1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. hoistenize

Posts by hoistenize

  • totally random texture thread

    • hoistenize
    • March 19, 2019 at 1:00 AM

    watching Yanzl do the things he does with substance designer on his stream was enough to persuade me to buy this software

    so far I've used it to make a few textures for de_sydney, and some other textures just for learning

    [Blocked Image: https://i.imgur.com/KBSObLS.png]

    that's just one image, open the spoiler for a few more

    Spoiler [Blocked Image: https://i.imgur.com/8YgKHPr.png]

    [Blocked Image: https://i.imgur.com/n9nTnqE.png]

    [Blocked Image: https://i.imgur.com/qp4Zosk.png]

    [Blocked Image: https://i.imgur.com/3YpO5uK.png]

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • October 23, 2018 at 12:45 AM

    i learned to model in a few months, and i think its allowed me more creative freedom than ive ever had

    screenshot from de_sydney, a wingman man made my T-R3x3r and i

    im in charge of the art, and honestly i have taken a while to get the map to the point that it is at (8 months so far), but i am speeding up steadily

    [Blocked Image: https://i.imgur.com/QlIyNQh.png]

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • March 11, 2018 at 7:33 PM

    spent some time learning how to make custom models for a CSGO wingman map.

    I was left with some pretty cool final products

    [Blocked Image: https://i.imgur.com/lq3IIEu.png]

    [Blocked Image: https://i.imgur.com/8RWLG1e.png]

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • January 30, 2018 at 10:01 PM

    Finished work on a remake of an old map, which itself is a remake of my very first map.

    I think I've improved quite a lot since the beginning.

    http://steamcommunity.com/sharedfiles/fi…/?id=1286056480

    [Blocked Image: https://i.imgur.com/Ed5koRZ.png]

    Original V1:

    [Blocked Image: https://i.imgur.com/uCJ7hjz.png]

  • Tangerine

    • hoistenize
    • September 22, 2017 at 2:15 AM

    Really good stuff

    It's kinda weird, but I noticed the tower you have is very similar to one I made

    [Blocked Image: https://i.imgur.com/wDnE0PZ.png]

    It's a tower somewhere in Morocco, I forget exactly where

    Maybe we used similar references, or maybe it's just a generic tower design

  • Faron

    • hoistenize
    • September 1, 2017 at 2:12 AM
    Quote from S1lv3r 4 lyf

    9 hours ago, S1lv3r 4 lyf said:

    Do you have a player clip displacement under the bridge? It seems to be improperly displayed from some angles (hard to spot while playing).

    The content cannot be displayed because you do not have authorisation to view this content. The content cannot be displayed because you do not have authorisation to view this content.

    That was a mistake from the old version of the map, I never noticed it was still there.

    It's pretty primitive, but we're working on that area in a newer version, so hopefully no more playerclip displacements

    Also, I noticed that the water is black for you, why is that? some people have had that problem during the playtest, but not everyone.

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • March 14, 2017 at 9:59 PM

    i remade an old map of mine

    i also just wanted some practice

    [Blocked Image: http://i.imgur.com/4ePQCEt.jpg]

    [Blocked Image: http://i.imgur.com/rRONgL6.jpg]

    [Blocked Image: http://i.imgur.com/N7H08Ju.jpg]

    this is playable, but im uploading it to the workshop later

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • January 28, 2017 at 3:15 AM

    I made a small scene

    [Blocked Image: http://i.imgur.com/xKOOU6M.jpg]

    that's an oil refinery in the background

  • [CS:GO] de_butz (name not final)

    • hoistenize
    • July 24, 2016 at 6:22 PM

    Ok, I removed a lot of corners, made B easier for terrorists, and removed an extra path in T spawn.

    I also added a radar!

    Spoiler [Blocked Image: http://i.imgur.com/JdWViRz.jpg]

    [Blocked Image: http://i.imgur.com/QIQMuau.jpg]

    [Blocked Image: http://i.imgur.com/Mq424xY.jpg]

    [Blocked Image: http://i.imgur.com/sr9w8C4.jpg]

    [Blocked Image: http://i.imgur.com/aIEe8zD.jpg]

  • [CS:GO] de_butz (name not final)

    • hoistenize
    • July 24, 2016 at 10:43 AM
    Quote from Shibou

    17 minutes ago, Shibou said: Just my first impressions from seeing the images:

    Judging from these screens you got a lot of verticality there which can be very beneficial for the layout and gameplay, but please dont overdo it for a CS map.

    The layout overview you've posted looks a bit to complex and both bombsites seem to be kinda cornered.

    the overview that i posted had a lot of the slopes full black, so I need a new one...

    I'm mostly going to work on simplifying the layout I guess.

    in game the only verticality-intensive areas are ct spawn and A's connector

  • [CS:GO] de_butz (name not final)

    • hoistenize
    • July 24, 2016 at 3:27 AM

    another update.

    made the entire map bigger overall, had some scaling problems.

    Spoiler [Blocked Image: http://i.imgur.com/96XFdeG.jpg]

    [Blocked Image: http://i.imgur.com/v4Ypj1f.jpg]

    [Blocked Image: http://i.imgur.com/lwOqqwl.jpg]

    [Blocked Image: http://i.imgur.com/4HiU2ON.jpg]

    New overview

    [Blocked Image: http://i.imgur.com/fj4K2Ao.jpg]

  • [CS:GO] de_butz (name not final)

    • hoistenize
    • July 24, 2016 at 1:18 AM

    changed middle, made the sightline smaller

    Spoiler [Blocked Image: http://i.imgur.com/4NLYWTY.jpg]

    CT side

    [Blocked Image: http://i.imgur.com/Ocsr2hm.jpg]

    T side

  • [CS:GO] de_butz (name not final)

    • hoistenize
    • July 23, 2016 at 3:04 PM

    Most of my most recent maps that are actually playable are deathmatch and arms race maps, so I thought I'd try something new.

    This is my new DE map, butz.

    obviously not a final name

    Workshop link:http://steamcommunity.com/sharedfiles/fi…s/?id=729960720

    Spoiler [Blocked Image: http://i.imgur.com/oVyTVae.jpg]

    [Blocked Image: http://i.imgur.com/5i0Cgvx.jpg]

    [Blocked Image: http://i.imgur.com/ApdiOj0.jpg]

    [Blocked Image: http://i.imgur.com/uytgpiO.jpg]

    *overview not actually working ingame

  • UE4 -WIP- Destiny Fan Art - Mars Station

    • hoistenize
    • May 18, 2016 at 1:53 AM
    Quote from cglewis

    1 hour ago, cglewis said: Wooo More High Poly Goodness!!! as always let me know what yall think :D

    [Blocked Image: http://i.imgur.com/UN3ULBv.jpg][Blocked Image: http://i.imgur.com/NaYitrR.jpg][Blocked Image: http://i.imgur.com/ocqfxVm.jpg]

    looks really nice

    I cant wait to see it finished!

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • May 1, 2016 at 12:08 AM

    finally finished detailing this map

    I can definitely say that this is my best work so far

    workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=676144533

    open this spoiler for new screens

    Spoiler [Blocked Image: http://i.imgur.com/CG4VDeX.jpg]

    [Blocked Image: http://i.imgur.com/Dv6kAVH.jpg]

    [Blocked Image: http://i.imgur.com/E079TzM.jpg]

    [Blocked Image: http://i.imgur.com/BJYrjap.jpg]

    [Blocked Image: http://i.imgur.com/6Unj9Y1.jpg]

    [Blocked Image: http://i.imgur.com/ohe76kM.jpg]

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • April 28, 2016 at 3:35 AM
    Quote from Logic

    7 hours ago, Logic said: Sneaky peeky, lemon... squeaky?

    I have been waiting so long for something about this map, it looks great!

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • April 22, 2016 at 8:06 PM
    Quote from FMPONE

    14 hours ago, FMPONE said: Looks gloomy but well done. How does the name contribute to the theme. And what is the theme? Details like that will help make your well constructed brushwork more memorable for people

    the name doesn't contribute at all. I'll probably change it to something relevant. I tried to achieve an industrial theme, but I gave it a kinda run-down look.

  • Complex

    • hoistenize
    • April 22, 2016 at 3:44 AM

    any progressionizations?

    I really want to see where this map is headed

  • WIP in WIP, post your level screenshots!

    • hoistenize
    • April 22, 2016 at 2:01 AM

    I am working on a deathmatch only map, just because I don't feel like making a good layout.

    [Blocked Image: http://i.imgur.com/1l4UdKS.jpg]

    [Blocked Image: http://i.imgur.com/GCa4yME.jpg]

    [Blocked Image: http://i.imgur.com/cTkhBlw.jpg]

    [Blocked Image: http://i.imgur.com/bwXHD1V.jpg]

    [Blocked Image: http://i.imgur.com/1QOY2f2.jpg]

    [Blocked Image: http://i.imgur.com/Q4VJYYp.jpg]

    dm_debt is the name, feedback appreciated.

  • de_decay (WIP)

    • hoistenize
    • March 28, 2016 at 4:22 AM

    the outdoor lighting looks a bit off.

    maybe it should be a bit brighter?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™