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Dying Light 2

  • blackdog
  • July 9, 2018 at 1:10 PM
  • blackdog
    • July 9, 2018 at 1:10 PM
    • #1

    I can't find topics opened following the announcement at this year's E3.

    The graphics has seen a very nice improvement, in particular I think it looks brighter and more colourful, which is great. Also vaguely makes me think of an upgraded HL2 kind of city. Overall is just a beautiful post-apocalyptic environment.

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    As this analysis/preview came up on YT, I decided to document the development of the title. Quite a nice video, despite no new footage, there are some questions answered by the lead level designer

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  • Dea
    • July 10, 2018 at 4:47 AM
    • #2

    I haven't played the first one but I got very interested in this one after hearing Avellone talk about the consequences from player choices and how it can affect the environment:

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  • blackdog
    • July 11, 2018 at 1:04 PM
    • #3

    Yeah that’s a very cool piece of tech and narrative coming together.

    havent played the first one as well (yet).

    The parkour in this one seems much better, I was tempted to think of what they shown as smoke and mirrors but seems legit.

  • Zarsky
    • July 11, 2018 at 7:44 PM
    • #4

    Played about half of the first one so far with my friend and it has been a blast. The gameplay is really solid. So nice to traverse on the rooftops and take zombie smashing breaks on the way to the next quest.

    The story and characters are one of the weak points, which tells me that the developers really know where to focus on this second iteration.

    I believe this game will be the one to watch next year.

  • Izuno
    • July 12, 2018 at 7:35 AM
    • #5

    I played the first game all the way through to the end. I agree with your assessment Zarsky, however I still enjoyed the story and characters despite the tropes and cliches. The world as a whole was convincing and the looting/crafting/surviving was a joy, allowing you to take on challenges in many different ways. In fact, it has some of the S.T.A.L.K.E.R. destroyed world vibe which gave it a big plus in my book. I'd say it was my game of the year of 2016, in fact.

    From what I can observe about Techland is that it seems to take this branching narrative design very seriously, sober to past faulted attempts that resulted in more marketing hype than anything else. I just don't see Techland promising this and not delivering given my discussions with them at E3. Hope they pull it off!!

  • will2k
    • July 24, 2018 at 12:27 PM
    • #6

    @blackdog I was going to start a new topic about Dying Light 2 but then I noticed that you already took care of that :)

    Along with Cyberpunk 2077, it was one of the big reveals at E3.

    I stopped getting hyped about new games a looong time ago but I feel genuinely excited for this game.

    I was surprised to know that Techland coded a new engine for this game (C Engine) and put their trusted and very powerful Chrome Engine 6 aside. But I do trust those guys, they know what they are doing ;)

  • will2k
    • August 14, 2018 at 9:54 AM
    • #7

    This is BIG news.

    Dying Light was the best game when it comes to first-person natural, fluid parkour movements. If they live up to this claim in Dying Light 2 (and I have every reason to believe them), this would be a major selling point among many others.

    On a side note, I can't wait to put my fingers on the new developer tools/SDK for the new C-Engine :D

  • blackdog
    • August 14, 2018 at 6:56 PM
    • #8

    I was majorly impressed with the E3 demo, I thought was a pre-rendered video! So that speaks for how good this engine/system seems to be. Hopefully no downgrades!

  • will2k
    • September 27, 2018 at 11:12 AM
    • #9
  • blackdog
    • September 27, 2018 at 7:43 PM
    • #10

    Yeah but does it support Ray Tracing? I'm not playing games that don't support RTX going forward ?


    ?

  • will2k
    • September 28, 2018 at 11:47 AM
    • #11

    The way things are shaping up, it seems the story and replayability factor will be tremendous elements of this game.

    The player choices will not only change the story, gameplay, and AI stance, it will literally change the city's visuals depending on your actions and interactions with different factions and AI.

    This is like "Deus Ex" in overdrive :D

  • Radu
    • September 28, 2018 at 12:04 PM
    • #12

    @will2k But do they have a quest given by a kid to secure the football field so he can play with his friends? :D

  • will2k
    • September 28, 2018 at 6:42 PM
    • #13
    Quote from Radu

    6 hours ago, Radu said: @will2k But do they have a quest given by a kid to secure the football field so he can play with his friends? :D

    asking the real questions

  • will2k
    • November 14, 2018 at 5:19 PM
    • #14

    https://segmentnext.com/2018/11/13/dyi…-xbox-scarlett/

  • will2k
    • May 5, 2019 at 9:17 PM
    • #15

    Further Dying Light 2 reveal at E3 next month

  • will2k
    • May 15, 2019 at 10:16 PM
    • #16

    Some early concept art released by Techland; hope they make it into the final cut

    [Blocked Image: https://i.redd.it/3f7lbwvdzcy21.jpg]

    [Blocked Image: https://i.redd.it/0nvax1sb9ex21.jpg]

    [Blocked Image: https://i.redd.it/6bl5v9utiex21.jpg]

    [Blocked Image: https://i.redd.it/7umkre8mkex21.jpg]

    [Blocked Image: https://i.redd.it/swdoqa1spyx21.jpg]

  • FrieChamp
    • May 16, 2019 at 7:59 AM
    • #17

    Is the game set in Milan? At least it was at some point judging by the concept art.

  • will2k
    • May 16, 2019 at 2:14 PM
    • #18
    Quote from FrieChamp

    6 hours ago, FrieChamp said: Is the game set in Milan? At least it was at some point judging by the concept art.

    Techland did not specify a location when they revealed the game last year at E3; all they said is that it is set in a European city 15 years after the events of Dying Light 1 where now most of the population got wiped out by the virus, and the remaining little, formed settlements and small fortresses like the ones of the middle ages.

    However, as you noticed yourself from these concept art pics, they took inspiration from several cities across Europe:

    - Galleria Vittorio Emanuele II in Milano

    - Brandenburg gate in Berlin

    - Arc de Triomphe in Paris

    - Architectural style of houses and streets from Paris, Poland and Czech Republic

    Here's a new concept art pic showing streets

    [Blocked Image: https://i.redd.it/voishqjj5ky21.jpg]

  • blackdog
    • May 16, 2019 at 2:36 PM
    • #19

    Ye this mash of different cities seems super interesting/exciting.

    Want to see more.

    Happy to see they got inspiration from Italy as well ✌?

  • Radu
    • May 16, 2019 at 2:57 PM
    • #20

    Let's all agree that it's city 17 in an alternate universe where the l4d virus happened prior to black mesa messing with teleportation

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