Quote from jakuzaOn 6/20/2016 at 7:52 PM, jakuza said: The color change in the gift shop is good, but could you maybe tone down the noise and/or add some inlaid decoration/trimming? I think the mall in L4D2 is a good example of how you can cover large surfaces with the same material if you don't attract any attention to it. In Squad's recolor, he put a solid color on top (I think) instead of just rotating the colors, which has the effect of reducing contrast and making the important high-detail bits pop.
And everything else looks great btw.
Thanks! I will look through l4d2 again.
Quote from Vaya19 hours ago, Vaya said: Just done a playtest on reddit:
- too many routes, way too easy for both teams to flank
- lots of bitty cover and collisions (turn off collisions for items like the tills in the gift shop)
- mid feels weird. too slight of an angle for a proper fight. Feels wrong.
-paper fire animation causes lag for everyone on the server when a player moves close to it
I think as people learn the map and get some game sense, they will get better at preventing flanks. Suddenly you start to watch your back too, which I actually dig.
The till shops I've been getting complaints there too. So I will move them or maybe add some clips for easier walking. I have yet to decided on it.
Yeah, people aren't very used to mid I guess. I agree it might not be perfect, but the way it is favors CT, and I dig that out as it makes it dangerous but rewarding for Ts to push as the split the team in 2 and can decide where to go, or flank the sniping points (Calling out enemies when you spot them is key!)
We had server lag issues on the EU server too, seemed to be randomly. The NA server where I played didn't have this lag issue at all. I will see how other playtest and other reports go. No idea how the fire animation could be the guilty entity. I could try to clip them so you can't be on top, but I kinda like that you can jump on some of them for an unusually spot.