1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. BjornFred

Posts by BjornFred

  • [HL2_Odyssey] The Raid

    • BjornFred
    • December 9, 2016 at 4:19 PM

    Thank's bunch for the feedback will2k! I totally agree, I really appreciate you taking the time to play my level. All great advice which I will prioritize next week.

  • FINAL FANTASY XV

    • BjornFred
    • December 5, 2016 at 8:21 AM

    Haha, Yepa Grapen, learned that the hard way too. Also while holding down the "run" button and releasing it just before stamina reaches 0, you get a boost. So you can basically run forever without having that annoying stamina drain-paus-thingy.

  • Titanfall 2

    • BjornFred
    • December 2, 2016 at 3:23 PM

    Great campaign! great Multi-player, needs some balancing on the classes and titans but overall really good! Didn't expect that at all.

    It seems the sales are pretty low on both dishonered and Titanfall which kind of sucks, although I'm not a huge fan of either game I would like to see more FPS campaigns like these.

  • What's your favourit game ending / final boss ever?

    • BjornFred
    • December 2, 2016 at 3:12 PM

    obviously MGS3 Boss: The End.

    Either let him die of old age

    or snipe him in a wheelchair before the actual fight.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    .......or I guess you could fight him

  • Inside

    • BjornFred
    • December 2, 2016 at 2:58 PM

    Congrats to you and the team, Mazy! I loved the game, glad it won best indie!

  • Death Stranding - Hideo Kojima's next game

    • BjornFred
    • December 2, 2016 at 2:49 PM

    I'm intrigued, has a weird MGS feel too it. Not sure if the marketing-strategy is to their long-time benifit though. Their building up hype to a game that probably won't finish aaaanytime soon.

  • [HL2_Odyssey] The Raid

    • BjornFred
    • December 2, 2016 at 2:15 PM

    The Raid

    • Game: HL2
    • Map Name: HL2_Odyssey_M7_TheRaid
    • Context: Part of the Odyssey project
    • Time spent developing: Week 4 of 8 (at 50% work hours)
    • Estimated playtime: 10 mins

    Description & Background

    This map is supposed to be a low-paced gameplay experience with focus on exploring. The player is stuck infront of an apartment-complex and need to find a way through to the other side. There will be an ongoing raid when the player arrives infront of the building and the local police won't immediately recognize the player as a threat.

    Role in the campaign

    The purpose of this map is to tell a short story within the main story through it's environment. Something the player can experience through scripted sequences and overall mood. This map is sectioned in the middle of the campaign and is supposed to give the player some minutes to breathe, after an intense battle.

    Alpha build

    This is my earliest build of my design and I would love any kind of constructive feedback.


    TheRaid_Alpha.bsp

    Files

    TheRaid_Alpha.bsp 4.73 MB – 138 Downloads
  • FINAL FANTASY XV

    • BjornFred
    • December 2, 2016 at 1:48 PM

    15h in and I really like it. Haven't played a FF since Final Fantasy X which I wasn't a fan of, but FF15 really feels like a step in the right direction.

    I wish the world felt a bit more inhabited and the characters had a bit more nuance to them, right now it's a whole lot of boring melo-drama. But gameplay overall is very fun, the stuff I thought would be tedious and boring is just the opposite. Driving on scripted roads, watching setpieces and camping is fun. Combat is fun and has depth. Can't wait til I get some summons, (if there is any).

    I'll definitely finish this game.

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • BjornFred
    • December 2, 2016 at 1:24 PM

    I'm going through the tutorial now and I love the workflow! Very dynamic and iterative, perfect for a student of all levels! Easily one of the best modular environment tutorials I've ever seen so far, I wish there was a bit more commentary though.

    I'll definitely use this workflow in my coming projects! Thank's a bunch Minos!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™