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  3. lynx

Posts by lynx

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 24, 2016 at 6:01 AM

    Well, i didnt even add buyzones yet. Only One spawn and you dont spawn in the floor.

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 23, 2016 at 9:33 PM

    hey there,

    sad news: i stopped working on this map. but dont worry, new map is in the works!

    i run into a weird issue: when i want to join the team, the map starts loading again. any fix?

  • de_outback

    • lynx
    • February 19, 2016 at 1:58 PM

    in my opinion CTs should have at least 3 seconds andvantage (enough time to set up smokes) and it should not be so dependant on the spawns, because it sucks if e.g. your AWPer can't go mid every round. just my thoughts, maybe move the t-spawns back just a little bit? you don't have to change anything huge for that.

  • de_outback

    • lynx
    • February 16, 2016 at 7:46 PM

    looks very promising! I like that you added water, its always cool if you can locate enemies by using your ears

    regarding the layout, it looks as if the Ts reach mid before the CTs. have to test that as soon as im home.

  • [CSGO] de_eden

    • lynx
    • February 9, 2016 at 7:27 PM

    hey there, very impressed so far. however, i noticed a few things:

    what i dont like that much:

    -very long rotation times (Ts and CTs) could make the game less intresting (always rushes, faking not viable etc, retakes very hard)

    -it annoys me you cant go in between those blocks

    -i had frame drops (from 300-170) in some areas..maybe its my setup or something else.

    what i like:

    +visibility, textures, theme so far, vertical elements, original architecture, layout

    maybe you could add a ct upper area on the A bombsite? if the rotations are long give the CTs a better chance to defend the sites.

    Maybe im completely wrong and it is quite balanced.

    Lukas


  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 7, 2016 at 5:48 PM

    Youre right. It is. But its my first serious attempt on a 5v5 map and i didnt really know the proportions, timings etc. Rush timings to either bombsite are about 9-10 seconds. :D

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 7, 2016 at 9:45 AM

    -Bombite B has been detailed a bit (ladders, pallet to prevent fall damage, additional cover, crates etc.)

    Overview:


  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 3, 2016 at 2:41 PM

    Thank you so much! I just tried it and it fits the "dawn" theme. but maybe its too dark for gameplay, we'll see

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 3, 2016 at 12:09 PM

    yeah, youre right. i added some lighting as one bombite is inside(kind of a warehouse), but i need to change it as it looks super artificial (very cold, blue light)

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 3, 2016 at 10:03 AM

    UPDATE: A lot has changed.

    -removed one entrance to B for the Ts, added one for CTs

    -added sniper nest for Ts and CTs on A

    -made vent bigger to allow mid smokes

    -added Triggers for bomb zones, added props, buyzones etc.

    http://steamcommunity.com/sharedfiles/fi…s/?id=609252759

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • February 2, 2016 at 11:54 AM

    I also find it easier to do it with dev textures and then nodraw the non visible areas afterwards. Any tips about size, timings etc? my maps always end up too big or too small/ too open or too wide.

  • De_forlorn WIP

    • lynx
    • January 31, 2016 at 8:23 AM

    Looks like right out of a science fiction Movie! love it :)

  • [WIP] de_mical (formerly de_honeycomb)

    • lynx
    • January 31, 2016 at 8:22 AM

    Looks very original and refreshing to me! Very cool Layout and setting. Would participate in a playtest in EU when its finished :)

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • January 28, 2016 at 4:44 PM

    thanks a lot!

    i didnt bother to make the bomb zones, skybox etc. because the ct spawn area is missing competely.

    Regarding the walls, i want to make some walls in mid penetrateable to give the cts more power stopping a mid to A/B push (spamming those 16/8 unit walls). I will finish the bombsites and the layout next week because i spring break starts on monday and im busy with school now.

    What do you think about the timings? Is 8 seconds for a rush too short? Will it make the map too small?

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • January 28, 2016 at 3:03 PM

    thank you very much!

    You are completely right with your points, but the sites arent even close to a playable state.

    I am aware of that, both bombsites arent complete yet. On the left site i will add ladders or boxes to make it climbamble, and on the other there will be a "staircase" building that will add cover and hide the nodraw-spots.Ct spawn isnt even there yet, until now i only did the T-side of the map. what do you think about middle, and the pathways to the obsite on the left? Anything that could be OP or destroy gameplay?

    Images

    • 2016-01-27_00003.webp
      • 11.46 kB
      • 1,600 × 900
    • 2016-01-27_00003.webp
      • 31.2 kB
      • 1,600 × 900
  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • January 27, 2016 at 5:51 PM

    Updated the version, feel free to try it out and download HERE

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • January 27, 2016 at 2:01 PM

    Thanks, ill give it a go! I definitely need it.

    EDIT: Screenshot added, overview.

    What do you think?

    Ts reach:

    A(left) after 8 seconds,

    underpass to A: 8 seconds

    Mid to A: 6-7 seconds

    Mid peek: 5 seconds

    B long: 12 seconds

    Mid to B: 7 seconds

    Rotation times: 12 seconds for cts and Ts (Mid or ct), 20 seconds for Ts over T spawn

    Most of the routes to the bomsites are too short imo, any suggestions?

    Red: T, Blue:CT, orange: sniper duels in mid, yellow: rotations

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • January 27, 2016 at 1:14 PM

    Thank you a lot!

    This is my first ever map and i only watched a few tutorials, which didnt Cover nodraw and the textures. What do you think about the layout in General?

    I can upload the overview but it wont show the 'underpass' to the first site.

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • January 26, 2016 at 9:10 PM

    Because its in an super early stage, i dont even have both bombsites.. timings are off probably and too short too (8-10 seconds to the sites)

    But maybe ill upload it so you guys can give more feedback.

    EDIT: here it is

    dont be too harsh, but im open to any criticism!

  • de_dawn [WIP] and lots of newbie questions

    • lynx
    • January 26, 2016 at 7:06 PM

    I started completely from scratch as the old Layout had several flaws. Screenshots/download coming soon. (Is there an alternative to dropbox or uploading it to the workshop?)

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