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[CS:GO] de_butz (name not final)

  • hoistenize
  • July 23, 2016 at 3:04 PM
  • hoistenize
    • July 23, 2016 at 3:04 PM
    • #1

    Most of my most recent maps that are actually playable are deathmatch and arms race maps, so I thought I'd try something new.

    This is my new DE map, butz.

    obviously not a final name

    Workshop link:http://steamcommunity.com/sharedfiles/fi…s/?id=729960720

    Spoiler [Blocked Image: http://i.imgur.com/oVyTVae.jpg]

    [Blocked Image: http://i.imgur.com/5i0Cgvx.jpg]

    [Blocked Image: http://i.imgur.com/ApdiOj0.jpg]

    [Blocked Image: http://i.imgur.com/uytgpiO.jpg]

    *overview not actually working ingame

  • hoistenize
    • July 24, 2016 at 1:18 AM
    • #2

    changed middle, made the sightline smaller

    Spoiler [Blocked Image: http://i.imgur.com/4NLYWTY.jpg]

    CT side

    [Blocked Image: http://i.imgur.com/Ocsr2hm.jpg]

    T side

  • hoistenize
    • July 24, 2016 at 3:27 AM
    • #3

    another update.

    made the entire map bigger overall, had some scaling problems.

    Spoiler [Blocked Image: http://i.imgur.com/96XFdeG.jpg]

    [Blocked Image: http://i.imgur.com/v4Ypj1f.jpg]

    [Blocked Image: http://i.imgur.com/lwOqqwl.jpg]

    [Blocked Image: http://i.imgur.com/4HiU2ON.jpg]

    New overview

    [Blocked Image: http://i.imgur.com/fj4K2Ao.jpg]

  • Shibou
    • July 24, 2016 at 10:21 AM
    • #4

    Just my first impressions from seeing the images:

    Judging from these screens you got a lot of verticality there which can be very beneficial for the layout and gameplay, but please dont overdo it for a CS map.

    The layout overview you've posted looks a bit to complex and both bombsites seem to be kinda cornered.

  • hoistenize
    • July 24, 2016 at 10:43 AM
    • #5
    Quote from Shibou

    17 minutes ago, Shibou said: Just my first impressions from seeing the images:

    Judging from these screens you got a lot of verticality there which can be very beneficial for the layout and gameplay, but please dont overdo it for a CS map.

    The layout overview you've posted looks a bit to complex and both bombsites seem to be kinda cornered.

    the overview that i posted had a lot of the slopes full black, so I need a new one...

    I'm mostly going to work on simplifying the layout I guess.

    in game the only verticality-intensive areas are ct spawn and A's connector

  • JSadones
    • July 24, 2016 at 11:38 AM
    • #6

    Please add a mini-map. Overview seems way too complex, too many angles/corners that people need to check while traversing the map. (1) The CT's seem to arrive way sooner than the T's, make that it's almost the same or 1-2 seconds. There are also some really far sight-lines which makes an AWP'er have a field day.

    GL

    Picture

    Spoiler (1)

    [Blocked Image: http://i.imgur.com/XQvYuDH.png]

  • hoistenize
    • July 24, 2016 at 6:22 PM
    • #7

    Ok, I removed a lot of corners, made B easier for terrorists, and removed an extra path in T spawn.

    I also added a radar!

    Spoiler [Blocked Image: http://i.imgur.com/JdWViRz.jpg]

    [Blocked Image: http://i.imgur.com/QIQMuau.jpg]

    [Blocked Image: http://i.imgur.com/Mq424xY.jpg]

    [Blocked Image: http://i.imgur.com/sr9w8C4.jpg]

    [Blocked Image: http://i.imgur.com/aIEe8zD.jpg]

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