Posts by Dea
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Hey!
The font used for your name and role in the upper left corner is a lot more rounded and doesn't go well with the other font on your page. I'd recommend taking a look at what pairings of fonts work well together over here: https://fontpair.co/ The same name/role image also makes the page feel a bit messy, because each row has a different starting point:
I would put the rows in that image so that each row has the same horizontal starting point as the projects title on the page. I think that small thing would make the entire page feel a lot cleaner.

I find it a bit odd that your Dying Light map is listed as an "in-house engine" and not a individual project.
On the banners of Skylar & Plux and Trial you mention level art but don't really go into or show if you have modeled anything for the projects as far as I can see.
But overall your documentation seems pretty dope to me. I love small touches here and there, especially that you show multiple .cs files that you can open and close, integrated into the site design.
Saving your CV as a .docx file can be a bit risky by the way as some of the formatting might get lost for different peeps. I'd go for a .pdf which is more reliable when it comes to that.
I am looking for work myself at the moment so maybe take my feedback with a grain of salt. I have been where you are and looked for internships before though.

I wouldn't worry too much, just keep looking and I'm sure you'll find something soon!

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Been playing around a bit with the Far Cry 5 level editor

[Blocked Image: https://i.imgur.com/vvB5wdl.png] Some of the editor's assets are simply just too amazing for me to use though. [Blocked Image: https://i.imgur.com/qcOYmkn.png]
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A third person action-RPG take on the Diablo franchise feels like it could be amazing.

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Hello everyone!
I am currently making a Stealth Shooter in Unreal 4 that is heavily inspired by games like Metal Gear Solid V: Ground Zeroes and Hitman. The game has you trying to avoid detection while completing your objectives. You play as an operative that is equipped with a tranquilizer gun. It kind of works like the Metal Gear sleep gun and the dart crossbow from Deus Ex. Headshots with this tranquilizer gun causes enemies to fall asleep instantly while hits to the torso, arms or legs make the tranquilizing agent take about 10 seconds for the enemy to fall asleep. If you get spotted by enemies they will try to hunt you down and shoot at you. If they find any victims of your tranquilizer gun snoring they can wake them up, so hide their bodies well!
In this first mission you are trying to infiltrate and get a cartel leader's ledger. The level itself is an old digsite that has been repurposed as a hideout by a drug cartel that are trying laying low. If anyone would like to try it out and give feedback on the current blockout level before I move on to work on visuals for the level that would be awesome!
You can download the latest build here(2.4GB .rar file, continually working on lowering the size for future builds.)
Below is the current top down draft of the level (shows patrol routes and locations of stuffz, so I would avoid peaking if you plan on playing.
)Spoiler [Blocked Image: https://i.imgur.com/JOYGYRC.png]
Here are some screenshots from the latest build:
[Blocked Image: https://i.imgur.com/9SNVN8q.png]
[Blocked Image: https://i.imgur.com/qvkbXCg.png] [Blocked Image: https://i.imgur.com/vDtJFU3.png]
[Blocked Image: https://i.imgur.com/6lKJY1c.png]
[Blocked Image: https://i.imgur.com/uBpRwyf.png]
Here is also a video from a playtest my friend did on an earlier build(0.03):
The game has gotten some new features, bugfixes, areas and stuff to do since then but hopefully it showcases the gameplay pretty well.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Here's also a list of the assets I've been using for the project if you guys see something you would want to use:
[url='']Soul Cave Asset Pack[/url]Soul City Asset Pack Animation Starter PackGameTextures Material PackParagon-Twinblast
Feedback on anything at all would be greatly appreciated but if you just wanna play it a quickie that'd make me super happy too!

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That feels like an odd move considering Definitive Edition has just been out for like only 3 months before a better alternative has come along. I wonder if they knew that this would be part of Hitman 2 when they released Definitive Edition.
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Quote from Mitch Mitchell
7 hours ago, Mitch Mitchell said: Man, that's a tough one...I'm thinking the image is pretty clean, and probably shot on a digital camera (those lens flares are not anamorphic), so that puts in somewhere in the last ten-fifteen years...can't figure out where it was shot. It could be an American street as a mock up, shot in Toronto, but those yellow plates are throwing me off...that Jaguar model is not helping...tough call...X300 with the quad lights? 1997?
I think I'll admit defeat on this - but take a shot 'Philadelphia'
It's not Philadelphia but that was a very interesting train of thought that lead you there! The movie is indeed from the last ten-fifteen years though.
Might be a tad difficult so here's another screenshot from the same movie:
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Quote from blackdog
10 hours ago, blackdog said: Very cool indeed, just a tad misleading regarding the suits, cos in a recent interview that I believe I posted, they say the gadgets are unrelated to the suits, so you can make Spidey look how you want
Yeah the suits and their modifications are a bit confusing to me some times when they're mentioned. Though from what I understand (I could be wrong) suit modifications are stuff that are related to the suits you've unlocked but that you can move them to a different suit once you have it. So Peteypants can technically be right when he says that "each suit serves a different purpose".
And then gadgets seem to be another things that don't necessarily have to come from a suit. -
Fun idea for a trailer! I wonder if Spider-Man is turning all the frogs gay in this universe.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Quote from blackdog
25 minutes ago, blackdog said: That was quick!
Yes, correct!
Watched it yesterday ?
Sweet!
Here's a bit harder one I think: [Blocked Image: https://i.imgur.com/YCjVl9h.png] -
Yay, this one I know! It is "Why Him?"
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As I've been searching and applying for LD jobs for a while now I am currently thinking about what pieces needs to get improved (or removed to hold a higher quality standard) on my portfolio.
So I would really appreciate any kind of feedback or critique on the portfolio pieces or the site design in general.

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That shot looks somewhat artistic, which I cannot remember that the movie ever really tried to be, but I'm gonna guess it's The Accountant?
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I've been working a lot on developing a stealth game in UE4 lately. The idea is to create a playable level for it as fast as I've got enough features for it so that it can spice up my portfolio a bit.
Here's some WIP gifs of some of the features that I got going so far:
1.webm Enemies have a patrol route they can break if they see someone hostile like the player. Running out of their field of view causes them to hunt after you. (Also the weapon you have is kind of like the sleeping dart gun from Metal Gear Solid)
2.webm Shooting enemies makes them look around for what could've "stung" them. Bodyshots causes them to fall asleep after 12 seconds, while headshots make them fall asleep right away.
3.webm And you can't have a stealth game without some good ol' body hiding.

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I haven't played the first one but I got very interested in this one after hearing Avellone talk about the consequences from player choices and how it can affect the environment:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Apparently I can scroll with the mouse without any problems when I first visit your site but after I jump between pages on your site for a while it stops working again. I haven't been able to pinpoint exactly what I do to make the wheel scrolling unresponsive, feels like it's very random when it decides to happen.
I have only been able to replicate this bug on Google Chrome.
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I love your portfolio a lot!
Usually I would be a bit unsure about having a WIP project on the top of a portfolio, but I think it's OK in this case as it is good looking and already has tons of documentation!
That you showcase the pacing in "Wake up and Run" with a "tension graph" or whatever is something I've never seen before and I just found it to be a awesome touch, good work!
I only have a small nitpick when it comes to your site and that is that I seem to only be able to scroll down the site through the sidebar and not via the scrollwheel of my mouse. 