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[CS:GO]Endless Hours

  • Harry Poster
  • August 28, 2017 at 4:08 PM
  • Harry Poster
    • August 28, 2017 at 4:08 PM
    • #1

    Custom survival mode for CS:GO.

    While i have a little rest from competitive map (de_Tangerine) i've made an early concept for this map.

    In this version included

    - Day/Night dynamic cycle (Made half year ago and still improving (credits to flyguy for skybox model))

    - Dynamic fill world with snow

    - Bed (To skip the night, in multplayer will work like in minecraft)

    In plans:

    - Inventory

    - Player status (hunger, temperature)

    - Big world

    - Storyline with cutscenes (I can make animations for CSGO)

    Ideas and feedback required.

    For now thats all. Usually i gave up on most projects (That's why i'm paused with tangerine, to not give up it) and i hope that topic in mapcore will motivate me.


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    (Sorry for long waiting while sleep)

  • Quotingmc
    • August 28, 2017 at 6:56 PM
    • #2

    The music and atmosphere reminds me of The Long Dark. Looks cool what you have already.

  • Harry Poster
    • August 29, 2017 at 12:45 AM
    • #3
    Quote from Quotingmc

    5 hours ago, Quotingmc said: The music and atmosphere reminds me of The Long Dark. Looks cool what you have already.

    Thanks, but music isnt in-game ,this music is just to make video easier to watch. I will hsve my own soundtrack in future.

  • Harry Poster
    • October 20, 2017 at 1:52 PM
    • #4

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    First steps on the map

    - Cold

    - Fireplaces

    - Flashlight

    I'm trying to keep attention on the details so share your ideas.

  • zombi
    • October 26, 2017 at 2:26 PM
    • #5

    Sweet! I can't wait to see more.

  • Harry Poster
    • December 25, 2017 at 8:02 AM
    • #6

    Breaking silence with the first piece of soundtrack. I'm not involved in the project for now but soon I will.

    Download - https://www.dropbox.com/sh/fvchp1qnlnd…mvcgMIqnfa?dl=0

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  • THE_Sito
    • December 27, 2017 at 4:16 AM
    • #7

    This is really interesting! Great work!

  • Harry Poster
    • March 3, 2018 at 12:45 PM
    • #8

    Quick update. Just to say that EH is now my main project.

    Spoiler New:

    - Player status and inventory

    - Fishing (Can't show now)

    - New place - dead forest. (Can't guarantee that I won't downgrade graphics a bit)

    - Weather (Foggy, Clear sky, 2 types of cloudy)

    - Thanks to friend Nexi, now I can make custom weapon models without mods

    - New fireplace's UI

    - Respawn system based on teleporting player back where he was some time ago. (3 times only)

    Credits:

    - Trees are from GTA V ported to Garry's mod and my textures

    - Knife from gamebanana

    2

  • zombi
    • March 4, 2018 at 2:43 AM
    • #9

    lovely

  • Harry Poster
    • March 28, 2018 at 3:03 PM
    • #10

    I'm still making progress.

    Spoiler - Dressers for simple customization.

    - Working multiplayer beds without awful noises.

    - Thirst and hunger. Also now you can update your clothes, works more like levels in RPG but by crafting.

    (And yes HDR ruins graphics a bit)

    - Cooking. You can eat food as it is but it may result in health problems. You can heal via medicine but

    medicine have overdose.

    - You can search for resources in shelves and refrigerators

    - Had to make drop system for Coop and some inventory management. But using it too much will crash

    the engine.

    - Alpha fishing

    - Made some world geometry without details. Yet it big, but I will work on some main buildings first.

    yup

    Bless ya.

    3

  • Harry Poster
    • April 5, 2018 at 10:47 AM
    • #11

    The latest version of Day/Night cycle

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  • Harry Poster
    • April 30, 2018 at 8:05 AM
    • #12

    Small update

    -Made some buildings

    -Working on foliage

    -Added World Map and Compass

    - First Alpha tests in a few weeks

  • That50'sGuy
    • May 3, 2018 at 1:35 PM
    • #13

    Wow! This sure looks cool!

  • Harry Poster
    • May 12, 2018 at 2:05 PM
    • #14

    - Added localization opportunity. Now map supports 3 languages: English, Russian, German.

    If you want to help me with localization or just want to see your language in map contact me.

    Steam

    -Valve's player animations have been cut and replaced with my own. I've got a few bugs and trying to fix them.

    Animations are shown in the video.

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    Smaller things:

    -Added world map's picture instead of the placeholder

    -I've changed the system of how the knife works

    -Several multiplayer bugs fix

    -The main world is now ready

  • Harry Poster
    • May 17, 2018 at 7:47 AM
    • #15

    The first playable version of Endless Hours is out for public! I'm excited to share this alpha with you and hope to receive some feedback.

    This version includes:

    - Day/Night cycle

    - Survival

    - Fishing (Early build)

    - Max sized world

    - 2 players coop

    Hope you will enjoy it!

    Steam Workshop

    Contact me if you want to provide me any help. Bless ya!

  • Harry Poster
    • July 8, 2018 at 11:23 AM
    • #16

    Upd: link will be updated soon


    Some updates:

    Spoiler - Resource spawn more random

    - New bunker location

    - Turkish language

    - The storyline was cut down. Now it's world background that will help the player explore the world.

    - To use some fireplaces you need to set up fire first.

    - Some secret items.

    And much more polishing and details.

  • Harry Poster
    • July 10, 2018 at 6:11 AM
    • #17

    Small update. Due some problems map's link is hidden for now as I'm not at home to fix it.

    But I have an idea of making map more interactive, I'll make something like like treasure hunt fo prizes (reward is skins ofc).

    Anyway new link likely coming next month.

    Some more detailed overview of latest map changes:

    Spoiler - 4 difficultes to play on (Tourist, Survivor, Challenger, Expert)

    It affects : health regen, speed of hunger and thrist, weather coldness, time before the storm, chances of legs break on fall damage.

    - Bunker, that players must find trough exploration , reading notes, or close learning of enviroment.

    - Turkish interface only language , Russian texts language and German interface language

    - Storm that will soon after start change the weather: outside is colder and it will damage player (damage source is radiation). In bunker you can find overall to protect yourself.

    - Doping that can be found in bunker. It should be used very carefully as every new dose from 2nd will damage player more and more and then slowly regen. You wont be able to use them all, thats punishment for greedy people.

    - Added end stats , where player can see: reason of their death ,how many health they lost, how many nights the've skipped, their clothes stats

    - Added progress bar for searching / Fast Access now can be used without inventory (thanks to FMPONE)

    - Resources spawn is now scripted, it makes spawns more random.

    - Finished day/night and weather cycles

    - Added massive setting bar in lobby, now you can set up the map as you wish or need

    - Added locals and notes (hints in settings), added local stories to some of the houses, and global story for

    the whole world.

    - Bunker has 2 locked behind some puzzles doors (with doping and overall)

    If anything I'd like to sorry for map deletion but I'll try to make it even better.

    Cya!

  • Harry Poster
    • August 8, 2018 at 11:15 AM
    • #18

    Link is coming soon. I had to update my monitor for some 16:9 screenshots. With the new monitor, a teaser is coming too.

    Whats new?

    - One of the most wanted (by me) features. Fireplaces that can be set anywhere! Finally, I got this. The fireplace can be set via special kit, kits are hidden better than other resources.

    - Some bushes now have berries. 'Berries' restore 40 hunger points. (max 500)

    - Working on bunker's visual update

    - To prevent map crashing while waiting in the lobby now map will take 5-10 seconds to load itself and only then a player can start the map

    - 'Bramble' models were replaced with 'Grass' models to help a player identify collectible bushes

    - Now you can see what have you found during searching process on your screen

    - As seen in bunker screenshot it has water, added 'Wetness' debuff

    - All puzzles in the map will lead to the only way to complete the map but first who will do that will get a prize from me

    To do:

    - Preview picture

    - Teaser

    - Ending to all the puzzles

    - Bunker

  • Harry Poster
    • August 8, 2018 at 1:36 PM
    • #19

    @Tynnyri Dfg?

  • Harry Poster
    • August 28, 2018 at 4:17 PM
    • #20

    Workshop

    The final link, it all started on 28 August and will end on the same date.

    Of course, I'd like to work on it more, but some limits just don't let me.

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