Good morning Mapcore , so yesterday I dove back into this scene for the first time in a long time.....and found a slew of errors...namely Scale....so i will be rebooting it and holding it to the standards of the latest assets that I have created. I was hoping you guys could rip it a new one and tell me everything that you see is wrong with it... please don't hold back help me create a change list of errors.....I am in the process of creating a style guide detailing...the new scale changes...including player, story, curb and handrail heights. I will also be doing a color study to help me create a color guide for the scene.My goal for this scene is if i handed it to bungie they could just drop it into destiny and have it run smoothly....so if anyone can give me some information on some technical specs (polycounts env assets, hero assets, texture sizes, particles) I need to be hitting i would really appreciate that. The latest screenshots are above and here is a super quick clip of the level running. https://www.youtube.com/watch?v=S6feAMkbzEI
Posts by cglewis
-
-
@nikkoship thanks man! The piece of concept art is from the new expansion, I believe its a Death Knight Artifact weapon? I am trying to move the concept into the hyper real art style......so its been a bit of a challenge but i am very excited about

-
Check out my latest project
[Blocked Image: http://i.imgur.com/WC41rej.jpg] Just finished sculpting the blade Check it out, let me know what yall think
[Blocked Image: http://i.imgur.com/jnBxelH.jpg][Blocked Image: http://i.imgur.com/vPMwNjP.jpg][Blocked Image: http://i.imgur.com/viint1n.jpg] -
So i Retextured the Bad Ju Ju Check it out
[Blocked Image: http://i.imgur.com/sCaQe9k.jpg][Blocked Image: http://i.imgur.com/4yklkOK.jpg][Blocked Image: http://i.imgur.com/kRZ3d4L.jpg] -
Playing with decals...what do yall think?[Blocked Image: http://i.imgur.com/tNFA00v.jpg]
-
i know i said i was done....but I tweaked some of my materials...and redid the lighting check it out[Blocked Image: http://i.imgur.com/GrPAa4A.jpg][Blocked Image: http://i.imgur.com/6mJICjc.jpg][Blocked Image: http://i.imgur.com/UBtl8WJ.jpg][Blocked Image: http://i.imgur.com/SoO65b0.jpg][Blocked Image: http://i.imgur.com/zsT0O8a.jpg]
-
Thanks man I appreciate that man

-
All right, I think she is done! Final Polycount 2,018
Check it out let me know what yall think
[Blocked Image: http://i.imgur.com/ATq5eD7.jpg][Blocked Image: http://i.imgur.com/939sr9U.jpg][Blocked Image: http://i.imgur.com/dX96YaB.jpg][Blocked Image: http://i.imgur.com/YC8lyfl.jpg][Blocked Image: http://i.imgur.com/bEJ6KSg.jpg][Blocked Image: http://i.imgur.com/QaWVu2J.jpg][Blocked Image: http://i.imgur.com/NVTsgkc.jpg][Blocked Image: http://i.imgur.com/dlFPdnT.jpg][Blocked Image: http://i.imgur.com/b89PpY7.jpg][Blocked Image: http://i.imgur.com/UAVpdha.jpg] -
wooo started texturing
[Blocked Image: http://i.imgur.com/3zSZz9C.jpg] -
so i did not like those normals.....so i redid them
[Blocked Image: http://i.imgur.com/IosQ058.jpg] -
So here is my 2k Poly low res with the high poly details baked on to it
[Blocked Image: http://i.imgur.com/vzJaJsi.jpg][Blocked Image: http://i.imgur.com/7wUqDbV.jpg] -
@@grapen Thanks man i appreciate it, it'll be bigger than the player that much i know based on the concept other than that lol idk i would assume itll be a main feature in a room
lol right now im sitting at 9k and i also did some beauty renders [Blocked Image: http://i.imgur.com/MvHSI6J.jpg][Blocked Image: http://i.imgur.com/KJFIysI.jpg][Blocked Image: http://i.imgur.com/Cx2jFkS.jpg][Blocked Image: http://i.imgur.com/hr51Hcq.jpg][Blocked Image: http://i.imgur.com/8NNuw5W.jpg] -
@Vorontsov Thanks man! I think totally time to complete the high poly....thats a good question...I want to say between 16-24 hours of work time
My goal is to completely finish it this week, wife is out of town....and i'm currently unemployed so lol

Quick question though....I am trying to nail down my final in game polycount for the model....i have heard it needs to be 1-2k Max 5k and then ive heard it can go up to 10K what should be the polycount goal? I walk around games like destiny and doom and I feel the polycounts on environmental assets are in the 5-10 range
-
im thinking the Highpoly is done let me know what yall think
[Blocked Image: http://i.imgur.com/haOivnu.jpg][Blocked Image: http://i.imgur.com/BlfPGuL.jpg][Blocked Image: http://i.imgur.com/sabZ1Ps.jpg] -
@xzi Thanks man
hope you like the updates [Blocked Image: http://i.imgur.com/kBDrZvA.jpg][Blocked Image: http://i.imgur.com/KXCEPti.jpg][Blocked Image: http://i.imgur.com/l4mjqj0.jpg][Blocked Image: http://i.imgur.com/VahGolY.jpg] -
Just Starting on the fun High Poly Details
Check it out![Blocked Image: http://i.imgur.com/HVa8nr9.jpg][Blocked Image: http://i.imgur.com/VHCFWwH.jpg][Blocked Image: http://i.imgur.com/yHY4ZV9.jpg] -
The High res Starts
[Blocked Image: http://i.imgur.com/iEAZhK8.jpg] -
really worked on trying to nail the proportions i feel pretty good about this....let me know what you guys think[Blocked Image: http://i.imgur.com/mwOUr1x.jpg]
-
Hey guys....did a bit of work tonight on mars
ported it to 4.11...since it uses substance
tweaked the lighting and then started remodeling the main building check it out
[Blocked Image: http://i.imgur.com/7dpCNiT.jpg][Blocked Image: http://i.imgur.com/XbWeZfD.jpg][Blocked Image: http://i.imgur.com/Tzra7Ru.jpg][Blocked Image: http://i.imgur.com/LF5FTcP.jpg] -
Happy Monday!!! (Tuesday) New week New project! Just wrapped up the model for my Bad Ju Ju So i am kicking off another High Res prop I found this Generator Concept from Resistance 3 that I thought was cool![Blocked Image: http://i.imgur.com/itN0AGo.jpg] Here is where I am at currently
[Blocked Image: http://i.imgur.com/bz6G10V.jpg] Let me know what yall think 