Congrats to @jd40 and others! Memories will be with us forever...
Posts by Harry Poster
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"Disaster Update" is out
Here is the story - Originally supposed to be released on 8th of December but vvis screwed me and in one day I had to redo the whole optimisation system. Now it's even better and for sure I was happy. But then when I tried to PakRat map file somehow got corrupted and made models missing even when I have them in the folder. I realized how to manage that late and map uploaded to workshop with 1.30min after deadline. Really frustrating, maybe I should move to another program now.
Anyway, update.
- Nav file fix
- Radar_spectate updated
- Skill jump added
- Massive displacement pass. Edges are smoother, more details added.
Models and textures:
-Bark
- Holes in 3D
- Normal doorframe models
- Modeled roof in souk
- Roof tile on B
- Wall tile on B
Updated areas:
- A's staging
- T spawn
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Quote from FMPONE
46 minutes ago, FMPONE said: Unfortunately, this entry has been disqualified.
As mentioned privately and publicly, we will be following our rules -- to the letter -- in order to ensure a fair contest for everyone. It's deeply saddening that this came down to a matter of minutes, however we couldn't have been any more clear about our policy on updating maps after the deadline.
For a few months I've thought that I've met some luck. Such shame to be dq because of PakRat bugs. For sure I've started updating it in 23.57 gg wp Biome wins.
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Breaking silence with the first piece of soundtrack. I'm not involved in the project for now but soon I will.
Download - https://www.dropbox.com/sh/fvchp1qnlnd…mvcgMIqnfa?dl=0
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Using Bugfixer3000 I've found the problem.
Update in 2 days
https://www.youtube.com/watch?v=lKr9x1UaOvU&feature=youtu.be
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Quote from FMPONE
3 minutes ago, FMPONE said: some of the fellas in discord were speculating that it's related to "power 4" level displacements. do you want to try to bring all of those in your map down to power 3 and see if it helps? let us know. we want to help and if you can't figure it out we'll make something happen, get people in a server until we ahve some solid ideas. you could also pass the vmf around. feel free to reach out, and the discord is always there for realtime feedback.
Thanks I've found this solution when problem appeared for the 1st time , I checked my map and power was 3. If someone remember what and where happened before crashing it'd make fixing a lot easier.
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Quote from FMPONE
35 minutes ago, FMPONE said: Hey there @Harry Poster I heard from many people that they were very excited to test Tangerine today at Faceit. However, unfortunately the map was crashing continuously and we made the decision for the sake of the map tests to postpone testing the map. Can you please solve these crashes and let us know when it is resolved? We will reschedule you for map tests. Thanks!
I will, i don't 100% solution it happens after physics objects meets displacement at some places. Will take few days throwing p2000 around the map.
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How can they judge your map without an update? Workshop is not featuring things like "Download past updates". Imo.
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Great! In what time we can have our scores and feedback?
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Pack the textures

UPD: That Beretta on CT spawn can confuse some players
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Update:
- Added occluders
- Removed particles
- Windows are now clipped to prevent stuck
- Radar was updated, radar_spectate has been added
- Minor fixes