Sorry for being away from Mapcore for so long. I've been really caught up in things-that-aren't-mapping. Have only found time on some evenings to actually do some mapping, let alone post in forums about mapping. I've come back looking for some critique on a greybox I've been working on:
de_outback
(WIP) Terrorists have become increasingly frustrated wiith coal mining in the region, and plan to blow up a coal loading facility in rural Australia.
The map is obviously far from done. I've included screenshots, some of which are showing the encounter times and location hints. A radar overview is presented at the end.
Some notes:
- The map is fairly large: this is by design. I took the 'form is function' approach for this, taking inspiration from the flat, expansive Australian outback.
- Yes, that's a custom dev texture. I found it hard to look at the Valve supplied ones, so I just made my own.
- It's not yet ready for playtesting, there are about 10,000 ways to escape the map. I wanted to learn from my prior mistakes, and get layout/gameplay feedback BEFORE I organise a playtest, so that I don't waste 20+ peoples time!
- The map is only partially textured. Some areas have "final" texturing, other areas have "beta" texturing, others only have normal maps.
- It can be found on the workshop here: http://steamcommunity.com/sharedfiles/fi…s/?id=531145397. Note that this version is not ready for general playtesting, as the map can be easily escaped, and lacks sufficient spawn points. However, by the time this post is finished, it will be ready for a run-around.
- Yes, I'm aware that blue-orange is overdone, but I wanted to do a map in the Australian outback and that's just what colour it is out there!
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Workshop link is here: http://steamcommunity.com/sharedfiles/fi…s/?id=531145397. When I 'finish' the map, I'll make a new workshop entry, this one is only for the WIP version.
Taking criticism on basically everything, providing you've read the notes at the top of the post!
Thanks everyone.