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[HL2_Odyssey] Shore Outposts

  • Dea
  • December 2, 2016 at 2:59 PM
  • Dea
    • December 2, 2016 at 2:59 PM
    • #1

    [Blocked Image: http://i.imgur.com/JY4FVIk.jpg]

    Shore Outposts

    • Game: Half-Life 2
    • Map Name: HL2_Odyssey_M9_ShoreOutposts
    • Context: Part of the HL2_Odyssey project
    • Time spent developing: Week 4 of 8 (at 50% work hours)
    • Estimated playtime: 5 mins

    Description & Background This map is part of the HL2_Odyssey project where I am one of the level designers. This level is the ninth in our campaign. It is a continuation of a water segment, started in the previous level. The level takes place in a river surrounding different combine bases and leads out through a gate to a secluded combine town. For the player to reach this new area he must escape the combine outposts by infiltrating one and unlocking the gate to the town.

    Role in the Campaign The level transitions the second act into the third, this means a bit of an environmental shift from the rivers and outposts to a more mountain populated area. Since this is the ninth level in the campaign, the player has access to many weapons and most enemies, except for the elite soldiers, have been introduced so that the level can present the player with some challenging encounters. Throughout the game you've been chased by a helicopter and during this level the helicopter will swing by as a reminder and further buildup to a future helicopter showdown.

    Alpha Screenshots

    [Blocked Image: http://i.imgur.com/8FrPQXZ.jpg]


    [Blocked Image: http://i.imgur.com/3RDeMpF.jpg]Alpha buildHere is the first build of my map. It's currently in a alpha state and I would love some feedback on it!

  • will2k
    • December 4, 2016 at 9:55 PM
    • #2

    Welcome to mapcore, hope you enjoy your stay.

    Good start with this level; airboat levels in HL2 were among the best new experience added to the HL game mechanics so I hope this map shapes up to be on par with those original ones.

    I noticed the level is in fullbright which basically kills the atmosphere all around; I hope it's just a temporary placeholder.

    Another issue is that you didn't give the player the HEV suit so I couldn't know my HP level or the shield level, couldn't sprint, use the flashlight, or know my ammo count.

    Keep it up :)

  • Dea
    • December 4, 2016 at 10:16 PM
    • #3
    Quote from will2k

    20 minutes ago, will2k said: Welcome to mapcore, hope you enjoy your stay.

    Thanks!

    Quote from will2k

    20 minutes ago, will2k said: Good start with this level; airboat levels in HL2 were among the best new experience added to the HL game mechanics so I hope this map shapes up to be on par with those original ones.

    Thank you! Water Hazard is hands down my favorite part of HL2 so it's a bit of a challenge to live up to but will do my best. :)

    Quote from will2k

    20 minutes ago, will2k said: I noticed the level is in fullbright which basically kills the atmosphere all around; I hope it's just a temporary placeholder.

    Another issue is that you didn't give the player the HEV suit so I couldn't know my HP level or the shield level, couldn't sprint, use the flashlight, or know my ammo count.

    I haven't started on my first lightpass yet so it is indeed temporary. :) For future testing I will add the HEV suit, I keep forgetting, thanks. :P Thanks a bunchzors for taking the time to test the level!

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