Quote from Quotingmc8 hours ago, Quotingmc said: I agree I need to do a full clipping pass and smooth movement, will try for next update as well.
I just remembered (and I can't get a screenshot yet), on the elevated area of A iirc (the one that doesn't have a ladder), there is a part with a fence that is clipped. I would suggest removing that one clip because myself (and maybe other people) have the habit of jumping on that kind of pixelwak then on the fence to climb ir. It's just a little something in the list of the things that would make navigating easier, and I don't think it would change much since you'll be more vulnerable doing those 2 jumps than walking to the ramp.
Quote from Quotingmc9 hours ago, Quotingmc said: For the little room in the mid to B connector, I could make it accessible, I am just wondering if it would become a camp spot to hide in and then burst onto B for the back stab on a planting T side as CT have control of the connector first. It could work with a some changes though. I would love to hear if you have any more specific ideas on how that could be developed as an idea.
I'd say add some small crate near the window so that you could jump through it from the bottom. Considering the window is quite large and the door has a big window in it, as long as you make it lit enough, I don't think people camping here would be a problem (at least if people are experienced enough to check it). At worst, you could just enlarge the window a bit more, or add some crates near its wall (right side when viewing from the door) to reduce the amount of space to check if it proves to be too much of a pain to check.