Quote from fewseb9 hours ago, fewseb said: Hey noodle, I took a look at your map and its looking great, I just have a few (non game play) suggestions for you to consider.
First off, im glad you already had a kv file going with this map, most people dont think about that until their map is basically done. I like your pick of the professionals as the T models, they go well with this maps theme. Im not sure if the jets you can see in t-spawn are supposed to be their jets or the cts, but either way I think it would be neat to have either some sort of parachute-type prop in t-spawn to imply how they actually got into the cargo bay. Maybe even some sort of hook would be there.
I think your pick of the fbi as the ct models is definitely a good choice, im not sure if you intended it to be as though they were already on the air craft or not as security, but if you are still open to suggestions, I might suggest changing ct models to the SAS, having the sky light window in ct spawn be broken and have a helicopter or a jet flying off with cables attached to it, this would imply the air liner had no security on board and instead the SAS (or even the FBI) preformed a daring in air jump to the top of the plane.
Anyway these are all just small story elements I wanted to suggest, keep up the good work.
yay
I made the kv file really early on and I'm happy someone noticed. thank you