The Raid
- Game: HL2
- Map Name: HL2_Odyssey_M7_TheRaid
- Context: Part of the Odyssey project
- Time spent developing: Week 4 of 8 (at 50% work hours)
- Estimated playtime: 10 mins
Description & Background
This map is supposed to be a low-paced gameplay experience with focus on exploring. The player is stuck infront of an apartment-complex and need to find a way through to the other side. There will be an ongoing raid when the player arrives infront of the building and the local police won't immediately recognize the player as a threat.
Role in the campaign
The purpose of this map is to tell a short story within the main story through it's environment. Something the player can experience through scripted sequences and overall mood. This map is sectioned in the middle of the campaign and is supposed to give the player some minutes to breathe, after an intense battle.
Alpha build
This is my earliest build of my design and I would love any kind of constructive feedback.