1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. hdkhh_

Posts by hdkhh_

  • doi_hinterhof

    • hdkhh_
    • December 11, 2016 at 10:24 AM

    Hello everybody,

    Since there were no additional notes on what needs changing I only adressed @Daruth505's list.

    The changelog can be seen here: http://steamcommunity.com/sharedfiles/fi…gelog/790354595

    The map has been updated accordingly, although #4 (cramped areas) I could not adress, because I got no answer on what areas have too much stuff in them specifically.

    Please keep commenting.

    Greetings HDKHH

  • doi_hinterhof

    • hdkhh_
    • December 1, 2016 at 2:56 PM

    Good day @Daruth505!

    Thank you so much for your feedback. This helps me clear things out.

    1) Lighting: I noticed, too. That's why I changed lighting and the skybox. However, the problem persits and I have to take another look at it.

    2) I will see to remove misleading corridors to provide a non-dead-ended experience.

    3) This is something I haven't figured out myself yet. I changed the cap radius everytime I updated the map :D I'd love to wait for the playtest on sunday so more people can chime in on this topic.

    4) Which areas exactly? The idea of the map is that you get caught in a convoluted village - too convoluted at times (see 2)) - and fight in unforgiving narrow surroundings. If you gave me an example, I'd be happy to take a look at it.

    Note: I am overbearing with work at the moment so I have very little time to work on my map. The last time I did anything to it was two weeks ago. However, I will try to do as much improvement as possible.

    Thanks to everyone who is helping me improve my map. Keep it coming.

    Greetings

    HDKHH

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • hdkhh_
    • December 1, 2016 at 2:50 PM

    @Xanthi Thanks for the announcment. Unfortunately, I can't be present due to posted-above reasons. I'd appreciate anyone participating to write their criticism in the hinterhof thread

    so I can easily check out your feedback.

    At the moment I have very little time on my hand to work on the map due to work-overload, but I will see to adressing any problem you encounter and post on the beforementioned thread.

    Thanks to everyone.

    Greetings

    HDKHH

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • hdkhh_
    • November 24, 2016 at 4:39 PM

    Hey @Xanthi,

    this sounds great so far.

    One small issue on my end, though. On the first playtest in Dezember (4th) could the starting time be 12 noon EST? This is much easier for those from Europe who have to work on Monday. For example, this would be 6:00 pm in Germany. A decent time where people are able to play more than just one or two rounds/maps.

    I hope to achieve something here :) Thanks for listening.

    Greetings

    HDKHH

  • doi_hinterhof

    • hdkhh_
    • November 20, 2016 at 6:31 PM

    I updated the map on Friday.

    However, the bloom effect is overkill. I put in cubemaps but the skybox brightens up too excessively.

    Trying to fix that until the deadline.

  • Day of Infamy Mapping Contest WIP Thread

    • hdkhh_
    • November 18, 2016 at 9:47 AM

    Looking sharp!

  • doi_hinterhof

    • hdkhh_
    • November 17, 2016 at 6:29 AM

    Good morning,

    I see the problem now. I did not test this map with the bloom effect on - ever! That is probably the cause for the overly bright skybox. I do not have a sun entity set up yet, because I did not want a sun to show. However, I will have a look on that.

    Did you, by any chance, turn off your hud so the close-up fog does not show? I've experienced it, that's why I am asking this stupid sounding question. The pictures I posted are not altered. They are as I see the environment of my map, so I thought the ambient was set correctly.

    I guess my point is: Thank you for the screenshot and bringing this to my attention. It should look far more grim than that lovely day you posted a picture of :D I heard the dev say something about the skybox on their livestream but it was running in the background so I did not check what was the problem. Now I know.

    Have a great day

    HDKHH

  • doi_hinterhof

    • hdkhh_
    • November 16, 2016 at 2:13 PM

    Hello and thank you for your constructive words. I will certainly look into these issues as soon as possible (might be on Friday).

    What skybox would you suggest? This one blends well with the fog, which is why I kept it - yes, I did not choose it, it was a placeholder at first but it went well with the atmosphere.

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • hdkhh_
    • November 16, 2016 at 1:22 PM

    Reading all this discussion I wonder if I am the only one who joined because of the fun of making maps besides my regular work as a hobby? :D

    @Radu So yeah, some people do like to work for free when they are - as you pointed out - passionate about it. My map is never as good as many of those out there, but it was fun for me to compete and at least get some recognition in the mapping community. Because I am pretty sure no one knew me before this although I have been mapping since COD UO.

    To all of you who are being pissed at the moment. I get it somehow - but if you had fun doing what you did it should be worth while, since the podium was not reserved for anyone. Trying to get a positive point across and not to insult anyone - don't know if I succeeded.

    Anyhow, good luck to all and have fun mapping!

    Greetings

    HDKHH

  • Alps

    • hdkhh_
    • November 11, 2016 at 5:24 AM

    Visually speaking this map has a unique character - at least from the screenshots. I haven't checked back but you said on Steam that you made the textures work.

    I am looking forward to playing it, since I couldn't participate in the past play test.

  • doi_hinterhof

    • hdkhh_
    • November 9, 2016 at 10:19 AM

    An update has been posted yesterday. Pictures in the post above will be updated this evening.


    Greetings

    HDKHH


    [EDIT] Pictures are out with a bit of a delay. Sorry.

  • Follow up stream and playtest of contest maps

    • hdkhh_
    • November 8, 2016 at 10:43 PM
    Quote from Xanthi

    3 hours ago, Xanthi said: @poLemin Thanks for the update, but just to be clear, your map is the same item as the one currently on the playlist correct? Because if so, we won't need to take the item you linked and do anything, it should just automatically update.

    I'd also like to submit again, although the Steam page and the file name did not change. Just like in poLemin's case.

    http://steamcommunity.com/sharedfiles/fi…s/?id=790354595

    Thanks for the opportunity. Only thing I could not get out was the ladder - but it's next!

    Have a nice evening

    HDKHH

  • Day of Infamy Mapping Contest Discussion

    • hdkhh_
    • November 6, 2016 at 1:49 PM
    Quote from Xanthi

    Just now, Xanthi said: We noticed, will be fixed before the event starts

    We noticed, will be fixed before the event starts

    Thank you very much Xanthi! Good to see you're on it and take issues seriously. That's what makes you reliable and responsible people deserving praise!

  • Day of Infamy Mapping Contest Discussion

    • hdkhh_
    • November 6, 2016 at 1:42 PM

    Okay. Here is what you need to do.

    Steam overlay:

    1) right click on DOI

    2) select properties

    3) starting parameters: "-console"

    Ingame:

    1) Go to the options menue

    2) bind your console to F11 and ACTIVATE it

    3) Go to the title screen and click somewhere on the background

    4) press F11

    5) type in "map doi_hinterhof"

    This should work ;)

  • Day of Infamy Mapping Contest Discussion

    • hdkhh_
    • November 6, 2016 at 12:31 PM

    Well, I have to complain about something here. My map hinterhof (http://steamcommunity.com/sharedfiles/fi…s/?id=790354595) is not on any of the test servers :\

    Could you please look into this issue?

    Thank you.

  • DOI/INS mapping/modding discord channel

    • hdkhh_
    • November 6, 2016 at 8:44 AM

    Thanks for the offer, The_Amish :)

  • Sign up to playtest your contest maps!

    • hdkhh_
    • November 3, 2016 at 4:49 PM
    Quote from modtools

    1 hour ago, modtools said: Steamworkshop is offline atm. and i wanna join with my map 8|

    MAPNAME: Westwall

    http://steamcommunity.com/sharedfiles/fi…s/?id=790043442


    Offensive, Liberation, Frontline

    Entrenchment, Stronghold


    atm prealphaversion is online with some problems-cannot update due steamerror

    Display More

    Perfect moment for that to happen -.-

  • Day of Infamy Mapping Contest Discussion

    • hdkhh_
    • November 3, 2016 at 11:07 AM

    I skimmed the thread for anyone who might have asked my question but I did not find it anywhere.

    Are we able to update our map until the 6th after the server list has been created or is today the end of any update?

    Thanks!

    Have a nice day

    HDKHH


    [EDIT] Just read on another thread, that the devs might try to keep up to updates but it's not guaranteed. Would be awesome, if on the 5th there was an update on just the maps that entered by the submission date (today).

  • Foy

    • hdkhh_
    • November 1, 2016 at 9:02 PM

    Beautiful pictures. Keep up the good work!

  • causeway (or maybe bocage)

    • hdkhh_
    • November 1, 2016 at 8:01 PM

    How is the map coming? It looks promising.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™