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Posts by Michael Holton

  • Michael Holton Portfolio

    • Michael Holton
    • April 13, 2016 at 8:02 PM

    I have to admit, I am working on putting up my newer levels and maps that I have recently been working on. Most of the content is from my graduate portfolio class. I obviously need some advice on my portfolio. I have gotten a lot of traffic to my site but only a handful of opportunities from it. I humbly ask for any assistance or tips to help me in my quest to finally get a career started in the game industry.

    http://www.michaelholtonleveldesign.com

    After looking at some of the other posts on this thread, I realize I might have a long way to go to catch up with all these very talented level designers on here. Thanks for your time.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Michael Holton
    • April 11, 2016 at 7:02 PM
    Quote from Vilham

    24 minutes ago, Vilham said: Read the FAQ it explains that it is generated from the nav mesh.

    thanks, I am seeing that now

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Michael Holton
    • April 11, 2016 at 6:33 PM

    Thanks dryOn, but I think I wasn't clear in my question. There should be a mini-map that allows players to see the layout of the map (2D) and pick a spawning point. That's the mini-map I was asking about. Thanks!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Michael Holton
    • April 11, 2016 at 5:50 PM

    I am trying to make the mini-map for the Showdown game. Any tutorial suggestions would be greatly appreciated. I have seen a few for basic mini map creations but i'm looking for a tut on how to make a mini map and implement it to the beginning of the UT game. Thanks!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Michael Holton
    • April 7, 2016 at 5:36 PM

    I started boxing out last night. Interested in working with an artist... Let me know if you're interested.

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