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  2. Mangley

Posts by Mangley

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

    • Mangley
    • July 4, 2016 at 6:47 PM

    [*] Name: Lewis Palfrey [*] Nick: Mangley [*] Map: DM-Oxide [*] Download link: https://www.dropbox.com/s/e501lwga45ke…Editor.pak?dl=0 [/list] I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    This was a really great learning experience, thanks for the contest!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Mangley
    • May 27, 2016 at 10:42 AM

    Really good video Nato!

    Does anybody know if the rounding errors in the current editor are a concern at all? I'm not greatly familiar with how UE4 optimizes and rotating actors really bugs me and I want to manually input every rotation value even though it's a terrible waste of time to do that. I'm guessing we just have to put up with it and there isn't any kind of fix until the next version.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • Mangley
    • May 16, 2016 at 9:18 PM

    Just finished cooking, I've updated my post - I hope this is okay as it's a few minutes past the deadline now

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Mangley
    • May 16, 2016 at 8:59 PM

    Still packaging my shell after 2 hours when it took 6 minutes on the first cook in the previous engine, looks like I'll miss the submission deadline that's in 1 minute.

    :(


    Edit: Finished cooking and submitted

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Mangley
    • May 13, 2016 at 10:12 PM
    Quote from NATO

    22 hours ago, NATO said: Just an FYI, if you want to make sure people can still playtest you'll need to recook your maps on the new build!

    Is this every build or just engine versions? Now I have to unmesh my map to make a new shell just to get that out there since I changed the scaling since I submitted for phase one. Ugh lol.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • Mangley
    • May 1, 2016 at 5:26 AM

    Name: Lewis Palfrey

    Nick: Mangley

    Map: DM-Oxide

    Download Links (UPDATED):

    Dropbox: https://www.dropbox.com/s/ugc9bxuhub7b…Editor.pak?dl=0

    Legal Agreement:

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    Server Hosting:

    Code
    MapRotation=/Game/RestrictedAssets/Maps/DM-Oxide-WIP5
    RedirectReferences=(PackageName="DM-Oxide-WIP5-WindowsNoEditor", PackageURLProtocol="http",PackageURL="nl1.gamingredirect.com/6532597845/LoPingArena/Mangley/DM-Oxide-WIP5-WindowsNoEditor.pak", PackageChecksum="fd664078d5c9f20f2b655c0d9f19c142")
    Code

    _________________________

    My WIP thread on the Unreal Tournament forums: https://www.epicgames.com/unrealtourname…ll=1#post238951

    [Blocked Image: https://www.epicgames.com/unrealtournament/forums/attachment.php?attachmentid=28863&d=1462075731]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Mangley
    • April 26, 2016 at 8:29 PM
    Quote from Sprony

    5 hours ago, Sprony said: Don't forget to submit the maps on time in this thread.

    Will do, thanks Sprony!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Mangley
    • April 26, 2016 at 11:03 AM

    Hey everyone!

    Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtourname…8951#post238951

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