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Posts by Jacket

  • [CS:GO] Narco

    • Jacket
    • December 6, 2016 at 8:16 PM

    Narco, a bomb defuse map by Jacket

    Some of you may remember this little project from some months back. Well it's now more or less complete!

    The Terrorists have been using an old industrial estate as a front for their latest drug enterprise, but the Counter-Terrorists have discovered the site and are eager to shut it down, along with everyone involved. The Terrorist team must destroy either the old factory or the latest shipment that has yet to ship.

    Steam Workshop Link

    Images (more on the workshop):

    Spoiler


    Currently a minor vvis bug at B site causing some background buildings to flicker, fog may need adjustments, some detailing/texture replacements still to do. With thanks to Pilk and everyone who has tested/provided feedback. Custom model by 3dregenerator from tf3dm.com

  • WIP in WIP, post your level screenshots!

    • Jacket
    • April 9, 2016 at 12:34 PM
    Quote from blackdog

    2 hours ago, blackdog said: Nice work @Jacket, but if I may, I find the contrast between rounded and straight platform in the third shot a bit jarring.

    I wholeheartedly agree, I haven't liked the design of B since I first made it and I'll probably be redesigning it once again in the future when this dissertation is done with.

  • WIP in WIP, post your level screenshots!

    • Jacket
    • April 8, 2016 at 9:33 AM

    It's been a busy few days but I'm getting there. Layout might not have been perfect however I'm getting some decent detail practice in.

  • WIP in WIP, post your level screenshots!

    • Jacket
    • April 5, 2016 at 5:51 PM

    Started detailing Narco because I'm extremely low on time for the project it was intended for and I can't afford to wait any longer.

  • MapCore CS:GO Playtesting 4.0

    • Jacket
    • March 29, 2016 at 7:46 PM
    Quote

    On 28/03/2016 at 6:37 PM, 'RZL said: Sorry about the corrupted file, seems to happen sometimes unfortunately. I know of no way to solve this problem :/

    And yeah, I noticed the terribly large filesize and >90% of it would be an empty server, because the recording didn't seem to stop after everyone left. I'll try to prevent this from happening again, maybe it also reduces the chances of corruption.

    Same thing seems to have happened to mine. Unfortunately I timed out after about 5 minutes so didn't manage to get much feedback from gameplay (plus me playing on my laptop was probably ruining balance), although the text chat is still present so I might get some limited use from that. Would there be any issue in me submitting it for Thursday exactly as was (unless there was anything majorly wrong with it)? I wont be able to play but can drag a friend in to play instead and answer any questions he relays to me /emoticons/[email protected] 2x" title=":P" width="15">

  • MapCore CS:GO Playtesting 4.0

    • Jacket
    • March 22, 2016 at 2:09 AM

    Is there room for spectators during the test? I'm at home for Easter so no PC, not sure how my laptop will handle playing CSGO but I'm sure it'd be useful if I was able to turn up to my map even if just spectating.

  • [WiP][CSGO] de_narco

    • Jacket
    • March 16, 2016 at 11:55 PM

    Changes made!

    Moved sites closer
    Altered both yards
    A yards roof lowered to give smoke deploy over roof
    'Simplified' A's site: added the two fenced off areas to remove hiding spots (less spots to have to check)
    Made T's path to A longer
    Removed mid's building at T side
    Changed mid bridge to pipes and ladder rather than crates to access it
    Changed the fence at Mid-B connector (next to CT) to be a bit more aesthetically pleasing
    Removed sightline at A-double door to A site
    Removed sightline from B balcony to mid door
    Removed metal sheet on B to prevent easy bomb plant/hide spot
    Removed pixel-perfect spot on B yard green fences to prevent sight through to connector
    Clipped pipe bridge at mid for smoother transfers
    Extended building height at mid to prevent visibility onto A site with boosting
    Removed small gaps between wooden boards on floor of A-Mid connector
    Added opaque windows on A-Mid connector
    Extended fence height at bottom of Mid to prevent sightline
    Extended doorways at CT-A connector to give a less cramped feel
    Added an additional panel to the fences around A site to prevent seeing people before they've come around the corner
    Moved some window props around in squeaky door corridor and B yard to prevent z fighting

    Screenshots below:

    Spoiler

    As always, feedback appreciated!

  • Indiana Jones 5 is coming!

    • Jacket
    • March 16, 2016 at 5:46 PM

    Well the new Star Wars wasn't a disaster right? I'm at least filled with a new hope...

  • So I have some spare games...

    • Jacket
    • March 16, 2016 at 5:41 PM
    Quote from blackdog

    10 minutes ago, blackdog said: I just bought the Jumbo Humble Bundle, on top of the titles listed above, I can give out:

    WARMACHINE Tactics
    WARMACHINE Tactics - Mercenaries Faction Bundle

    And with the Crytek bundle

    Nexuiz

    hit me if you want anything

    My brother's recently got into PC gaming, Magicka and/or Sanctum 2 could make for some fun coop games for me and him if they're up for grabs /emoticons/[email protected] 2x" title=":)" width="15">

    Just checked my Humble account and I seem to have (although not sure what half of them are):

    • War of the Vikings - Yogscast Helmet Steam Key
    • The Chaos Engine Steam Key
    • Ace of Spades: Battle Builder
    • Awesomenauts Demon Skolldir Skins
    • Awesomenauts Honeydew Skolldir Skin
    • Crysis 2 Maximum Edition Origin Key
    • Mirror's Edge Origin Key
    • Gish Steam Key
    • Command & Conquer: Red Alert 3 - Uprising Origin Key,
  • [CS:GO]de_thrill

    • Jacket
    • March 13, 2016 at 10:01 PM

    It's certainly something different! Really like the theme and colour scheme so far. Any images of the overview/layout?

  • [WiP][CSGO] de_narco

    • Jacket
    • March 13, 2016 at 9:54 PM

    Thanks to all who tested and gave feedback. So far my plans are to bring the bomb sites closer together and alter the bridge somewhat (possibly adding a ladder on CT's side rather than crates everywhere) which would make the overview a little more like below. There's a huge space above T spawn I'd be considering to occupy somehow and perhaps a few more geometry changes to be made at the bombsites.

    Hopefully I can get these changes done and be able to get it tested again this week, though I wont be around so I'll miss the test again :/

  • MapCore CS:GO Playtesting 4.0

    • Jacket
    • March 13, 2016 at 12:11 AM
    Quote

    That's enough, we'll have another look at it soon.

    I couldn't make it to the playtest on Thursday, will the demo be available?

  • MapCore CS:GO Playtesting 4.0

    • Jacket
    • March 7, 2016 at 10:30 PM

    I've updated my map, hopefully it's fixed the suggested problems in the spreadsheet. Anything I should do besides post in here to get it revalidated?

  • [WiP][CSGO] de_narco

    • Jacket
    • March 7, 2016 at 10:25 PM

    'Nother update:

    Altered the entry points to B from CT's side. The balcony room above B has been complete removed. Also site A's yard has been modified. Hopefully this is at least a step in the right direction for simplifying the layout.

    Screenshots below:

    Quote

  • [Tutorial] CSGO Radar Maker 1.0

    • Jacket
    • March 7, 2016 at 10:03 PM

    Also worked fine for me.

  • What have you purchased recently?

    • Jacket
    • March 5, 2016 at 11:55 AM

    [Blocked Image: http://ecx.images-amazon.com/images/I/51R-3VzuSYL._SY300_.jpg]

    Unfortunately it will be a couple of weeks before I see how my rather un-nerdy and non-gamey friends take to this one. Might be starting my own tabletop game collection soon enough!

  • [CSGO] Murdertown & Import/Export (RSV2 Remakes)

    • Jacket
    • March 5, 2016 at 11:50 AM

    A while ago I was asked to remake some maps from Rainbow Six Vegas 2, thought I might as well post them here so you can all see. It's unlikely they'll be updated anymore as they were made/detailed based on already existing levels but I still look back on maps like these and see a number of places I feel I should/could improve (particularly 3d skyboxes, man I hate doing those things), but that can only be a good thing I'm sure :)

    Murdertown on the Workshop

    This one's available as an arms race map and is certainly my preferred of the two, had to make a fair amount of the brushwork into models however due to reaching brush limits D:


    Import/Export Arms Race || Import/Export Demolition

    There are areas of this one I like, but the scale of rooms combined with some of the available props was just ridiculous and made things pretty difficult.

    Let me know what you think, or don't, like I said they probably wont get updated ever again. :P

  • [WiP][CSGO] de_narco

    • Jacket
    • March 5, 2016 at 4:56 AM

    The textures have been replaced, still contemplating what I can do to make it a bit less complex at this point though.

    Screenshots below:

    Quote

  • Mapcore Introductions Thread

    • Jacket
    • March 4, 2016 at 1:02 AM

    Yo! Final year Sheffield student studying Games Software Development here. Been mapping for a fair few years for Source games now, and yet never found this place before. Only recently properly mapped for CSGO as I'm pretty terrible at the game (like most things in life :o ) but needed something to do for a Uni project that could provide me with a great research topic, so competitive CSGO mapping it was!


    So yeah, hi. :)

  • MapCore CS:GO Playtesting 4.0

    • Jacket
    • March 4, 2016 at 12:56 AM

    Hey, couple of quick questions:

    Firstly, I'm an idiot (and it's 1am) so I submitted mine then realised there's still week between the 6th and the 17th that seems unoccupied, is there anyway to edit a submission? Or could I request mine be changed to either the 10th or 13th?

    Secondly, I assume it's probably ideal for you to turn up to your own map test. How much humiliation must I subject myself to if I end up actually playing?

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