city of Wakanda in particular. Some of the design choices might've been a bit questionable though... like this the rightmost building with the hut roof... :D[Blocked Image: https://airandspace.si.edu/sites/default/files/styles/callout_half/public/images/editoral-stories/thumbnails/0218-WI-APAFRO-01_sq_0.jpg?itok=VGLlS9fQ]

  • What have you watched recently?

    • Dea
    • December 4, 2016 at 10:33 PM
    Quote from blackdog

    On 11/26/2016 at 0:22 AM, blackdog said: Bay got hooked up in doing actual events films… is he trying to fill in for Ridley?

    Anyway I think this was very good, dunno why metascore is so low.

    I watched it fairly recently and quite enjoyed it too. Think its low score is mostly due to the typical Bay trademarks with big testosterone-ridden men wielding giant guns for 'MERICA. Historical accuracy is probably a thing too, which I've heard Bay is a big fan of neglecting ever since Pearl Harbor. However I found the movie to be a very held back (for Bay) and cozy movie with substance over style. (Can't speak to the accuracy of how things actually went down though.)

    I think the movie shows that Bay still have some range and can make something without super fast edits and a sickening orange camera filter over everything.

  • [HL2_Odyssey] Shore Outposts

    • Dea
    • December 4, 2016 at 10:16 PM
    Quote from will2k

    20 minutes ago, will2k said: Welcome to mapcore, hope you enjoy your stay.

    Thanks!

    Quote from will2k

    20 minutes ago, will2k said: Good start with this level; airboat levels in HL2 were among the best new experience added to the HL game mechanics so I hope this map shapes up to be on par with those original ones.

    Thank you! Water Hazard is hands down my favorite part of HL2 so it's a bit of a challenge to live up to but will do my best. :)

    Quote from will2k

    20 minutes ago, will2k said: I noticed the level is in fullbright which basically kills the atmosphere all around; I hope it's just a temporary placeholder.

    Another issue is that you didn't give the player the HEV suit so I couldn't know my HP level or the shield level, couldn't sprint, use the flashlight, or know my ammo count.

    I haven't started on my first lightpass yet so it is indeed temporary. :) For future testing I will add the HEV suit, I keep forgetting, thanks. :P Thanks a bunchzors for taking the time to test the level!

  • Hitman - World Of Assassination

    • Dea
    • December 3, 2016 at 9:32 PM

    Saw the core game was on sale the other day when Steam had it's autumn sale thing. Avoided buying it for being scarred by Hitman Absolution. :P I'm considering buying it when it's inevitably on sale this christmas though! It at least looks gorgeous! In my opinion Hitman 2 had some of the greatest levels in a stealth game everzors. I think a big factor to that is the lack of triggers for people to start being alive.(which is something I feel Absolution really overused) The world was more alive in Hitman 2 as people walked around all the time and I believe the scripted encounters were kept to a minimum. So I was wondering for you guys who have played the new HITMAN: How does the level design fare against other Hitman games? :)

  • Death Stranding - Hideo Kojima's next game

    • Dea
    • December 3, 2016 at 6:41 PM

    Bought a PS3 to play MGS4 so might as well buy a PS4 to play this. :D

    But since the game hasn't been in development for that long: I get the feeling that as fast as they have a somewhat done cinematic they run out to post a trailer with it. Without a little hint of gameplay it's indeed too early to build a hypetrain but it's working for now I guess. Gameplay could be a Tetris clone for all I know. :P

  • [HL2_Odyssey] Shore Outposts

    • Dea
    • December 2, 2016 at 2:59 PM

    [Blocked Image: http://i.imgur.com/JY4FVIk.jpg]

    Shore Outposts

    • Game: Half-Life 2
    • Map Name: HL2_Odyssey_M9_ShoreOutposts
    • Context: Part of the HL2_Odyssey project
    • Time spent developing: Week 4 of 8 (at 50% work hours)
    • Estimated playtime: 5 mins

    Description & Background This map is part of the HL2_Odyssey project where I am one of the level designers. This level is the ninth in our campaign. It is a continuation of a water segment, started in the previous level. The level takes place in a river surrounding different combine bases and leads out through a gate to a secluded combine town. For the player to reach this new area he must escape the combine outposts by infiltrating one and unlocking the gate to the town.

    Role in the Campaign The level transitions the second act into the third, this means a bit of an environmental shift from the rivers and outposts to a more mountain populated area. Since this is the ninth level in the campaign, the player has access to many weapons and most enemies, except for the elite soldiers, have been introduced so that the level can present the player with some challenging encounters. Throughout the game you've been chased by a helicopter and during this level the helicopter will swing by as a reminder and further buildup to a future helicopter showdown.

    Alpha Screenshots

    [Blocked Image: http://i.imgur.com/8FrPQXZ.jpg]


    [Blocked Image: http://i.imgur.com/3RDeMpF.jpg]Alpha buildHere is the first build of my map. It's currently in a alpha state and I would love some feedback on it!

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