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Day of Infamy Mapping Contest Discussion

  • Sprony
  • September 19, 2016 at 1:22 PM
  • Xanthi
    • November 1, 2016 at 1:06 PM
    • #81
    Quote from Bevielis

    On 31-10-2016 at 2:20 AM, Bevielis said: Tried compiling my map today, $envmap and $phong reflections completely messed up before building cubemaps in the console, but the "buildcubemaps" command upon finishing has no actual effect on the level. Lighting and bloom intensity are also absurdly exaggerated. @Xanthi Hope it's an issue with the Salerno update and not anything on my side. Hope you guys inform us on what's happening ASAP.

    2

    We added atmospheric bloom in our latest update, but it still needs some tuning. You can turn it off in Settings > Video and set atmospheric bloom to disable.

  • hdkhh_
    • November 3, 2016 at 11:07 AM
    • #82

    I skimmed the thread for anyone who might have asked my question but I did not find it anywhere.

    Are we able to update our map until the 6th after the server list has been created or is today the end of any update?

    Thanks!

    Have a nice day

    HDKHH


    [EDIT] Just read on another thread, that the devs might try to keep up to updates but it's not guaranteed. Would be awesome, if on the 5th there was an update on just the maps that entered by the submission date (today).

  • modtools
    • November 3, 2016 at 6:49 PM
    • #83

    One of my hardest questions is how can i reduce bot_viewrange in mapname.txt file

    Thx in advance for your answer

    Gz Modtools

  • Xanthi
    • November 5, 2016 at 2:04 PM
    • #84

    @modtools For each coop mode in each "AI" block you put:

    "ai" {

    "max_vision_range" "200" }

  • modtools
    • November 6, 2016 at 5:34 AM
    • #85

    thx xanthi

  • hdkhh_
    • November 6, 2016 at 12:31 PM
    • #86

    Well, I have to complain about something here. My map hinterhof (http://steamcommunity.com/sharedfiles/fi…s/?id=790354595) is not on any of the test servers :\

    Could you please look into this issue?

    Thank you.

  • El Moroes
    • November 6, 2016 at 1:39 PM
    • #87

    Looks like sort of stupidity but...I would like to check your maps but I can't launch your creations.

    I use the console with the command line "map blablabla" and it doesn't load it. Strange. Any ideas ?

    PS : Also, I launch the game with these commands (same than my CSGO launch command) : "-console -novideo -sw -window -noborder -novid" and I havn't the console in the main menu.

    PS 2 : I feel I'm stupid xD

  • hdkhh_
    • November 6, 2016 at 1:42 PM
    • #88

    Okay. Here is what you need to do.

    Steam overlay:

    1) right click on DOI

    2) select properties

    3) starting parameters: "-console"

    Ingame:

    1) Go to the options menue

    2) bind your console to F11 and ACTIVATE it

    3) Go to the title screen and click somewhere on the background

    4) press F11

    5) type in "map doi_hinterhof"

    This should work ;)

  • Xanthi
    • November 6, 2016 at 1:47 PM
    • #89
    Quote from hdkhh_

    1 hour ago, hdkhh_ said: Well, I have to complain about something here. My map hinterhof (http://steamcommunity.com/sharedfiles/fi…s/?id=790354595) is not on any of the test servers :\

    Could you please look into this issue?

    Thank you.

    We noticed, will be fixed before the event starts

  • hdkhh_
    • November 6, 2016 at 1:49 PM
    • #90
    Quote from Xanthi

    Just now, Xanthi said: We noticed, will be fixed before the event starts

    We noticed, will be fixed before the event starts

    Thank you very much Xanthi! Good to see you're on it and take issues seriously. That's what makes you reliable and responsible people deserving praise!

  • mr_ah_clem
    • November 7, 2016 at 2:50 AM
    • #91

    My map is running but not on the test server. Not sure why its not on the test servers now. Awful lot of effort here guys. I'm continuing to update anyway. Sure would like the exposure for feedback.

  • poLemin
    • November 7, 2016 at 7:19 AM
    • #92
    Quote from mr_ah_clem

    4 hours ago, mr_ah_clem said: My map is running but not on the test server. Not sure why its not on the test servers now. Awful lot of effort here guys. I'm continuing to update anyway. Sure would like the exposure for feedback.

    Probably because you didn't sign up in this thread:

  • mr_ah_clem
    • November 7, 2016 at 4:05 PM
    • #93

    Thaks

    Oh crap I forgot to post the link and game mode info here. Closing the barn door after the horse is out, here goes;

    http://steamcommunity.com/sharedfiles/fi…s/?id=793007315

    Offensive mode only for now.

    Maybe there will be a refresh of the server maps and I can get in. My own fault. Damn.

  • poLemin
    • November 7, 2016 at 4:19 PM
    • #94
    Quote from mr_ah_clem

    13 minutes ago, mr_ah_clem said: Thaks

    Oh crap I forgot to post the link and game mode info here. Closing the barn door after the horse is out, here goes;

    http://steamcommunity.com/sharedfiles/fi…s/?id=793007315

    Offensive mode only for now.

    Maybe there will be a refresh of the server maps and I can get in. My own fault. Damn.

    Wrong thread again :P

  • Xanthi
    • November 8, 2016 at 1:26 AM
    • #95

    @zastels Did you add a script for your map in the doi/resource/overviews folder? If so make sure the "material" parameter is set to the correct texture file.

  • Squad
    • November 8, 2016 at 3:27 PM
    • #96

    I noticed during the playtest last Sunday that at least one map had custom names for the Objectives (ie: fountain, square, etc). I've looked into this, but I couldn't find any info or examples on how to do this.

    Any help/info would be appreciated :)

  • JakHalz
    • November 8, 2016 at 4:07 PM
    • #97

    Fill in at "print name" in your control point entity

  • Squad
    • November 8, 2016 at 8:07 PM
    • #98
    Quote from JakHalz

    3 hours ago, JakHalz said: Fill in at "print name" in your control point entity

    Thanks :)

  • Daruth505
    • November 10, 2016 at 6:45 PM
    • #99

    Hi everyone, I'd like some help in my Hammer map.

    I'm having an issue with what i believe is the lighting of my map. I try to load up my map and get the following error message upon a full game crash: Engine hunk overflow!

    I compiled without lighting recently and it now runs as it use to. I don't have alot of lights in my level... as far as im aware 20-30 isn't awful.


    I need someones help so i can keep progressing with my level as i learn hammer. Any help would be amazing. - Daruth

    Also checked alot online, the 'fix' is to disable lighting in console, i don't want this barrier between my map and players.

  • okaycomputer
    • November 10, 2016 at 7:10 PM
    • #100

    you could have too many lights hitting the same brush face or increase your heapsize maybe

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